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Why Do People Want NOED Nerfed?
I'm sick and tired of seeing people say it but never say why. The perk has ALREADY gone through SEVERAL nerfs and nerfing anymore will break it to the point where it's completely useless OR it needs a whole new effect like Tinkerer got. So please, someone tell me why you feel it needs to be nerfed, as of right now I think those people are complete noobs and stupid but if you have a valid reason please tell me because I don't like judging people.
Also why not offer your rework?
Comments
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Because for some reason, despite it being 100% avoidable they keep comparing it to current d-strike which is absolutely crazy to me.
Survivors mains complaining about 70 seconds worth of totems to do boo hoo
Post edited by Seanzu on6 -
They want it nerfed because its a good perk and it punishes gen rushing aka helps counter play it. The issue is Noed is balanced for high rank play, where it can either slow the game down a little at high rank as people deal with dull totems or net the killer a few kills when the gates are powered they would not other wise be able to get in a 3-4 mins rush. This goes very well with non-top tier killers. Its at lower ranks however you find the perk can slaughter newer players and generally less skilled ones. It also makes it where if a person combines it with camping a single target when the gates are open, to ensure usually that 1 kill at least when the rest of the match when fubar. Survivors are very not use to having feelings of helplessness or being put in a situation where they should choose to cut their losses, noed can give a killer the power to make hard chooses under specific circumstances. Given the general self entitlement and toxisity of the community as well, this can be very amplified.
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Uh-Uh, because it's a lame crutch that only bad killers use, and it hurts my feelings because it makes it harder to escape and I don't want to waste time breaking useless totems, REEEE
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Because it's frustrating as solo to have team mates who don't cleanse totems.
Against swf I don't see an issue with noed, everyone can communicate where and how many are left.
Against solos it's dirty, unless you are such a terrible bad killer and give them enough time without pressuring.3 -
I believe there are two camps. One doesn't like it because they're bad and it makes them feel bad and one doesn't like it 'cause they believe it carries killers who aren't too good at the game.
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Because is a perk that give a reward to a bad killer that failure in his job. (Like DS for survivor side)
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@HavelmomDaS1 said:
Because it's frustrating as solo to have team mates who don't cleanse totems.
Against swf I don't see an issue with noed, everyone can communicate where and how many are left.
Against solos it's dirty, unless you are such a terrible bad killer and give them enough time without pressuring.This also brings up another point and a crucial issue with the game at its base, DBD can't be balanced perk wise really because we have 1 mode of play and different groups to caters. High Skill vs Low SKill, SWF vs Solo. Though they are trying to increase communication to bring Solo up to SWF, and I think to balance around that element. If that happens the game might get a better idea of balance, but as it is ATM it is SUPER hard to balance for one group and not mess up the other.
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@HavelmomDaS1 said:
Because it's frustrating as solo to have team mates who don't cleanse totems.
Against swf I don't see an issue with noed, everyone can communicate where and how many are left.
Against solos it's dirty, unless you are such a terrible bad killer and give them enough time without pressuring.It is especially dangerous for solo players, I've had loads of matches where I don't get all the totems and hope that the other Survivors did but nope, no one ever gets them. Being solo has lots of problems and I can see why this is more hurtful to us moreso than SWF.
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@Lanis_ said:
Because is a perk that give a reward to a bad killer that failure in his job. (Like DS for survivor side)In low ranks yes, completely agree with you. I've had lots of matches just like this as a Survivor. In Red ranks it punishes players for doing too well and going too fast and not looking for totems. Some Killers get to red ranks and find that NOED helps with that rush because no one finds it necessary to disable it. Yeah the Killer failed at protecting Gens but he's up against 4 very experienced players who know what they're doing so the game bcomes harder than it used to be.
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It’s one of those perks that causes a lot of debate on the ‘good or bad’ spectrum. Back in the day, yes, it was a ‘crutch’ perk for Killers who may have been new to the game or just had issues keeping gens under control. Fast forward a few years, and now you have a meta where people can finish gens in under 7 minutes...This perk, whether survivors like it or not, is generally a good perk to have in a Killer’s deck these days. It’s essentially a back up plan for Killers who get gen rushed like there’s no tomorrow, which isn’t their fault! And it’s not even the survivor’s faults either, it’s just due to the fact that the game is limited on objectives and only have two things to do: Finish the gens. Get out. It’s like saying adrenaline is a crutch for survivors that don’t know how to avoid chases or tunnelors at end game...There’s nothing bad about it in the end, especially for a hex perk, it’s just...Essential to have an OP perk as a killer. Same as for Survivors, you wouldn’t see a P3 Nea running around with Left Behind, no, you’re gonna see her running the META. And...The same with Killers. In the end, it’s neither anyone’s fault that a perk is OP and if they’re forced to use it, it’s really just the game’s.1
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HatCreature said:
@HavelmomDaS1 said:
Because it's frustrating as solo to have team mates who don't cleanse totems.
Against swf I don't see an issue with noed, everyone can communicate where and how many are left.
Against solos it's dirty, unless you are such a terrible bad killer and give them enough time without pressuring.It is especially dangerous for solo players, I've had loads of matches where I don't get all the totems and hope that the other Survivors did but nope, no one ever gets them. Being solo has lots of problems and I can see why this is more hurtful to us moreso than SWF.
I personally see the totem count as a QoL change for solos and swf won't really benefit from that.2 -
Can turn a 0k into a quick and cheap 4k. One single perk slot should NEVER be that powerful no matter what.
