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Dark Arrogance
I think you are heading in the right direction, but it needs higher-highs and lower-lows.
+25% speed
Vault, successful basic-attack, pick-up
-25% recovery speed
Blind, pallet stun, missed basic-attack
25% is just high enough that it will cross the threshold of winning certain interactions, such as:
- A double/triple vault mindgame on a blind loop (vault speed)
- Downing and insta-picking a survivor on a pallet while avoiding the pallet save (basic-attack + pick-up speed)
- Avoiding flashlight saves (pick-up speed)
Killers are rewarded for being calculated and precise, while survivors are rewarded for being super aggressive and deceptive by baiting for stuns and missed-attacks.
20% would be slightly too low I think - 25% feels about right. 30% could work as a first iteration, followed by a nerf to 25% if too strong. Keep in mind that M1 killers are not S-tier, and this is not a boring gen-slowdown perk. Let it be strong.