Give killers a way to gain addons in game!
-Maybe there are two specific hooks you can hook survivors on that are yellow that give you a random addon at the end of a trial. There could be a certain offering used to spawn more, similar to how survivors have coins.
- Perhaps chest spawns are more common and killers can destroy a chest to gain an addon, but it consumes a few seconds of the killers time.
- if you hit a certain amount of emblem points you can earn a random item
let me know what you guys think of this idea, I hope more of you bring some ideas to the table that we can discuss
Comments
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I'd love a way to get more add ons, It's insane how much BP you have to spend to keep the same build going.
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What about this:
When a Killer searches an empty locker, they have an X% chance to find an add-on of very rary rarity or lower.
P. S. I like your chest destroying idea. I think that would work really well.0 -
I think to be in line with the ways that survivors keep their stuff:
If you single pip, gain one random add-on of Very Rare rarity or lower.
If you double pip, gain two random add-ons of Very Rare rarity or lower.7 -
AntiJelly said:
I think to be in line with the ways that survivors keep their stuff:
If you single pip, gain one random add-on of Very Rare rarity or lower.
If you double pip, gain two random add-ons of Very Rare rarity or lower.0 -
Excellent idea.2 -
The issue is that certain addons doesn't fit certain builds. So you could end up with addons who are hurting you build.
Or in general addons who are pretty bad and better to go without any perks in the first place (speedlimiter for example).
I don't see that beeing a viable thing. I think it's better when the killer can keep his addons if he 4Ked, same with a survivor who escaped and keep the items0 -
Love the ideas. We need some easier ways to get addons equivalently to how survivors have it right now. Especially with how addon dependent they keep most the killers.
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EW2 Myers searches chest
Finds Scratched Mirror
Game crashes
Not a good idea.5 -
HavelmomDaS1 said:The issue is that certain addons doesn't fit certain builds. So you could end up with addons who are hurting you build.
Or in general addons who are pretty bad and better to go without any perks in the first place (speedlimiter for example).
I don't see that beeing a viable thing. I think it's better when the killer can keep his addons if he 4Ked, same with a survivor who escaped and keep the items0 -
I think I should clarify what I meant, if you find an addon in the middle of a trial, you don’t equip it. It would end up being shown in the endgame screen, like how survivors have it shown at the end of the game.
or if you want to be really spicy, maybe have the chance to equip it or not mid trial.
but i was initially thinking of it showing in the endgame screen.1 -
Bump0
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SlickSal said:I think I should clarify what I meant, if you find an addon in the middle of a trial, you don’t equip it. It would end up being shown in the endgame screen, like how survivors have it shown at the end of the game.
or if you want to be really spicy, maybe have the chance to equip it or not mid trial.
but i was initially thinking of it showing in the endgame screen.0 -
Don't Killers get more BP for games?
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Coriander said:
Don't Killers get more BP for games?
But I proposed this idea since majority of killers are addon reliant to be effective in their role. most of the addons I find myself using for killers are at least green rarity, if not higher and when you use them every game and are not always getting more BP than survivors it adds up over time.
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EntityDispleased said:
I mean I'd love if they would stop making killers so add-on reliant, but in the current state of the game this is a pretty good suggestion.
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@AntiJelly said:
I think to be in line with the ways that survivors keep their stuff:
If you single pip, gain one random add-on of Very Rare rarity or lower.
If you double pip, gain two random add-ons of Very Rare rarity or lower.Naa. To have it be in line you would make it based on kills not pips.
You don't get items for pipping, you get them for escaping. So the killer equivalent there is keeping your addons when you 4k
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I would be happy with a chance or condition just to retain add-ons ... like survivors get.
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TeaLeaf said:
I would be happy with a chance or condition just to retain add-ons ... like survivors get.
SwEaTy TrYhHaRdS oNlY wAnT 4K
*sighs*
Sadly anything rewarding killers for earnestly/seriously/sWeAtY trying to get their goal done will get groaned at by survivors.2 -
@Raptorrotas said:
TeaLeaf said:I would be happy with a chance or condition just to retain add-ons ... like survivors get.
But dont tie it to the killcount afterall
SwEaTy TrYhHaRdS oNlY wAnT 4K
sighsSadly anything rewarding killers for earnestly/seriously/sWeAtY trying to get their goal done will get groaned at by survivors.