Only counter is to find and cleanse ALL 5 totems which never happens unless you play in an organized SWF team or you do it yourself which takes:
- the time it takes to find and run to all 5 totems (approx. 30 seconds per totem - give or take)
- plus the time you have to waste by hiding on your way to said totems (approx. 10 seconds per totem)
- plus the time of actually cleansing the totems (70 seconds total)
Total: Approx. 4.5 minutes
Now you've wasted 4.5 minutes doing nothing but totems in a game that typically lasts 8-10 minutes. Congratulations! Your team is dead but at least you don't have to worry about noed.
It needs a nerf just like decisive strike.
- at least a timer of 100 seconds
- or limited instadowns
- or let survivors know noed is active BEFORE they get hit by it once the gates are powered
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HatCreature said:
@Lanis_ said:
Because is a perk that give a reward to a bad killer that failure in his job. (Like DS for survivor side)In low ranks yes, completely agree with you. I've had lots of matches just like this as a Survivor. In Red ranks it punishes players for doing too well and going too fast and not looking for totems. Some Killers get to red ranks and find that NOED helps with that rush because no one finds it necessary to disable it. Yeah the Killer failed at protecting Gens but he's up against 4 very experienced players who know what they're doing so the game bcomes harder than it used to be.
http://www.twitch.tv/scottjund/v/376341059?sr=a&t=11066s
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SenzuDuck said:
Survivors mains complaining about 70 seconds worth of totems to do boo hoo
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Yamaoka said:Can turn a 0k into a quick and cheap 4k. One single perk slot should NEVER be that powerful no matter what.
Only counter is to find and cleanse ALL 5 totems which never happens unless you play in an organized SWF team or you do it yourself which takes:
- the time it takes to find and run to all 5 totems (approx. 30 seconds per totem - give or take)
- plus the time you have to waste by hiding on your way to said totems (approx. 10 seconds per totem)
- plus the time of actually cleansing the totems (70 seconds total)
Total: Approx. 4.5 minutes
Now you've wasted 4.5 minutes doing nothing but totems in a game that typically lasts 8-10 minutes. Congratulations! Your team is dead but at least you don't have to worry about noed.
It needs a nerf just like decisive strike.
- at least a timer of 100 seconds
- or limited instadowns
- or let survivors know noed is active BEFORE they get hit by it once the gates are powered
People who bring up the "it's just 14 seconds" argument are forgetting that solos are playing this game aswell. Seems like they want us solos not to enjoy playing solo anymore and rather play SWF1 -
@fluffybunny said:
I believe there are two camps. One doesn't like it because they're bad and it makes them feel bad and one doesn't like it 'cause they believe it carries killers who aren't too good at the game.How does one get caught and downed by a bad killer? Unless of course, one is a bad survivor.
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@Lanis_ said:
HatCreature said:@Lanis_ said:
Because is a perk that give a reward to a bad killer that failure in his job. (Like DS for survivor side)
In low ranks yes, completely agree with you. I've had lots of matches just like this as a Survivor. In Red ranks it punishes players for doing too well and going too fast and not looking for totems. Some Killers get to red ranks and find that NOED helps with that rush because no one finds it necessary to disable it. Yeah the Killer failed at protecting Gens but he's up against 4 very experienced players who know what they're doing so the game bcomes harder than it used to be.
Watch a little of this stream and after say again that in red rank are too hard make 3-4k. Almost every game 4k with 1-2 gen don.
Yeah for sure. But then he also knew he was going to lose to depip squad and threw the game. Or rather, didn't choose a killer he could hold his own with as it would justify what they claim. His justification is they were proving nothing because they are not playing in a fun way. Which wasn't true. They just played optimally and to the fullest extent of SWF.
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HatCreature said:
I'm sick and tired of seeing people say it but never say why. The perk has ALREADY gone through SEVERAL nerfs and nerfing anymore will break it to the point where it's completely useless OR it needs a whole new effect like Tinkerer got. So please, someone tell me why you feel it needs to be nerfed, as of right now I think those people are complete noobs and stupid but if you have a valid reason please tell me because I don't like judging people.
Also why not offer your rework?
No One Escapes Death
Progress infuriates you beyond belief which causes you to release your true potential. Whenever a generator is completed, receive a 15% haste effect and a 20% attack cool down decrease until you perform a successful offensive action. Bonuses from No One Escapes Death stacks if multiple generators are completed simultaneously.1 -
Nickenzie said:HatCreature said:
I'm sick and tired of seeing people say it but never say why. The perk has ALREADY gone through SEVERAL nerfs and nerfing anymore will break it to the point where it's completely useless OR it needs a whole new effect like Tinkerer got. So please, someone tell me why you feel it needs to be nerfed, as of right now I think those people are complete noobs and stupid but if you have a valid reason please tell me because I don't like judging people.
Also why not offer your rework?
No One Escapes Death
Progress infuriates you beyond belief which causes you to release your true potential. Whenever a generator is completed, receive a 15% haste effect and a 20% attack cool down decrease until you perform a successful offensive action. Bonuses from No One Escapes Death stacks if multiple generators are completed simultaneously.
Btw just to make clear, it wouldn't be a Hex anymore right?0 -
HatCreature said:
I'm sick and tired of seeing people say it but never say why. The perk has ALREADY gone through SEVERAL nerfs and nerfing anymore will break it to the point where it's completely useless OR it needs a whole new effect like Tinkerer got. So please, someone tell me why you feel it needs to be nerfed, as of right now I think those people are complete noobs and stupid but if you have a valid reason please tell me because I don't like judging people.
