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Killer Creation (licensed): The Avenger
The Avenger
Aka Pumpkinhead
Backstory
Pumpkinhead is a demon that is summoned to take vengeance in the name of its summoner. It is tied to its summoner through blood and shares the pain of its victims, and the pain inflicted upon its body, with the summoner. When Pumpkinhead has fulfilled its task, or whenever the last person it was summoned to kill dies, it returns to its realm beyond the mortal world until summoned once more.
Attack
The Avenger swipes with its claws at twice the range of a normal attack. When lunging, the Avenger stands in place and spins, swinging its tail in a wide arc.
Mori:
The Avenger picks the survivor up by one arm then begins to rip the survivor’s limbs off one by one, and ends the Mori by biting off the survivor’s head and flinging the corpse to the side.
Speed:
The Avenger moves at 90% of a Survivor’s sprinting speed.
Powers
Massive but Methodical:
The Avenger is twice as tall as any survivor. It it slow but it’s size allows for it maneuver around the area by climbing over any obstacle at full speed. It cannot go through windows but it can climb up, down, across, and over walls and windows.
It treats doorways like vaultable surfaces by taking its time to squeeze through. Unlike other killers, the Avenger can carry survivors over objects and walls.
It treats doorways like vaultable surfaces by taking its time to squeeze through. Unlike other killers, the Avenger can carry survivors over objects and walls.
Bound By Blood:
At the beginning of each game a random survivor is chosen as the Avenger’s obsession. This obsession can never be changed.
The chosen survivor has a 40% increased progress speed to healing, generators, scavenging, and cleansing. It will also have a golden outline around it whenever the Avenger is looking at it. This bonus drops by 13% for every survivor that is sacrificed.
Whenever the Avenger injures, carries, or hooks a survivor that isn’t the obsession, the obsession is stopped from performing any actions other than running or unhooking a survivor, and their aura is revealed for the duration of 3 seconds after a survivor is injured or hooked, or while a survivor is being carried or struggling on a hook. During these durations, the obsession’s camera is overlayed with a transparent view through the Avenger’s eyes.
Whenever the Avenger is stunned or blinded, the obsession is stunned for the same duration.
Whenever the obsession completes a generator or fully heals an ally, the aura of all allies within 5 meters of the obsession is revealed for 3 seconds.
If the Avenger injures or hooks the Obsession before the other survivors are killed, it is stunned for 5 seconds. If the Obsession dies before the other survivors, the Avenger is immediately defeated and the game ends immediately.
The chosen survivor has a 40% increased progress speed to healing, generators, scavenging, and cleansing. It will also have a golden outline around it whenever the Avenger is looking at it. This bonus drops by 13% for every survivor that is sacrificed.
Whenever the Avenger injures, carries, or hooks a survivor that isn’t the obsession, the obsession is stopped from performing any actions other than running or unhooking a survivor, and their aura is revealed for the duration of 3 seconds after a survivor is injured or hooked, or while a survivor is being carried or struggling on a hook. During these durations, the obsession’s camera is overlayed with a transparent view through the Avenger’s eyes.
Whenever the Avenger is stunned or blinded, the obsession is stunned for the same duration.
Whenever the obsession completes a generator or fully heals an ally, the aura of all allies within 5 meters of the obsession is revealed for 3 seconds.
If the Avenger injures or hooks the Obsession before the other survivors are killed, it is stunned for 5 seconds. If the Obsession dies before the other survivors, the Avenger is immediately defeated and the game ends immediately.
Extreme Terror:
The Avenger is a terror unlike anything else in the Entity’s realm. It is a true demon and even the Entity’s pocket realms react to its presence. Streaming blue lights flash around the entire map and high pitches chittering can be heard throughout the map.
The chittering gets louder as the Avenger gets closer. Whenever the Avenger gets within 5 meters of a survivor they begin to panic and their movement controls will reverse every 10 seconds for 3 seconds.
The chittering gets louder as the Avenger gets closer. Whenever the Avenger gets within 5 meters of a survivor they begin to panic and their movement controls will reverse every 10 seconds for 3 seconds.
Perks
Sadistic:
You have no qualms about visiting pain on those in your path and take pleasure in causing the suffering of damned souls.
Whenever you injure a survivor you gain a 2/3/4% increase in speed for 10 seconds.
Whenever a survivor is sacrificed, you gain a permanent 3/4/5% boost of speed.
Whenever you injure a survivor you gain a 2/3/4% increase in speed for 10 seconds.
Whenever a survivor is sacrificed, you gain a permanent 3/4/5% boost of speed.
True Evil:
Unlike others who kill for the Entity, you did not need to be tricked or bargained with. You have never known goodness and it’s light never shines on you.
Your terror radius is doubled and your speed is decreased by 4/6/10%.
Survivors in your terror radius lose .5/.8/1% progress speed and movement speed for every second they remain in your radius to a maximum of 50%.
Your terror radius is doubled and your speed is decreased by 4/6/10%.
Survivors in your terror radius lose .5/.8/1% progress speed and movement speed for every second they remain in your radius to a maximum of 50%.
Hex - Ritual Summoning
Mortals have found a way to call upon you for their own reasons. Butbthey do not understand the price for your services until it’s too late.
You begin the game with -3% movement speed.
Whenever a dull totem is destroyed you gain 1% movement speed and a random survivor’s aura is revealed to you for 2/4/6 seconds.
Whenever a Hex totem is destroyed you gain 5% movement speed and a random survivor’s aura is permenany revealed to you.
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And there you have it. I hope you all enjoyed my interpretation of Pumpkinhead! I look forward to hearing your feedback!
You begin the game with -3% movement speed.
Whenever a dull totem is destroyed you gain 1% movement speed and a random survivor’s aura is revealed to you for 2/4/6 seconds.
Whenever a Hex totem is destroyed you gain 5% movement speed and a random survivor’s aura is permenany revealed to you.
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And there you have it. I hope you all enjoyed my interpretation of Pumpkinhead! I look forward to hearing your feedback!
Post edited by Tarvesh on
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