"Fast games" will make people stop playing dead by daylight
it's not fun and killers get at most 15k blood points
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Gen rushing will make the game slowly die, but dcing is also annoying
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@Hoodedfengm1n said:
Gen rushing will make the game slowly die, but dcing is also annoyingI mean, gen rush is a problem with the start of the game.
I don't think they changed anything.
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I love when they DC, every DC means that a Tear was left behind, i've been stacking them up so i can brag about that to my friend...
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Not particularly fun, but free bloodpoints for me.0
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Delfador said:
@Hoodedfengm1n said:
Gen rushing will make the game slowly die, but dcing is also annoyingI mean, gen rush is a problem with the start of the game.
I don't think they changed anything.
On the killer side, nerf mori and noed to make survivors happy lul0 -
@Master said:
Delfador said:@Hoodedfengm1n said:
Gen rushing will make the game slowly die, but dcing is also annoying
I mean, gen rush is a problem with the start of the game.
I don't think they changed anything.
Yes but survivors needed some time to realize their powers. Loops got nerfed, now it's time for genushing.
On the killer side, nerf mori and noed to make survivors happy lulWell, genrushing is one of the survivors' "weapons".
Btw, I'm against decreasing chase time (=removal of pallets etc.). The chase is the fun part. Give the killers more time, so that there is enough time for long chases.
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U W U
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@NoShinyPony said:
@Master said:
Delfador said:@Hoodedfengm1n said:
Gen rushing will make the game slowly die, but dcing is also annoying
I mean, gen rush is a problem with the start of the game.
I don't think they changed anything.
Yes but survivors needed some time to realize their powers. Loops got nerfed, now it's time for genushing.
On the killer side, nerf mori and noed to make survivors happy lulWell, genrushing is one of the survivors' "weapons".
Btw, I'm against decreasing chase time (=removal of pallets etc.). The chase is the fun part. Give the killers more time, so that there is enough time for long chases.
Which basically is a nerf for genrushing.
I never understood how 5 minutes are any fun....1 -
Gen rush is not a thing0
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The percentage of survivor escapes are at what right now? Survivors have one focus, do gens and then get out. We cry about them doing vens, but their survival rates are at all time lows. I often have to take the foot off the gas in order to let one or two live. 3-4k is now the norm, not a sign of a well played game. I 4k with splinter Freddy on a regular basis even in purple ranks.
The argument is that survivors are potatoes now, but I see several that were good 6 months ago and are still good now that get owned. I several are like myself, switched to killer due to higher BP rewards and tired of dealing with tunnel, tunnel, camp every match. Now, I can dictate my matches, barring the occasional swf hit squad.
If this game is to stay strong, there needs to be a focus on doing something more with the survivor experience. Not saying easier games, but more reward/incentive. Right now, I hate playing survivor and only do it when my wife plays too. Which is less and less. She was tunneled down 6 matches in a row 2 weeks ago and has not played since.0 -
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@Warlock_2020 said:
The percentage of survivor escapes are at what right now? Survivors have one focus, do gens and then get out. We cry about them doing vens, but their survival rates are at all time lows. I often have to take the foot off the gas in order to let one or two live. 3-4k is now the norm, not a sign of a well played game. I 4k with splinter Freddy on a regular basis even in purple ranks.The argument is that survivors are potatoes now, but I see several that were good 6 months ago and are still good now that get owned. I several are like myself, switched to killer due to higher BP rewards and tired of dealing with tunnel, tunnel, camp every match. Now, I can dictate my matches, barring the occasional swf hit squad.
If this game is to stay strong, there needs to be a focus on doing something more with the survivor experience. Not saying easier games, but more reward/incentive. Right now, I hate playing survivor and only do it when my wife plays too. Which is less and less. She was tunneled down 6 matches in a row 2 weeks ago and has not played since.
The explanation is simple. They played OP for so long that they never developed real skill in the game. Now that the balance is shifting they are far behind the killers who had to play with one hand behind their back.
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@Tucking_Friggered said:
@Warlock_2020 said:
The percentage of survivor escapes are at what right now? Survivors have one focus, do gens and then get out. We cry about them doing vens, but their survival rates are at all time lows. I often have to take the foot off the gas in order to let one or two live. 3-4k is now the norm, not a sign of a well played game. I 4k with splinter Freddy on a regular basis even in purple ranks.The argument is that survivors are potatoes now, but I see several that were good 6 months ago and are still good now that get owned. I several are like myself, switched to killer due to higher BP rewards and tired of dealing with tunnel, tunnel, camp every match. Now, I can dictate my matches, barring the occasional swf hit squad.
If this game is to stay strong, there needs to be a focus on doing something more with the survivor experience. Not saying easier games, but more reward/incentive. Right now, I hate playing survivor and only do it when my wife plays too. Which is less and less. She was tunneled down 6 matches in a row 2 weeks ago and has not played since.
The explanation is simple. They played OP for so long that they never developed real skill in the game. Now that the balance is shifting they are far behind the killers who had to play with one hand behind their back.
I hear this a lot, and I honestly don't have the frame of reference due to only having played since last summer. I'll count it as legit, but that does not change the fact that the game is struggling to keep survivors right now. I don't think they need an "easier" win/escape. I just think the game needs to improve on that side of the game. More BP, more options for activity aside from sitting on a hook and being camped, holding M1, or running around a pallet. The thrill may have been the ability to out play the killer in the past, but this empty existence was exposed when that ability was equaled out.
Either way, it is unhealthy for the game. What would be so bad about giving more bp incentive, or more activity to survivors? As long as you don't tip the balance of game play, what do we care as killers? I just want to make sure the quality of play increases and we don't lose more survivors.
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