Also why not offer your rework?
Increase speed at usual.
Only first hit can instadown.0 -
@Tucking_Friggered said:
@fluffybunny said:
I believe there are two camps. One doesn't like it because they're bad and it makes them feel bad and one doesn't like it 'cause they believe it carries killers who aren't too good at the game.How does one get caught and downed by a bad killer? Unless of course, one is a bad survivor.
NOED gives killers a boost in speed and a one-hit down. How does one get DSed by a bad survivor? The purpose of those perks at this time is to give the killer or the survivor an easy mode. You're moving faster AND getting a one hit down. If you can't get anyone or everyone gets out with those conditions, I don't know what to tell you. It's like they're putting on training wheels and you're still tipping over the bike.
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@Nickenzie said:
HatCreature said:I'm sick and tired of seeing people say it but never say why. The perk has ALREADY gone through SEVERAL nerfs and nerfing anymore will break it to the point where it's completely useless OR it needs a whole new effect like Tinkerer got. So please, someone tell me why you feel it needs to be nerfed, as of right now I think those people are complete noobs and stupid but if you have a valid reason please tell me because I don't like judging people.
Also why not offer your rework?
I been showing my rework for ages to make the perk better but salty killers don't tell me why they don't like my rework. It's like they think I'm trying to get my easy escape when I'm just suggesting something for feedback, a thing that you're supposed to do in the forum. No One Escapes Death
Progress infuriates you beyond belief which causes you to release your true potential. Whenever a generator is completed, receive a 15% haste effect and a 20% attack cool down decrease until you perform a successful offensive action. Bonuses from No One Escapes Death stacks if multiple generators are completed simultaneously.
I remember seeing this, not sure what I said before but I think it's cool. Basically every time a Gen is done you get a temporary but useful buff. I think the only reason most Killers don't want it is because the Exposed is gone. Which is my only gripe as well so maybe keep everything you have but add something that triggers when all Gens are done just to keep the Endgame aspect of the perk. Exposed isn't necessary but something that's still endgame relateed could take it's place?
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I don't like NOED because I see it as a badly designed perk. There's no way to tell if the killer has it until it activates. Kinda like DS now. You're just assuming the otherside has it.0
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HavelmomDaS1 said:Nickenzie said:HatCreature said:
I'm sick and tired of seeing people say it but never say why. The perk has ALREADY gone through SEVERAL nerfs and nerfing anymore will break it to the point where it's completely useless OR it needs a whole new effect like Tinkerer got. So please, someone tell me why you feel it needs to be nerfed, as of right now I think those people are complete noobs and stupid but if you have a valid reason please tell me because I don't like judging people.
Also why not offer your rework?
No One Escapes Death
Progress infuriates you beyond belief which causes you to release your true potential. Whenever a generator is completed, receive a 15% haste effect and a 20% attack cool down decrease until you perform a successful offensive action. Bonuses from No One Escapes Death stacks if multiple generators are completed simultaneously.
Btw just to make clear, it wouldn't be a Hex anymore right?
However, I'm still working on the perk idea. I think it doesn't not offer as much as other perks do so I'll keep improving the idea.1 -
@Mc_Harty said:
I don't like NOED because I see it as a badly designed perk. There's no way to tell if the killer has it until it activates. Kinda like DS now. You're just assuming the otherside has it.True, before the DS change whenever I saw an Obsession that wasn't Laurie but I also had a Laurie I assumed she had it as well. And now that's even more intensified because no one has the marker lol
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PhantomMask20763 said:
Uh-Uh, because it's a lame crutch that only bad killers use, and it hurts my feelings because it makes it harder to escape and I don't want to waste time breaking useless totems, REEEE
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HatCreature said:
@Nickenzie said:
HatCreature said:I'm sick and tired of seeing people say it but never say why. The perk has ALREADY gone through SEVERAL nerfs and nerfing anymore will break it to the point where it's completely useless OR it needs a whole new effect like Tinkerer got. So please, someone tell me why you feel it needs to be nerfed, as of right now I think those people are complete noobs and stupid but if you have a valid reason please tell me because I don't like judging people.
Also why not offer your rework?
I been showing my rework for ages to make the perk better but salty killers don't tell me why they don't like my rework. It's like they think I'm trying to get my easy escape when I'm just suggesting something for feedback, a thing that you're supposed to do in the forum. No One Escapes Death
Progress infuriates you beyond belief which causes you to release your true potential. Whenever a generator is completed, receive a 15% haste effect and a 20% attack cool down decrease until you perform a successful offensive action. Bonuses from No One Escapes Death stacks if multiple generators are completed simultaneously.
I remember seeing this, not sure what I said before but I think it's cool. Basically every time a Gen is done you get a temporary but useful buff. I think the only reason most Killers don't want it is because the Exposed is gone. Which is my only gripe as well so maybe keep everything you have but add something that triggers when all Gens are done just to keep the Endgame aspect of the perk. Exposed isn't necessary but something that's still endgame relateed could take it's place?
