Question about DS/slugging counterplay
Hi.
So as everyone has already figured out, if you bump into a survivor you just hooked you can slug them to slow the team down.
My question is this - Lets say you catch a survivor running who has recently been unhooked, they know they're about to be slugged so they dive into the locker to stop the killer from knocking them down and forcing the pickup.
At what point does the skillcheck actually start in this scenario? while they're in the locker? or as the killer is putting them on the shoulder?
I read in the recent Q&A that there is now a 0.5second delay before you can drop them to stop dribbling. My question is if you are forced to pull the survivor out of the locker, can the killer counter this counter by dropping them once they are pulled out of the locker? or will the survivor be able to pull off the skillcheck in time?
Same question applies to vaults grabs.
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