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Slippery Meat buff

Entità
Entità Member Posts: 1,583
edited February 2019 in Feedback and Suggestions
Slippery Meat is similar to rotten garbage. I suggest the following buff to make it more viable.

SLIPPERY MEAT
You have developed an efficient way to get out of Bear Traps, Reverse Bear Traps and Hooks and to avoid Phantasm Traps.

Grants up to 3/4/5 extra escape attempts on the Hook.
The odds of finding the right Jigsaw's Box are increased by 15/20/25 %.
The odds of freeing yourself from Bear Traps are increased by 15/20/25 %.
You have 15/20/25 % odds not to trigger the Phantasm Traps.

Comments

  • Kind_Lemon
    Kind_Lemon Member Posts: 2,559
    I dislike the Phantasm trap thing; a range reduction should be applied to Lightweight instead.

    Removing a bear trap doesn’t work with the same RNG as you think it does. Rather, Slippery Meat should decrease the time to search a box.
  • Entità
    Entità Member Posts: 1,583
    @Kind_Lemon Give us your Slippery Meat version, then! :)
  • AntiJelly
    AntiJelly Member Posts: 1,155

    Hmmm...
    My idea for Slippery Meat would instead be:

    Whenever you lose a killer in a chase, see his aura for 3/4/5 seconds, and make no scratch marks for 3 seconds.

  • Carpemortum
    Carpemortum Member Posts: 4,506
    edited February 2019
    AntiJelly said:

    Hmmm...
    My idea for Slippery Meat would instead be:

    Whenever you lose a killer in a chase, see his aura for 3/4/5 seconds, and make no scratch marks for 3 seconds.

    So breakdown 2.0?
  • Hoodied
    Hoodied Member Posts: 13,022

    Why not increase luck of yeeting off a hook?

  • NuclearBurrito
    NuclearBurrito Member Posts: 6,807

    @Carpemortum said:
    AntiJelly said:

    Hmmm...

    My idea for Slippery Meat would instead be:

    Whenever you lose a killer in a chase, see his aura for 3/4/5 seconds, and make no scratch marks for 3 seconds.

    So breakdown 2.0?

    That has literally nothing to do with breakdown

  • Carpemortum
    Carpemortum Member Posts: 4,506
    edited February 2019

    @Carpemortum said:
    AntiJelly said:

    Hmmm...

    My idea for Slippery Meat would instead be:

    Whenever you lose a killer in a chase, see his aura for 3/4/5 seconds, and make no scratch marks for 3 seconds.

    So breakdown 2.0?

    That has literally nothing to do with breakdown

    Seeing the killers aura after breaking away from the killers control? Oh my bad add the no scratchmarks people have wanted on borrowed time. So borrowed breakdown. 

    It turns it into just another aura reading perk. Alert works fine for that. Drop pallet. Break chase. See killer. We also have dance with me for hiding scratches in a chase. Why do we need another?

    When slippery meat fits into the unhooking builds? It could use a tweak to chances or as mentioned, affect bear traps and quicker jigsaw searches, but to just make it another aura perk is boring. 
  • Milo
    Milo Member Posts: 7,383

    @AntiJelly said:
    Hmmm...
    My idea for Slippery Meat would instead be:

    Whenever you lose a killer in a chase, see his aura for 3/4/5 seconds, and make no scratch marks for 3 seconds.

    That's actually pretty good idea.
    It would combo with other "lose the killer" perks!

  • Orion
    Orion Member Posts: 21,675

    27.9% chance to self-unhook with 8 attempts. No, thank you.

  • Bravo0413
    Bravo0413 Member Posts: 3,647
    You do realize that for the jigsaw boxes that the box is decided right when the pig puts it on you right? Like it's not rolling dice while you're searching... this was confirmed on a dev stream..
  • Bravo0413
    Bravo0413 Member Posts: 3,647

    Why not increase luck of yeeting off a hook?

     Because we already have a perk that gives a 100% chance of unhooking ourselves... if ya wanna get off the hook just use deliverance...  slippery meat should effect... getting out of traps, madness....... clowns hindered effect?  Maybe BP towards survival?
  • CaptainXym
    CaptainXym Member Posts: 86

    @Bravo0413 said:
     Because we already have a perk that gives a 100% chance of unhooking ourselves... if ya wanna get off the hook just use deliverance...  slippery meat should effect... getting out of traps, madness....... clowns hindered effect?  Maybe BP towards survival?

    But Deliverance is also a DLC perk, where Slippery Meat is not.

  • Entità
    Entità Member Posts: 1,583
    Bravo0413 said:
    You do realize that for the jigsaw boxes that the box is decided right when the pig puts it on you right? Like it's not rolling dice while you're searching... this was confirmed on a dev stream..
    Yeah, my proposal would change that, replacing a predetermined link trap-box with a dice roll when you interact with a Jigsaw's Box: that change would also give the Ace's luck perks a greater relevance in game. :)