I was thinking that you'll receive a permanent 15% movement speed increase whenever a survivor is attempting to open exit gates while receiving a visual notification on what exit gate. However, not sure if the speed part of the buff should take effect during a chase.0 -
@Nickenzie what if after the 5th Gen is done > @Nickenzie said:
HatCreature said:
@Nickenzie said:
HatCreature said:
I'm sick and tired of seeing people say it but never say why. The perk has ALREADY gone through SEVERAL nerfs and nerfing anymore will break it to the point where it's completely useless OR it needs a whole new effect like Tinkerer got. So please, someone tell me why you feel it needs to be nerfed, as of right now I think those people are complete noobs and stupid but if you have a valid reason please tell me because I don't like judging people. Also why not offer your rework? I been showing my rework for ages to make the perk better but salty killers don't tell me why they don't like my rework. It's like they think I'm trying to get my easy escape when I'm just suggesting something for feedback, a thing that you're supposed to do in the forum. No One Escapes Death
Progress infuriates you beyond belief which causes you to release your true potential. Whenever a generator is completed, receive a 15% haste effect and a 20% attack cool down decrease until you perform a successful offensive action. Bonuses from No One Escapes Death stacks if multiple generators are completed simultaneously.
I remember seeing this, not sure what I said before but I think it's cool. Basically every time a Gen is done you get a temporary but useful buff. I think the only reason most Killers don't want it is because the Exposed is gone. Which is my only gripe as well so maybe keep everything you have but add something that triggers when all Gens are done just to keep the Endgame aspect of the perk. Exposed isn't necessary but something that's still endgame relateed could take it's place?
Thank you for the feedback!
I was thinking that you'll receive a permanent 15% movement speed increase whenever a survivor is attempting to open exit gates while receiving a visual notification on what exit gate. However, not sure if the speed part of the buff should take effect during a chase.
I was going to suggest that all remaining Survivors Auras would be shone, maybe until they get downed and that person's Aura is gone? Your idea of the permanent 15% speed boost with the Aura on the Exit gate itself is cool, it kind of picks up the slack of Blood Warden where it shows Survivors IN the Exit area but not at the Exit switch so that's cool and still pair up nicely together.
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@fluffybunny said:
@Tucking_Friggered said:
@fluffybunny said:
I believe there are two camps. One doesn't like it because they're bad and it makes them feel bad and one doesn't like it 'cause they believe it carries killers who aren't too good at the game.How does one get caught and downed by a bad killer? Unless of course, one is a bad survivor.
NOED gives killers a boost in speed and a one-hit down. How does one get DSed by a bad survivor? The purpose of those perks at this time is to give the killer or the survivor an easy mode. You're moving faster AND getting a one hit down. If you can't get anyone or everyone gets out with those conditions, I don't know what to tell you. It's like they're putting on training wheels and you're still tipping over the bike.
I don't agree with NOED giving you an easy mode as you do have drawbacks to it. You are literately giving up a perk for the majority of the game except the last bit of end game. It being both cleansable and having no effect through the majority of the game i would argue isn't a horrible balance. A little tweaking perhaps could be done. It suggests to me more a change of strategies though, that stealth becomes the more desired style once those gates are powered.
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I always get a chuckle with people saying it's OP. I use it occasionally and only on a couple Killers, most I have better/more fun builds to use and don't have the space for it. It's also the only lategame Perk outside of Bloodwarden to combat toolbox/Comp teams that really rush gens and many HATE getting downed jus when they're cheeky.
Is it strong? Yes. But it's easily countered. If you're in a game and gens are popping fast..regardless if you're solo or SWF 1-4....go break totems ya silly things. You don't even need a Perk or an Item or add-ons to negate a NOED.5 -
@fluffybunny said:
@Tucking_Friggered said:
@fluffybunny said:
I believe there are two camps. One doesn't like it because they're bad and it makes them feel bad and one doesn't like it 'cause they believe it carries killers who aren't too good at the game.How does one get caught and downed by a bad killer? Unless of course, one is a bad survivor.
NOED gives killers a boost in speed and a one-hit down. How does one get DSed by a bad survivor? The purpose of those perks at this time is to give the killer or the survivor an easy mode. You're moving faster AND getting a one hit down. If you can't get anyone or everyone gets out with those conditions, I don't know what to tell you. It's like they're putting on training wheels and you're still tipping over the bike.
One gets DS'd by a bad survivor because a good killer has downed that bad survivor and that good killer can do nothing but eat the DS. The bad survivor had to have been caught by the bad killer to have NOED affect them. You really failed in epic fashion with that one. Last I checked moving faster doesn't reveal the location of a hidden survivor in these huge maps we have. I think maybe it's those bad survivors rushing to the gates that get them caught. While complex, perhaps more caution in choosing when to and which gate to exit is a possible counter if cleansing gens is too much to ask.
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@TeaLeaf said:
@fluffybunny said:
@Tucking_Friggered said:
@fluffybunny said:
I believe there are two camps. One doesn't like it because they're bad and it makes them feel bad and one doesn't like it 'cause they believe it carries killers who aren't too good at the game.How does one get caught and downed by a bad killer? Unless of course, one is a bad survivor.
NOED gives killers a boost in speed and a one-hit down. How does one get DSed by a bad survivor? The purpose of those perks at this time is to give the killer or the survivor an easy mode. You're moving faster AND getting a one hit down. If you can't get anyone or everyone gets out with those conditions, I don't know what to tell you. It's like they're putting on training wheels and you're still tipping over the bike.
I don't agree with NOED giving you an easy mode as you do have drawbacks to it. You are literately giving up a perk for the majority of the game except the last bit of end game. It being both cleansable and having no effect through the majority of the game i would argue isn't a horrible balance. A little tweaking perhaps could be done. It suggests to me more a change of strategies though, that stealth becomes the more desired style once those gates are powered.
