Figments of DBD Past
Comments
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Two-hook deaths was a thing right?
You only had to be hooked twice instead of 3
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@blud_peeni said:
typing "1"in the lobby chatbox to try and guess how bad the ping wasI still do this, if i dont trust the ping^^
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3Getting stuck on the bottom right of "the hill"
Clicking join lobby all the time, but not too fast or you cancel the search.
Multiple survivors joining an ongoing game until it crashes. From the survivor POV you joined a game without lighting, it was pitch black and pretty scary.
Good old bugs by daylight0 -
-Spies from the shadows and shadowborn were meta perks
-Unhooking from one angle (Real facecamping)
-Swamp map was much larger-My favourite is Play with your food didn't have cooldown and gave higher movement speed. Imagine how quickly that was fixed since that made all killer super fast really quickly.
At 9:10 you can see how fast he gets those stacks.
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New PTB might add some things to this list! Hype!
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A bit late, but I can finally put decisive on this list.
feelsgoodman
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Maps and sabotaging gained a lot more bp making them useful
Trapper putting traps directly under hooked survivors
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Colored fonts in the forums.
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Darn, I miss old pre-Nurse DBD :D
How did anyone go down back then, seems impossible nowadays.
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Iron Grasp on steroids
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Where random survivors would keep loading into the game until it crashed but wouldn't move. So there would be 14 random survivors just standing around.
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I STILL get unhook rubber banding if I try to SB or use deliverance and run without waiting a moment.
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Before the game had cosmetics... everything was samey
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Soon! So very soon! Freddy and Legion will be a thing of the past.
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Nurse was never 4.6, she was around Tier I Myers.
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EGC is removing end game BM, putting it here.
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Feral frenzy
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Soon(TM)
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@Hoodedfengm1n I meant that as people won't dc against us no more.
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It still is really. It is was 30/40/50% that would make it worth taking in.
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Time to update this list again!
- Old Frederick
- Peer to Peer connection!
- SWF groups disbanding after every match
- one perk per bloodweb
- Dying Light (Tunnel Edition)
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No hook swivel.
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Well now you can play! Without a power though!
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My jaw just dropped. What the actual hell?
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This was right after the game came out. Back then, We'll Make It could stack up to 300% and worked with Self Care, which was 80% speed. Botany Knowledge was Botany Knowledge. With three stacks, you could Self Care without a medkit in only 2.8 seconds.
Granted, your stacks would run out sooner or later, but fun times. This was one of the first things that was fixed.
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Yikes, I would've hated to play back then.
Feelsverybadman
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Some stuff I remember:
- Triple window garage
- School bus infinite
- Ironwork of Misery upstairs
- Sabojuking
- I think there used to be much less atmospheric debris and junk on maps overall
- holding traps open for your teammates or disarming after getting unhooked
- no fall staggers
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Even though it was only for a brief period of time I still like to think back to the Instance where you could get a pallet save or a flashlight save at any stage of pick up animation.
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That's what the horror of the Howling Grounds Event was.
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winder blocker used to be 5 vaults instead of 3
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Good, atmospheric graphics
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20 sec sprint burst cooldown
Sabo meta
Play with your food 21% bonus speed that could be achieved in like 4 seconds
Hag having having an 0.5 second stun on release for everything (pallets, ds, etc)
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Updating the list again! More things of the past. This includes changes from 3.2.0 to 3.5.0
- Old Insta-heals (Hooray!)
- Old Nurse (Hooray?)
- Stealth Killers suffering at the hands of Object players
- Rank reset piling all the players into green ranks
- Old janky/broken protection hits
- Balanced Landing (RIP)
- Hex: Ruin (RIP)
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- Double pallets in the same tile.
- Enduring used to decrease DS stun time.
- Lightsabers
- 2 min and forever NOED, not HEX
- No survivor grunt noise of any kind during and after falling
- Moving grass when someone is in basement
- Seeing survivor hair from a mile away
- Obsession symbol didn't dance when he/she was being chased
- Survivors used to be able to push killers during their weapon wipe animation
- Balanced Landing bug where another survivor jumping off a hill will proc BL for another survivor
- 3 o'clock skill checks
- Hooks in map used to be based on the killer in trial, not the map
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