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Should windows be added?

yes
yes Member Posts: 361
edited February 2019 in General Discussions

Should there be windows that survivors can vault through? It can make it very dramatic, as the survivor breaks through a window with glass shattering everywhere, similar to the first Texas Chainsaw movie, Sally jumped through the window on the top floor to evade Leatherface and the window on the bottom floor to avoid getting killed.

If not windows, then the devs could add a vault with breakable glass. It could possibly cause damage (a healthy survivor getting injured but cannot be put in the dying state if they are vaulting while injured) and could make the survivor get back up as, you know, jumping through a window can 'stun' you for a bit. Killers could also break these, providing them with an advantage. This could also counter looping.

If a survivor jumps through a window that they already broke, they will not go through the 'get up' animation. However, if a survivor vaults a broken window multiple times before The Entity has blocked it, they will be put into the dying state. The Entity is able to block these windows, like normal vaults.

If the killer hits the survivor while going through a window, they will not be put into the dying state. In order for killers to vault windows, they must break it first. The survivor is immune to damage, traps, or grabbing while in the 'get up' animation.

If the killer grabs a survivor while they are going through a window, the window will break and the survivor will be put on the killer's shoulder. The killer is unable to vault while the survivor is in the process of the 'get up' animation.

The 'get up' animation will occur once the survivor hits the ground. For example, if a survivor vaults through the vault on the upper floor of the Chapel, they will experience the falling animation then the 'get up' animation will occur once the survivor hits the ground. The 'get up' animation is 2.5 seconds.

The windows can be different styles or colors. For example, as previously mentioned, the vault on the upper floor of Father Campbell's Chapel can be stained glass, and the window in the shack can be dirtied or partially cracked.

A survivor CANNOT slow vault windows. In favor of this, there will be very few to a moderate amount of windows per map. The spawn of the window in the killer shack is random.

The Nurse can blink through windows, breaking them. The Wraith can break windows by uncloaking near them, as the sound of the bell shatters the window into pieces. The Doctor can 'shock' a window, breaking it. The Huntress can break them with her hatchets, The Pig can ambush attack windows, and The Clown can break windows with The Afterpiece Tonic.

Overall, windows are basic counterparts of vaults that can be used for dramatic effect or as an advantage for the killer. Let me know what you think of this. :)

Post edited by yes on

Comments

  • yes
    yes Member Posts: 361

    Well, this was a waste of my time.

  • Coriander
    Coriander Member Posts: 1,119

    Killers can vault so fast now, it would be a death sentence to jump through one. I would like glass added for an effect, though. It would look pretty bad-ass to smash through a window in a desperate escape, provided it did no actual damage to the survivor.

  • yes
    yes Member Posts: 361

    @Coriander said:
    Killers can vault so fast now, it would be a death sentence to jump through one. I would like glass added for an effect, though. It would look pretty bad-ass to smash through a window in a desperate escape, provided it did no actual damage to the survivor.

    Maybe I should change the OP to where it states 'survivors do not receive damage while crashing through windows' as I did intend them to be only for dramatic effect.

  • Coriander
    Coriander Member Posts: 1,119

    I suppose it would be too much to ask for a slow-motion effect... ~_~

  • Asssthetic
    Asssthetic Member Posts: 203

    That actually sounds pretty cool. Like vaulting through one could put you in the injured state and vaulting it could also put you in the injured state if you run and vault through it. And if you are already injured, then vaulting the window again can put you in the mending state where if you vault it say 3 times, you go into the dying state

  • Asssthetic
    Asssthetic Member Posts: 203

    It would also be cool if they added doors to the game that can kinda act as a pallet where you can close them to waste a killer's time but the stores wouldn't stun the killer either

  • yes
    yes Member Posts: 361

    @Asssthetic said:
    That actually sounds pretty cool. Like vaulting through one could put you in the injured state and vaulting it could also put you in the injured state if you run and vault through it. And if you are already injured, then vaulting the window again can put you in the mending state where if you vault it say 3 times, you go into the dying state

    Ooh, I'll change it up.> @Asssthetic said:

    It would also be cool if they added doors to the game that can kinda act as a pallet where you can close them to waste a killer's time but the stores wouldn't stun the killer either

    Yesssss, I don't get why there aren't doors yet lol

  • Raptorrotas
    Raptorrotas Member Posts: 3,248

    If you jump through a window into a [Bleeping] beartrap, you will get your whatever you land in that beartrap in trapped in that beartrap. Survivors are lucky it'll snap at their feet instead what many people want for trappers new mori.

    Im not sure how a teleport or electricity would break those glasses. Attacks should break those, not stuff that doesnt damage anything.

  • OrionsFury4789
    OrionsFury4789 Member Posts: 637
    I wouldnt mind there to be like two or three breakable vaults per map but i dont think we should take away regular window vaults I think what you're saying should be added with the consequence of getting injured when you jump through it, but offering you a quick escape when needed and to balance it out the killer has to knock the rest of whatever is blocking the way out with a short animation at half the time it took the survivor to vault, then from that point forward it turns a into a normal vault .