People often use it if they don't have good perks, aren't used to/comfortable with a killer, or are generally bad. We have cases where the killer kinda needs it 'cause they need a buff, but those are cases where I've seen people using the perk. Personally, I don't usually care if NOED is used. It's annoying on good killers (like Nurse or Billy), but you can usually sense it coming a mile away. I just know some have issues with it 'cause it gives people an easy kill at the very least, even if they play the game poorly. I've seen people compare it to Adrenaline. Do you think that would be a more apt comparison?
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If you were downed by NOED, just be honest, you were an easy kill to begin with. You were lax with your own stealth, carefree in the heartbeat in most cases, and were cheeky because you thought the game was over.
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@fluffybunny said:
@TeaLeaf said:
@fluffybunny said:
@Tucking_Friggered said:
@fluffybunny said:
I believe there are two camps. One doesn't like it because they're bad and it makes them feel bad and one doesn't like it 'cause they believe it carries killers who aren't too good at the game.How does one get caught and downed by a bad killer? Unless of course, one is a bad survivor.
NOED gives killers a boost in speed and a one-hit down. How does one get DSed by a bad survivor? The purpose of those perks at this time is to give the killer or the survivor an easy mode. You're moving faster AND getting a one hit down. If you can't get anyone or everyone gets out with those conditions, I don't know what to tell you. It's like they're putting on training wheels and you're still tipping over the bike.
I don't agree with NOED giving you an easy mode as you do have drawbacks to it. You are literately giving up a perk for the majority of the game except the last bit of end game. It being both cleansable and having no effect through the majority of the game i would argue isn't a horrible balance. A little tweaking perhaps could be done. It suggests to me more a change of strategies though, that stealth becomes the more desired style once those gates are powered.
People often use it if they don't have good perks, aren't used to/comfortable with a killer, or are generally bad. We have cases where the killer kinda needs it 'cause they need a buff, but those are cases where I've seen people using the perk. Personally, I don't usually care if NOED is used. It's annoying on good killers (like Nurse or Billy), but you can usually sense it coming a mile away. I just know some have issues with it 'cause it gives people an easy kill at the very least, even if they play the game poorly. I've seen people compare it to Adrenaline. Do you think that would be a more apt comparison?
Hmm perhaps so, and I can see the hate for it in lower rank especially. Not quite sure why Billy would have it since he has so much map pressure and a 1 hit KO already, but on the nurse yeah.
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@Yamaoka said:
Nikkiwhat said:You don't even need a Perk or an Item or add-ons to negate a NOED.
Yupp. Instead of perks or items you need something far more important called TIME. Take a look at my calculation on page 1 then come again.
Well it's a good thing Survivors have unlimited time while the killer doesn't. Start the gen rush after you cleanse the totems! You lot don't have any issue telling a killer to git gud when the gens can be popped in three minutes.
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@Tucking_Friggered said:
@fluffybunny said:
@Tucking_Friggered said:
@fluffybunny said:
I believe there are two camps. One doesn't like it because they're bad and it makes them feel bad and one doesn't like it 'cause they believe it carries killers who aren't too good at the game.How does one get caught and downed by a bad killer? Unless of course, one is a bad survivor.
NOED gives killers a boost in speed and a one-hit down. How does one get DSed by a bad survivor? The purpose of those perks at this time is to give the killer or the survivor an easy mode. You're moving faster AND getting a one hit down. If you can't get anyone or everyone gets out with those conditions, I don't know what to tell you. It's like they're putting on training wheels and you're still tipping over the bike.
One gets DS'd by a bad survivor because a good killer has downed that bad survivor and that good killer can do nothing but eat the DS. The bad survivor had to have been caught by the bad killer to have NOED affect them. You really failed in epic fashion with that one. Last I checked moving faster doesn't reveal the location of a hidden survivor in these huge maps we have. I think maybe it's those bad survivors rushing to the gates that get them caught. While complex perhaps more caution in choosing when to and which gate to exit is a possible counter if cleansing gens is too much to ask.
My point was that it's thanks to a perk it happened. It's entirely possible the killer is already in a chase. Otherwise, they can go to the doors or look around the gens. There really isn't a reason for survivors to be away from the door unless they weren't paying attention to where it was or are looking for hatch, I guess. I'm just saying what I and others have noticed. While NOED isn't always used by bad killers, it does give them an easier time where they may not need to learn as much to get higher in the ranks. A slight tweak wouldn't hurt, though I personally don't care when NOED is present (but I don't use it) and it's nice for end game builds.
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Tucking_Friggered said:
@Yamaoka said:
Nikkiwhat said:You don't even need a Perk or an Item or add-ons to negate a NOED.
Yupp. Instead of perks or items you need something far more important called TIME. Take a look at my calculation on page 1 then come again.
Well it's a good thing Survivors have unlimited time while the killer doesn't. Start the gen rush after you cleanse the totems! You lot don't have any issue telling a killer to git gud when the gens can be popped in three minutes.
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@fluffybunny said:
@Tucking_Friggered said:
@fluffybunny said:
@Tucking_Friggered said:
@fluffybunny said:
I believe there are two camps. One doesn't like it because they're bad and it makes them feel bad and one doesn't like it 'cause they believe it carries killers who aren't too good at the game.How does one get caught and downed by a bad killer? Unless of course, one is a bad survivor.
NOED gives killers a boost in speed and a one-hit down. How does one get DSed by a bad survivor? The purpose of those perks at this time is to give the killer or the survivor an easy mode. You're moving faster AND getting a one hit down. If you can't get anyone or everyone gets out with those conditions, I don't know what to tell you. It's like they're putting on training wheels and you're still tipping over the bike.
