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Trapper: The last D tier
Trapper is in an interesting spot in DBD. Both the mascot of the game and a tutorial killer, he has unfortunately fallen in rank over the years. The proposal is to fix trapper out of D tier only, while preserving his status as a new player killer.
Proposal: Change the trap spawn to be in front of totems, possibly have them armed at match start
Why?
Tutorial purposes: New players often struggle with totems. They don't know where they can spawn on the map. New killers can try totems, then find they get disabled easily in games with survivors that have even a few hours on them.
Playing trapper subtly teaches you where totems are located around the map. If they start armed, Trapper's power is now relevant prior to picking up traps, but only relevant in so far as they play with totem perks. Survivors come into a game with lit totems and need to find them around the map. The lit totems help show where they are, and often times the trap will be visible so a new survivor can see what an open trap is like, safely walk up to it, and see they can disarm it. This also presents a decision of tension to the survivor. Do I disarm the trap and alert the killer?
Theme: Trapping the totems ties into the trapper's theme. He's hunting survivors, and laying bait for the survivors to go for. Taking the bait could be beneficial, or it could be the trap the trapper is waiting for.
Strategic power boost: What's nice about this is it boosts the Trapper's strategic power, not anti-loop power. Survivors have a new puzzle to contend with early in the game that gets them used to totems. Is cleansing that totem worth it if it alerts the trapper and possibly gives them another trap? The trapper also has strategy in which traps to pick up. Do they pick up a trap near one of their lit totems because they think its better used elsewhere?
Keeps trapper in lower tiers, but playable thematically: This power boost will not rocket Trapper up to A tier. But it makes a lower tier killer interesting and fun to play. I can see people testing totem builds on him without being oppressive to survivors.
Overall: Trapper has always been a more cerebral killer, and this only adds to trapper strategies and gameplay. This leaves a great impression on new players as they start to think of strategies and look through the killer list to see what other totem perks are out there. Its a power boost that keeps him relevant, interesting, and an even better killer for beginners.