We have temporarily disabled Baermar Uraz's Ugly Sweater Cosmetic (all queues) due to issues affecting gameplay.

Visit the Kill Switch Master List for more information on this and other current known issues: https://forums.bhvr.com/dead-by-daylight/kb/articles/299-kill-switch-master-list

How you make DS even worst ?

2»

Comments

  • HeroLives
    HeroLives Member Posts: 1,985

    So the counters to the new DS are moris, camping to death, slugging. All things that survivors like.

    That's the theory so far. I'm curious to see how it turns out to be when the rework is released. Maybe we'll get surprised.

    And I really want to know what is going to happen to Dying Light, Remember Me etc. when there are changing obsessions.

    I think both sides are going to have problems with this re work. It just boils down to who is the alpha that match I guess
  • Hoodied
    Hoodied Member Posts: 13,024

    @DarkGGhost said:
    @NuclearBurrito so as a killer I have to give up on the weakest survivor for the time let he keep his DS and start a new chase hoping you can down him/her before the last 2 gens be done ? Nice

    So you tunnel instead of literally getting more hooks towards your objective?

  • Hoodied
    Hoodied Member Posts: 13,024
    edited February 2019

    @Mr_Myers said:
    You know the current DS has no counterplay right?

    Enduring is
    Not tunneling is
    Not camping is

  • twistedmonkey
    twistedmonkey Member Posts: 4,297
    edited February 2019

    @TheBean said:

    @Poweas said:
    Er 75% of 3 is 0.75. I rest my case. When it was 4 seconds it was different but now enduring hard counters it.

    Except Enduring doesn't effect DS at 75% at tier 3. It is either a bug or put in on purpose, but it only effects DS by 55%.

    Not sure if they are correcting this when they update to the new DS.

    In which case it changes to a 1.71s stun at 75% and 1.93s at 55%, the old 4 seconds stun at 75% made it 2.28s so its not a huge change in reality its a 0.57s less stun duration if its fixed........big if :p

    @Poweas Its not 75% reduction of the overall time making it 0.75 its 75% faster recover so its time/1.75 making the new change 3/1.75=1.71s so its a 43% overall reduction.

  • Mister_xD
    Mister_xD Member Posts: 7,669

    @Poweas said:

    @Mister_xD said:

    @Poweas said:

    @Mister_xD said:

    @Poweas said:

    @Mr_Myers said:
    You know the current DS has no counterplay right?

    Oh quit lying to yourself, enduring and slugging. Git gud

    honestly, i would not say any of these are actual counters.
    slugging is the closest to a counter, but you get punished for it by losing emblem points, so there is no use in doing it at all.
    enduring is something i hear A LOT. it is not a counter, it simply reduces the effects DS puts on you. the survivor still gets freed and still gets his 2nd chance.
    the only real counter to it would be dribbling, but that only works on a very short range.

    pls dont forget, that a counter is supposed to completely nullify the effects, not reduce them. its like NOED and Adrenaline: Adrenaline heals you and NOED allows you to oneshot, ignoring the new health state, therefore being the direct counter to Adrenaline. Or Iron Grasp and Boil Over: one increases the Struggle effects by 75% and the other reduces them by 75%.

    Er 75% of 3 is 0.75. I rest my case. When it was 4 seconds it was different but now enduring hard counters it.

    there is one little flaw in your argument:
    enduring reduces the decisive strike stun by 55% instead of 75%.

    besides, enduring is still not a counter, as the survivor still gets off your shoulder and can still continue to loop the ######### out of you, if there is a pallet or a window nearby.
    also, a survivor can still strike you and then leave through a gate or the hatch.

    again: enduring reduces the effect DS applys on the killer, but it does not counter the perk at all.

    Well still has one. Don't tunnel. I don't mind the change tbf. But let's agree to dosagree

    oh, i have not been talking about the new DS and weather i like it or not, i simply wanted to clarify things, as your claim of the possible counter play was simply wrong.
    btw, i have been refering to the old DS.
    the new DS is better in a lot of ways, as there finally is counterplay to it, by simply not tunneling.
    i might even go as far to say, that it could get a little buff, leaving the perk active until its used once you are hit within the time periode the perk gives you.

    so yeah, refering to the new DS, slugging is actually a counter to it.
    enduring still remains to not be a counter though.

  • mcNuggets
    mcNuggets Member Posts: 767

    Ds is better now, i think atleast

  • Boss
    Boss Member Posts: 13,616

    @HavelmomDaS1 said:
    Boss said:

    I LOVE this new DS.

    I rarely ever go for the unhooked anyway, so this gives me giant opportunities to make DS users waste a Perk slot.

    Exactly, only tunneling/camping noob killers are crying "it's a buff" but in reality it's a nerf and good killers can capitalise/counter this finally.
    The only issue I currently see is the endgame, but the devs said they want to rework that so lets see what's coming in the future (hopefully it doesn't take long)

    I agree that could be an issue.
    But i moreso see that as an issue with endgame itself.
    There's a whole list that can go very right and very wrong in that part.

  • Poweas
    Poweas Member Posts: 5,873

    @Mister_xD said:

    @Poweas said:

    @Mister_xD said:

    @Poweas said:

    @Mister_xD said:

    @Poweas said:

    @Mr_Myers said:
    You know the current DS has no counterplay right?