One gets DS'd by a bad survivor because a good killer has downed that bad survivor and that good killer can do nothing but eat the DS. The bad survivor had to have been caught by the bad killer to have NOED affect them. You really failed in epic fashion with that one. Last I checked moving faster doesn't reveal the location of a hidden survivor in these huge maps we have. I think maybe it's those bad survivors rushing to the gates that get them caught. While complex perhaps more caution in choosing when to and which gate to exit is a possible counter if cleansing gens is too much to ask.
My point was that it's thanks to a perk it happened. It's entirely possible the killer is already in a chase. Otherwise, they can go to the doors or look around the gens. There really isn't a reason for survivors to be away from the door unless they weren't paying attention to where it was or are looking for hatch, I guess. I'm just saying what I and others have noticed. While NOED isn't always used by bad killers, it does give them an easier time where they may not need to learn as much to get higher in the ranks. A slight tweak wouldn't hurt, though I personally don't care when NOED is present (but I don't use it) and it's nice for end game builds.
And there is nothing wrong with that. You speak as if the slightest hint of an easier time, while playing with three perks all match by the way, is somehow a bridge too far when as a survivor the ENTIRE GAME is easy for you. Nevermind SWF and VOIP.
Don't even bring up ranks. 95% of this community's survivors would not get past rank 5, maybe even 10, if not for SWF. Period. And the people know this which is why they even stand against having it removed from ranked. They wouldn't be able to delude themselves they are above mediocre without cheating their way up the ladder.
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@TeaLeaf said:
@fluffybunny said:
@TeaLeaf said:
@fluffybunny said:
@Tucking_Friggered said:
@fluffybunny said:
I believe there are two camps. One doesn't like it because they're bad and it makes them feel bad and one doesn't like it 'cause they believe it carries killers who aren't too good at the game.How does one get caught and downed by a bad killer? Unless of course, one is a bad survivor.
NOED gives killers a boost in speed and a one-hit down. How does one get DSed by a bad survivor? The purpose of those perks at this time is to give the killer or the survivor an easy mode. You're moving faster AND getting a one hit down. If you can't get anyone or everyone gets out with those conditions, I don't know what to tell you. It's like they're putting on training wheels and you're still tipping over the bike.
I don't agree with NOED giving you an easy mode as you do have drawbacks to it. You are literately giving up a perk for the majority of the game except the last bit of end game. It being both cleansable and having no effect through the majority of the game i would argue isn't a horrible balance. A little tweaking perhaps could be done. It suggests to me more a change of strategies though, that stealth becomes the more desired style once those gates are powered.
People often use it if they don't have good perks, aren't used to/comfortable with a killer, or are generally bad. We have cases where the killer kinda needs it 'cause they need a buff, but those are cases where I've seen people using the perk. Personally, I don't usually care if NOED is used. It's annoying on good killers (like Nurse or Billy), but you can usually sense it coming a mile away. I just know some have issues with it 'cause it gives people an easy kill at the very least, even if they play the game poorly. I've seen people compare it to Adrenaline. Do you think that would be a more apt comparison?
Hmm perhaps so, and I can see the hate for it in lower rank especially. Not quite sure why Billy would have it since he has so much map pressure and a 1 hit KO already, but on the nurse yeah.
I don't usually see him have it. Not very often, at least. That 1 hit down is quite nice for him.
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@fluffybunny said:
@TeaLeaf said:
@fluffybunny said:
@TeaLeaf said:
@fluffybunny said:
@Tucking_Friggered said:
@fluffybunny said:
I believe there are two camps. One doesn't like it because they're bad and it makes them feel bad and one doesn't like it 'cause they believe it carries killers who aren't too good at the game.How does one get caught and downed by a bad killer? Unless of course, one is a bad survivor.
NOED gives killers a boost in speed and a one-hit down. How does one get DSed by a bad survivor? The purpose of those perks at this time is to give the killer or the survivor an easy mode. You're moving faster AND getting a one hit down. If you can't get anyone or everyone gets out with those conditions, I don't know what to tell you. It's like they're putting on training wheels and you're still tipping over the bike.
I don't agree with NOED giving you an easy mode as you do have drawbacks to it. You are literately giving up a perk for the majority of the game except the last bit of end game. It being both cleansable and having no effect through the majority of the game i would argue isn't a horrible balance. A little tweaking perhaps could be done. It suggests to me more a change of strategies though, that stealth becomes the more desired style once those gates are powered.
People often use it if they don't have good perks, aren't used to/comfortable with a killer, or are generally bad. We have cases where the killer kinda needs it 'cause they need a buff, but those are cases where I've seen people using the perk. Personally, I don't usually care if NOED is used. It's annoying on good killers (like Nurse or Billy), but you can usually sense it coming a mile away. I just know some have issues with it 'cause it gives people an easy kill at the very least, even if they play the game poorly. I've seen people compare it to Adrenaline. Do you think that would be a more apt comparison?
Hmm perhaps so, and I can see the hate for it in lower rank especially. Not quite sure why Billy would have it since he has so much map pressure and a 1 hit KO already, but on the nurse yeah.
I don't usually see him have it. Not very often, at least. That 1 hit down is quite nice for him.
But it's a NOED that can't be removed, is active the entire match from the first second to the last, and comes with a huge speed boost! See the issue? NOED gives less competitive killers a means to average out their kills. Without NOED you can believe camping would reach new heights.The first caught is going to die in many cases.
