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Suggestion regarding The Ghoul (Ken Kaneki) balance and hit detection
puffpoy
Unconfirmed, Applicant Posts: 1
I feel like Kaneki’s ability opens wounds and inflicts injuries way too easily during chases. The hit detection/range on his power leaves very little counterplay at loops, making it almost impossible to dodge or palette-drop effectively.
Suggested adjustments:
- Increase the cooldown or missed-attack punishment on his mobility/attack power.
- Reduce the range/hitbox of his power so survivors have a fair window to dodge at loops.
- Adjust the speed/frequency at which he can apply free injuries without resource management.
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