    Oh quit lying to yourself, enduring and slugging. Git gud

    honestly, i would not say any of these are actual counters.
    slugging is the closest to a counter, but you get punished for it by losing emblem points, so there is no use in doing it at all.
    enduring is something i hear A LOT. it is not a counter, it simply reduces the effects DS puts on you. the survivor still gets freed and still gets his 2nd chance.
    the only real counter to it would be dribbling, but that only works on a very short range.

    pls dont forget, that a counter is supposed to completely nullify the effects, not reduce them. its like NOED and Adrenaline: Adrenaline heals you and NOED allows you to oneshot, ignoring the new health state, therefore being the direct counter to Adrenaline. Or Iron Grasp and Boil Over: one increases the Struggle effects by 75% and the other reduces them by 75%.

    Er 75% of 3 is 0.75. I rest my case. When it was 4 seconds it was different but now enduring hard counters it.

    there is one little flaw in your argument:
    enduring reduces the decisive strike stun by 55% instead of 75%.

    besides, enduring is still not a counter, as the survivor still gets off your shoulder and can still continue to loop the ######### out of you, if there is a pallet or a window nearby.
    also, a survivor can still strike you and then leave through a gate or the hatch.

    again: enduring reduces the effect DS applys on the killer, but it does not counter the perk at all.

    Well still has one. Don't tunnel. I don't mind the change tbf. But let's agree to dosagree

    oh, i have not been talking about the new DS and weather i like it or not, i simply wanted to clarify things, as your claim of the possible counter play was simply wrong.
    btw, i have been refering to the old DS.
    the new DS is better in a lot of ways, as there finally is counterplay to it, by simply not tunneling.
    i might even go as far to say, that it could get a little buff, leaving the perk active until its used once you are hit within the time periode the perk gives you.

    so yeah, refering to the new DS, slugging is actually a counter to it.
    enduring still remains to not be a counter though.

    I love the new DS. Honestly, I don't tunnel much. But this is beautiful for my survivor gameplay. 100% going to download the Myers DLC for PC.

  • Poweas
    Poweas Member Posts: 5,873
    edited February 2019

    @twistedmonkey said:

    @TheBean said:

    @Poweas said:
    Er 75% of 3 is 0.75. I rest my case. When it was 4 seconds it was different but now enduring hard counters it.

    Except Enduring doesn't effect DS at 75% at tier 3. It is either a bug or put in on purpose, but it only effects DS by 55%.

    Not sure if they are correcting this when they update to the new DS.

    In which case it changes to a 1.71s stun at 75% and 1.93s at 55%, the old 4 seconds stun at 75% made it 2.28s so its not a huge change in reality its a 0.57s less stun duration if its fixed........big if :p

    @Poweas Its not 75% reduction of the overall time making it 0.75 its 75% faster recover so its time/1.75 making the new change 3/1.75=1.71s so its a 43% overall reduction.

    Ok. I'm confused. The way I see it, is if it's a 55% stun of the new one then it's 3 X 0.45. To get 55% of 3. That makes 1.35 right now. I don't know what your saying can you clarify it?

    Btw the old stun (how it should have been) was 4 X 0.25, which leaves it at a 1 second stun not 2.28. Please explain what you mean.

  • twistedmonkey
    twistedmonkey Member Posts: 4,297
    edited February 2019
    Poweas said:

    @twistedmonkey said:

    @TheBean said:

    @Poweas said:
    Er 75% of 3 is 0.75. I rest my case. When it was 4 seconds it was different but now enduring hard counters it.

    Except Enduring doesn't effect DS at 75% at tier 3. It is either a bug or put in on purpose, but it only effects DS by 55%.

    Not sure if they are correcting this when they update to the new DS.

    In which case it changes to a 1.71s stun at 75% and 1.93s at 55%, the old 4 seconds stun at 75% made it 2.28s so its not a huge change in reality its a 0.57s less stun duration if its fixed........big if :p

    @Poweas Its not 75% reduction of the overall time making it 0.75 its 75% faster recover so its time/1.75 making the new change 3/1.75=1.71s so its a 43% overall reduction.

    Ok. I'm confused. The way I see it, is if it's a 55% stun of the new one then it's 3 X 0.45. To get 55% of 3. That makes 1.35 right now. I don't know what your saying can you clarify it?

    Btw the old stun (how it should have been) was 4 X 0.25, which leaves it at a 1 second stun not 2.28. Please explain what you mean.

    It's because of how it's worded, it doesn't reduce the actual stun time by 75% It gives you a 75% stun recover bonus added onto the base recovery stat.

    So the base of 100% is equal to 1

    So normal DS would be 4÷1 = 4s

    Enduring adds 75% is to the 100% so is equal to 1.75

    So with enduring 4÷1.75= 2.28s

    Meaning the new DS with enduring would be 3÷1.75 =1.71s

    That is of course if enduring stays at 75% and not the bugged 55%
  • Swiftblade131
    Swiftblade131 Member Posts: 2,051

    @not_Queen

    Would it be possible to have the current stats for how often DS is Equipped and Successfully used in matches now, and then compare it to the future DS change? And see if more or less people run it and/or successfully land the strike?

  • The_Crusader
    The_Crusader Member Posts: 3,688

    @Swiftblade131

    The skillcheck is going to be huge, no way people will miss it lol

  • Kagrenac
    Kagrenac Member Posts: 773

    @Mr_Myers said:
    You know the current DS has no counterplay right?

    ?????

    Enduring, Dribbling? Those aren't counters?