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Tucking_Friggered said:
@Yamaoka said:
Nikkiwhat said:You don't even need a Perk or an Item or add-ons to negate a NOED.
Yupp. Instead of perks or items you need something far more important called TIME. Take a look at my calculation on page 1 then come again.
Well it's a good thing Survivors have unlimited time while the killer doesn't. Start the gen rush after you cleanse the totems! You lot don't have any issue telling a killer to git gud when the gens can be popped in three minutes.
Stop acting like every game was against a fully organized SWF squad.
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@fluffybunny The comparison to Adrenaline sounds spot on, it's the Killer equivalent to NOED, Adreanline rewards Survivors for Surviving and NOED saves Killers from failing giving them both one last chance and both could potentially be wasted perks never being used. I can see how people compare DS to NOED but Adrenaline sounds closer to it since they both have similar counters.
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@Yamaoka said:
Tucking_Friggered said:@Yamaoka said:
Nikkiwhat said:
You don't even need a Perk or an Item or add-ons to negate a NOED.
Yupp. Instead of perks or items you need something far more important called TIME. Take a look at my calculation on page 1 then come again.
Well it's a good thing Survivors have unlimited time while the killer doesn't. Start the gen rush after you cleanse the totems! You lot don't have any issue telling a killer to git gud when the gens can be popped in three minutes.
No valid argument as usual. I'm talking about solo survivors who will not communicate. Obviously you can not tell 3 strangers how to play the game (especially on console as there's no pre- or post game chat) so if you want to counter noed you'll have to do it yourself which takes approximately 4.5 minutes according to my calculation (give or take).
Stop acting like every game was against a fully organized SWF squad.Of course you are talking about the low hanging fruit to make yourself seem credible. How about we remove SWF so all survivors are solo then we can deal with NOED? No? Then deal with it, like the devs told you that you are going to do.
But newsflash, while SWF is a problem, 4 competent survivors can do the same thing if they play efficiently. Depip squad shows us this. I just watched a stream where a very superb anti NOED killer threw the game from Depip squad because he knew he had no chance. His validation was that they were not playing to have fun so it didn't prove anything. No, it proved that when survivors want to bust your ass they can do so at will.
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@Yamaoka said:
Tucking_Friggered said:@Yamaoka said:
Nikkiwhat said:
You don't even need a Perk or an Item or add-ons to negate a NOED.
Yupp. Instead of perks or items you need something far more important called TIME. Take a look at my calculation on page 1 then come again.
Well it's a good thing Survivors have unlimited time while the killer doesn't. Start the gen rush after you cleanse the totems! You lot don't have any issue telling a killer to git gud when the gens can be popped in three minutes.
No valid argument as usual. I'm talking about solo survivors who will not communicate. Obviously you can not tell 3 strangers how to play the game (especially on console as there's no pre- or post game chat) so if you want to counter noed you'll have to do it yourself which takes approximately 4.5 minutes according to my calculation (give or take).
Stop acting like every game was against a fully organized SWF squad.From what I've been seeing NOED is more harmful to solo players than SWF for the reasons stated. But I don't think that's a good reason to nerf NOED, it's the game's fault not the perk.
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Tucking_Friggered said:
@Yamaoka said:
Tucking_Friggered said:@Yamaoka said:
Nikkiwhat said:
You don't even need a Perk or an Item or add-ons to negate a NOED.
Yupp. Instead of perks or items you need something far more important called TIME. Take a look at my calculation on page 1 then come again.
Well it's a good thing Survivors have unlimited time while the killer doesn't. Start the gen rush after you cleanse the totems! You lot don't have any issue telling a killer to git gud when the gens can be popped in three minutes.
No valid argument as usual. I'm talking about solo survivors who will not communicate. Obviously you can not tell 3 strangers how to play the game (especially on console as there's no pre- or post game chat) so if you want to counter noed you'll have to do it yourself which takes approximately 4.5 minutes according to my calculation (give or take).
Stop acting like every game was against a fully organized SWF squad.Of course you are talking about the low hanging fruit to make yourself seem credible. How about we remove SWF so all survivors are solo then we can deal with NOED? No. Then deal with it, like the devs told you.
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@Yamaoka said:
Tucking_Friggered said:@Yamaoka said:
Tucking_Friggered said:
@Yamaoka said: Nikkiwhat said:
You don't even need a Perk or an Item or add-ons to negate a NOED.
Yupp. Instead of perks or items you need something far more important called TIME. Take a look at my calculation on page 1 then come again. Well it's a good thing Survivors have unlimited time while the killer doesn't. Start the gen rush after you cleanse the totems! You lot don't have any issue telling a killer to git gud when the gens can be popped in three minutes. No valid argument as usual. I'm talking about solo survivors who will not communicate. Obviously you can not tell 3 strangers how to play the game (especially on console as there's no pre- or post game chat) so if you want to counter noed you'll have to do it yourself which takes approximately 4.5 minutes according to my calculation (give or take).
Stop acting like every game was against a fully organized SWF squad.
Of course you are talking about the low hanging fruit to make yourself seem credible. How about we remove SWF so all survivors are solo then we can deal with NOED? No. Then deal with it, like the devs told you.
I never play SWF so remove it whenever you want salty boy. My point remains. Noed is a trash op perk that has NO counter for solo players as time is the main factor of dbd.
