Haunted Ground Rework

I think a simple change would go a long way. Currently, after the trapped hex is cleansed, all survivors are exposed for 60 seconds. If they can wait out that one minute, that’s it. Fairly minimal risk making this almost a waste of a perk slot.

Change “60 seconds” to “until a survivor is hit”. Now this thing has some teeth! Still not overpowered as it’s only good for 1 hit, but until that hit occurs, all survivors will likely change their behavior and be extra vigilant.

Comments

  • MojoTheFabulous
    MojoTheFabulous Member Posts: 2,015

    Would be an interesting change to try in a PTB.

  • NuclearBurrito
    NuclearBurrito Member Posts: 6,807

    What would the first 2 tiers be?

  • PigNRun
    PigNRun Member Posts: 2,428

    What would the first 2 tiers be?

    Make it a timer for the first and second tiers, then apply the rework to the third one.
  • yobuddd
    yobuddd Member Posts: 2,259

    I hadn’t thought about the tiers tbh, but I think PigNRun has a great solution there.

    Another option could be to spawn 1/2/3 trapped totems in the field. Of course they would still all go dull after one is cleansed.

  • No1TheLarch
    No1TheLarch Member Posts: 221

    @yobuddd said:

    Change “60 seconds” to “until a survivor is hit”. Now this thing has some teeth! Still not overpowered as it’s only good for 1 hit, but until that hit occurs, all survivors will likely change their behavior and be extra vigilant.

    I am a fan of this idea, also helps with the rare insta loss from a Kate cleansing a totem thats not ruin and suddenly 3 people are on the ground.