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The downfall of cinema's greatest Slasher: Ghostface has become a high MMR punching bag
Hello, development team.I am writing this feedback with a deep sense of helplessness, frustration, and anger. I am a Prestige 100 Ghostface main, and I have dedicated hundreds of hours to mastering the mechanics and macro-game of cinema's greatest slasher, only to be forced to accept the reality that, at high MMR, this character has been reduced to a pathetic joke humiliated by coordinated Survive With Friends (SWF) teams.I recently faced a tournament-level team on Mount Ormond Resort. It is completely humiliating to watch professional survivors laugh at your gameplay on their livestreams simply because the game forces you into a massive, bright map where Ghostface is mechanically incapable of competing. They spot you in the white snow from miles away and break your power completely by accident. To make matters worse, the recent nerf that cut map offering effectiveness down to a mere 20% chance completely delivered us to the mercy of RNG, throwing us into colossal maps with zero player agency. We need map offerings to guarantee 100% selection or a veto system so stealth killers aren't automatically doomed at the loading screen.The way you manage game balance is bizarre and hypocritical. While Ghostface suffers from an unfair 15-second cooldown to recover Night Shroud after being revealed, Nurse remains at the top of the meta, completely ignoring all anti-loop mechanics with a ridiculous 6-second cooldown. In my match, I played perfectly, drained every single resource from that team, and cleared their toolboxes, yet I only managed a single sacrifice due to the complete lack of base-kit mobility. Right after our match, this exact same team faced a modern high-mobility killer (Kaneki) and had their winstreak completely wiped out in minutes. My sweat and dedication only served as a stepping stone for the next killer to take the glory, simply because my favorite slasher icon has no legs to run in the snow.To make things even worse, competitive teams have started abusing a sickening synergy: the "tambourine and guitar" generator rush combo (Vee's ONE-TWO-THREE-FOUR! paired with Aestri's Bardic Inspiration). This combination shatters game logic by forcing an avalanche of great skill checks followed by massive progression bonuses. Generators completely vanish and pop in seconds right in our faces with absolutely zero counterplay or interactivity.Ghostface needs urgent, realistic base-kit quality-of-life changes that you can implement without breaking casual play:
- Fair Speed and Cooldown Adjustments: Ghostface needs a significant movement speed buff while inside Night Shroud to successfully cover large maps. You need to review the overall recovery time of his power, as the current 15-second cooldown leaves the killer exposed for far too long against the breakneck speed of today's generator progression.
- Add-on Reworks (Base-kit Integration): The character cannot remain a hostage to mandatory add-ons just to function. He needs built-in tools, such as a base 10% vaulting and pallet-breaking speed buff while in stealth, opening up slots for other build variations.
- Short Mori Mechanic: To stop wasting precious time against coordinated teams executing flashlight saves or abusing perks like Shoulder the Burden and Decisive Strike, Ghostface should be able to execute a quick Short Mori directly through his power upon downing a fully stalked survivor, speeding up the macro-game.
- Fix the Reveal System: Put an end to accidental long-distance reveals across open fields. The killer should actively occupy the center of the survivor's screen for a consistent duration to be taken out of stealth.
- Partial Stalk Retention (Base-kit): When a survivor successfully reveals Ghostface, the progress on their stalk meter should not completely reset. It should slowly decay over time instead of immediately evaporating, preventing a single accidental glance from erasing 99% of calculated setup work.
- Lethal Stalk Interaction: Fully stalking a survivor should temporarily suppress their active Exhaustion perks (like Dead Hard) for the duration of the Exposed status. If a killer masterfully maneuvers around comms and maps to get a 100% mark, the survivor should not be able to easily press a button to erase that stealth accomplishment
Comments
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He's always been a high mmr punching bag
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You need to post this somewhere else.
This forum doesn´t exist anymore. We are obviously in an illusion here.
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