No, you have no point. You have a determination to berate the community with a whinge. I'm under no delusion I'll change your mind but I don't have to. The devs pimp slapped you lot today when they laid it out for you nice and neat. Now have a cold can of this "Deal With It" while we go over the score for todays game. Currently the "Git Gudders" are leading 2-0 over the "Whingers". ;}
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@PhantomMask20763 said:
Uh-Uh, because it's a lame crutch that only bad killers use, and it hurts my feelings because it makes it harder to escape and I don't want to waste time breaking useless totems, REEEENobody respects killers who use it because of how broken and crutchey it is. No self respecting killer uses it for this reason alone.
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@Tucking_Friggered said:
@fluffybunny said:
@Tucking_Friggered said:
@fluffybunny said:
@Tucking_Friggered said:
@fluffybunny said:
I believe there are two camps. One doesn't like it because they're bad and it makes them feel bad and one doesn't like it 'cause they believe it carries killers who aren't too good at the game.How does one get caught and downed by a bad killer? Unless of course, one is a bad survivor.
NOED gives killers a boost in speed and a one-hit down. How does one get DSed by a bad survivor? The purpose of those perks at this time is to give the killer or the survivor an easy mode. You're moving faster AND getting a one hit down. If you can't get anyone or everyone gets out with those conditions, I don't know what to tell you. It's like they're putting on training wheels and you're still tipping over the bike.
One gets DS'd by a bad survivor because a good killer has downed that bad survivor and that good killer can do nothing but eat the DS. The bad survivor had to have been caught by the bad killer to have NOED affect them. You really failed in epic fashion with that one. Last I checked moving faster doesn't reveal the location of a hidden survivor in these huge maps we have. I think maybe it's those bad survivors rushing to the gates that get them caught. While complex perhaps more caution in choosing when to and which gate to exit is a possible counter if cleansing gens is too much to ask.
My point was that it's thanks to a perk it happened. It's entirely possible the killer is already in a chase. Otherwise, they can go to the doors or look around the gens. There really isn't a reason for survivors to be away from the door unless they weren't paying attention to where it was or are looking for hatch, I guess. I'm just saying what I and others have noticed. While NOED isn't always used by bad killers, it does give them an easier time where they may not need to learn as much to get higher in the ranks. A slight tweak wouldn't hurt, though I personally don't care when NOED is present (but I don't use it) and it's nice for end game builds.
And there is nothing wrong with that. You speak as if the slightest hint of an easier time, while playing with three perks all match by the way, is somehow a bridge too far when as a survivor the ENTIRE GAME is easy for you. Nevermind SWF and VOIP.
Don't even bring up ranks. 95% of this community's survivors would not get past rank 5, maybe even 10, if not for SWF. Period. And the people know this which is why they even stand against having it removed from ranked. They wouldn't be able to delude themselves they are above mediocre without cheating their way up the ladder.
Perhaps if you have a set up, that would impact it, but as long as your other three perks are decent enough to make up for it, you should be fine. For instance if you ran Nurses, BBQ, Hex: Ruin, and NOED, you probably would be fine, even if you went most of the game without a perk. If you don't have Hex: Ruin, there are other perks that are helpful in knowing where to apply pressure or where survivors may be. I personally wouldn't flame someone for using NOED as it's a perk and it's well within their rights to use something for the possibility of an easier match end game. By that point, you generally get enough points, anyway, unless the killer camps and stuff. It's also useful for end game builds specifically.
You can usually tell who is being carried by something and who isn't, though, and that was the point I was making. I'm aware SWF can bring people far up the ranks, even though they wouldn't be up there in solo play. I know it doesn't seem fair to you with how the system is currently set up. Honestly they need to give solo players buffs to contest with SWF and buff killers to address both. I think the issue currently is that any buff given to killer would basically be making a no-win scenario for solo players who may lack the communication and the coordination. Often while solo, you're left on a hook and not usually thanks to camping. I will say that much. People like playing with their friends, though. I know some people who only play killer when they don't have people to play with. Do you think they'd be up for making SWF a non-ranked mode if they still acquired BP? I still think it'd be better to buff killers to address SWF 'cause otherwise you'd have a headache somewhere.
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Tucking_Friggered said:
@Yamaoka said:
Tucking_Friggered said:@Yamaoka said:
Tucking_Friggered said:
@Yamaoka said: Nikkiwhat said:
You don't even need a Perk or an Item or add-ons to negate a NOED.
Yupp. Instead of perks or items you need something far more important called TIME. Take a look at my calculation on page 1 then come again. Well it's a good thing Survivors have unlimited time while the killer doesn't. Start the gen rush after you cleanse the totems! You lot don't have any issue telling a killer to git gud when the gens can be popped in three minutes. No valid argument as usual. I'm talking about solo survivors who will not communicate. Obviously you can not tell 3 strangers how to play the game (especially on console as there's no pre- or post game chat) so if you want to counter noed you'll have to do it yourself which takes approximately 4.5 minutes according to my calculation (give or take).
Stop acting like every game was against a fully organized SWF squad.
Of course you are talking about the low hanging fruit to make yourself seem credible. How about we remove SWF so all survivors are solo then we can deal with NOED? No. Then deal with it, like the devs told you.
I never play SWF so remove it whenever you want salty boy. My point remains. Noed is a trash op perk that has NO counter for solo players as time is the main factor of dbd.
No, you have no point. You have a determination to berate the community with a whinge. I'm under no delusion I'll change your mind but I don't have to. The devs pimp slapped you lot today when they laid it out for you nice and neat. Now have a cold can of this "Deal With It" while we go over the scores for todays game. Currently the "Git Gudders" are leading 2-0 over the "Whingers". ;}
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