Oh you mean like how certain killers complain about survivors gasp trying to survive? Lets not forget you get way more bp and can get it much quicker. The survivor dies they lose that item and take many more matches to get the same bp you can earn in just 1.
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`The funny thing is Survivor Bloodwebs are all items/add-ons and not everyone uses them, but Killer Bloodwebs are all add-ons and they NEED those, and it's more of a struggle for Killers to get those despite needing them. Yes, Killers need an easier way to get add-ons, destroying chests, special hooks, tied to pipping, tied to kills, anything really and it would be great.
I hate playing a Killer and not using my BP on them because I'm trying to save points, well ######### you just used valuable add-ons you won't get back for a while. This is why I mostly play Pig atm because I don't need add-ons for her so it's all gain. This idea wouldn't solve the problem but it would be such a relief to have another way to get add-ons.
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It could be a killer perk that spawns a killer chest you can smash. Like survivor chests but black or red0
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I always wondered why the Survivors find useful stuff in the KILLERS chest but nothing useful anywhere for Killers.
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I like this idea.
@Coriander said:
Don't Killers get more BP for games?Isn't that a motivation to play killer? I mean, we don't have enough killers at the moment. If survivors and killers would get the same amount of BP, there would be even less people playing killer.
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powerbats said:
@Raptorrotas said:
TeaLeaf said:I would be happy with a chance or condition just to retain add-ons ... like survivors get.
But dont tie it to the killcount afterall
SwEaTy TrYhHaRdS oNlY wAnT 4K
sighsSadly anything rewarding killers for earnestly/seriously/sWeAtY trying to get their goal done will get groaned at by survivors.
Oh you mean like how certain killers complain about survivors gasp trying to survive? Lets not forget you get way more bp and can get it much quicker. The survivor dies they lose that item and take many more matches to get the same bp you can earn in just 1.
Survivors trying to survive... just longer than the others to get the hatch.
-32000 applies for both sides
-2000BP plus Escape bonus instantly say survivors get bp faster.
-The alternative was nerfed bit getting those 1500 Bp in about 2 seconds should ring a bell.
-Survivors can always just hop into a new lobby, killers have to chase the tbaggers out or give those poor dudes on the hatch those sweet sweet escape points.
-Survivor dies another survivor can get that item. Wow instead of keeping an investment they can get those "for free" too.
Dont give me the crap about survivors not getting enough points, most games survivors actually try to win they atleast would be getting 75% EACH of what the killer earned, if not more.
That is IF survivors were actually trying intead of "just having fun"
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i don't see any problem with as long as killer don't get green add on from it
cuz some killer like billy and LF their best add ons are green0 -
preetygoodforumsofar said:
i don't see any problem with as long as killer don't get green add on from it
cuz some killer like billy and LF their best add ons are green0 -
@NuclearBurrito said:
@AntiJelly said:
I think to be in line with the ways that survivors keep their stuff:
If you single pip, gain one random add-on of Very Rare rarity or lower.
If you double pip, gain two random add-ons of Very Rare rarity or lower.Naa. To have it be in line you would make it based on kills not pips.
You don't get items for pipping, you get them for escaping. So the killer equivalent there is keeping your addons when you 4k
Yeah no. If the killer just keeps their add-ons, what's the point? You wouldn't ever change it up. The add-ons still have to be consumed, then you get new random add-ons to make it fair.
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AntiJelly said:
@NuclearBurrito said:
@AntiJelly said:
I think to be in line with the ways that survivors keep their stuff:
If you single pip, gain one random add-on of Very Rare rarity or lower.
If you double pip, gain two random add-ons of Very Rare rarity or lower.Naa. To have it be in line you would make it based on kills not pips.
You don't get items for pipping, you get them for escaping. So the killer equivalent there is keeping your addons when you 4k
Yeah no. If the killer just keeps their add-ons, what's the point? You wouldn't ever change it up. The add-ons still have to be consumed, then you get new random add-ons to make it fair.
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I really like your ideas guys! I like the one with pip for random addon the most, but special hook is excelent idea aswell. I would say it would need slight nerf tho, because survivors waste time searching for items. How about base chance of unhooking yourself from special addon hook is increased to 10%? Survivors can see which hooks are special.
At first i liked the idea of double pip = keep addons but then i realised instahatchet cuntress will go wild. Hell i have axes belts and wards for 60 trials like this already xD.0 -
I’m hoping the devs at least consider this idea, given the current state of the game.0