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New Chapter: The Final Growl [Fan Made]
New Chapter: The Final Growl [Fan Made]
“I was producing the light while making sure I was doing everything right until suddenly, a bush moved. I didn't know what to do... so I ran as fast as my bloody legs could take me! Behind me, I heard something chasing me and I noticed that it wasn't footsteps, it wasn't human! Then I came to a dead end, scared, frighten, I decided to look behind me and the beast pounced on me before I got a clear look. Before I lost conscious, its teeth was getting closer to me until everything went black.”
New Killer: The Werewolf
Stats: Human Form
Movement Speed: 100%
Terror Radius: 0m
Stats: Beast Form
Movement Speed: 115%
Terror Radius: 32m
Lunge: Normal
Power: Werewolf’s Calling
The survivor has mastered the arts of hunting its prey as well as making the most out of its two forms. Holding the active ability will cause the survivor to release a howl and transform into a Werewolf while changing its lethality and movement capabilities.
During the transformation to Beast form, you'll slowly transition to a first person point of view, gain a terror radius, and gain the ability to attack.
When within lunge range of another survivor, you'll get the option to pounce on the survivor and pin them to the ground. Pouncing a survivor will cause you to get exhausted for 60 seconds. You cannot pounce survivors when you're exhausted.
Pounced survivors will have the ability to counter attack if they have a item in hand. Whenever they decide to counter attack, they will have to succeed a skill check while sacrificing a portion of their item's charges to successfully perform a counter attack. When they break free, survivors will suffer from the Deep Wound status effect for 30 seconds.
If the survivor doesn't counter attack, the pounced survivor will enter dying state.
While in human form, you'll take on the appearance of one survivor in the trial. You cannot interact with anything but can see everything in a third person point of view. However, even though you can't interact with anything, you can perform a surprise pounce attack whenever you're directly behind another survivor.
During the transformation to Human form, you'll slowly transition back to a third person point of view, lose your terror radius, and your ability to attack.
Performing a surprise pounce attack will transform you to Beast form while pinning the survivor to the ground. Survivors cannot counter attack whenever they are surprised pounced and will be put into dying state. Surprise pounce does not cause exhaustion and will also ignore exhaustion.
Getting stunned by a pallet or blinded will automatically transform you into a Werewolf.
Deep Wound: Remastered
Timer will no longer pause while in a chase.
Your scratch marks are hidden whenever you're Deep Wounded (to give the survivor a chance to break the chase).
Mending will not pause the timer but will slow the timer's speed by 75%.
Mending progress will reset whenever it's interrupted (progress isn't saved).
Regardless if you are mending or not, if the timer expires then you will enter dying state.
The Werewolf: Add-ons
Ripped Fabric (Common): Slightly decreases the time it takes to transform between your two forms.
Werewolf Fur (Common): Slightly increases the exhaustion recovery speed when pouncing a survivor.
Broken Glasses (Common): Slightly decreases the Deep Wound bleed out time when a survivor counter attacks you.
Human Hair (Common): Slightly increases the time it takes for other survivors to mend Deep Wounded survivors.
Stained Fabric (Uncommon): Moderately decreases the time it takes to transform between your two forms and gain a slight movement speed increase after transforming for 5 seconds.
Bloody Combination of Fur (Uncommon): Moderately increases the exhaustion recovery speed when pouncing a survivor and slightly increases your movement speed for 5 seconds when a survivor counter attacks you.
Stained Glasses (Uncommon): Moderately decreases the Deep Wound bleed out time when a survivor counter attacks you and slightly increases the item charge requirement to perform a counter attack.
Female Hair Loop (Uncommon): Moderately increases the time it takes for other survivors to mend Deep Wounded survivors and Deep Wounded survivors will now suffer from the blindness status effect.
Hair Comb (Rare): Survivors will suffer from the hemorrhage status effect for 60 seconds after they are mended.
Razor (Rare): Survivors will suffer from the mangled status effect for 60 seconds after they are mended.
Brush (Rare): Survivors will suffer from the exhaustion status effect for 60 seconds after they are mended.
Rock Star T-Shirt (Rare): Survivors will suffer from the broken status effect for 60 seconds after they are mended.
Granny's Glasses (Very Rare): The Werewolf will see the survivor's auras whenever they are being mended.
Papaw's Cane (Very Rare): Tremendously increases the item charge requirement to perform a counter attack.
The Werewolf’s Jeans (Ultra Rare): Tremendously decreases the Deep Wound bleed out time when a survivor counter attacks you.
Werewolf Emblem (Ultra Rare): You do not need to be directly behind a survivor to perform a pounce attack when you're in human form.
The Werewolf: Teachable Perks
Last Fright: You have an obsession on the survivor's fear. Whenever you perform a successful attack during the first 4/5/6 seconds during a chase, the speed penalty during the attack cool down is reduced by 25%/50%/75%.
Hex (Howling Grounds): You have a Hex based on the your dominance as the killer. Whenever you're within a 32 meter range of a survivor for a total of 100/80/60 seconds and not in a chase, the auras of all survivors are revealed to you permanently.
Hex effects will persist until the related Hex totem is destroyed.
Prowess Hunter: Your previous knowledge made you a great hunter. Whenever you're not in a chase, you'll receive a 6%/8%/10% haste effect.
New Survivor: Harper Smith
Harper Smith lived most her life in shame since she was different than other girls… well, a lot different. She really enjoyed sports such as basketball, boxing, and baseball. These things gave her joy, even during her darkest moments in life when she would get bullied by other females. They couldn't stand to see someone else happy, not when they aren't happy with their life. Therefore, they would aggravate her days on end to a point where Harper Smith ran away one day in shame. Her mother, Jessica Smith, filed a missing person report in hopes someone would find her. A week later, Harper was found with blood covered all over her body but she wasn't dead. She was immediately rushed to the hospital in a desperate struggle to keep her life. Harper was scared but she remembered that she had to stay strong, even during her dire wonders. After she left the hospital and recovered from her injuries, she kept pursuing her interests which eventually got her a $25,000 scholarship in professional basketball. This was a huge achievement for Harper, it seemed like everything was beginning to turn itself around for Harper. At this point in life, she had a lot of faith in herself which caused her to continue earning scholarships. However, before she could go to college, the same females got the last laugh as they brutally beaten her beyond belief. Laying on the floor in despair, she heard whispers telling her that it can change her life. It will take her to a place far far away from here, a place where she wouldn't be tormented by these females. Harper closed her eyes in acceptance and she was now in a new world. This was also a new life for Harper, she was safe from them but not for what waits ahead.
New Item: Handheld Watch
Rarity: Ultra Rare
A small device capable of changing time within the trial for a short duration. Upon activation, there will be a brief delay before the item reverses time for everyone in the trial by 15 seconds. This will delete any progress made to this point by the killer and the survivor while also placing them at the exact position during that time.
-Item is destroyed when used
Handheld Watch: Add-ons
Add-ons can be the following but aren't limited to increasing how much time is reversed, decreasing the delay time before activation, adding a haste effect after use, and the amount of charges it can have.
Harper Smith: Teachable Perks
Desperate Struggle: Your ability to fight back gives the Entity a hard time. Whenever you're struggling on the hook, the struggle action is replaced by skill checks. Good skill checks will keep you alive while great skill checks will pause the sacrifice timer by 1/3/5 seconds.
Thy Faith: Keeping others safe gives you faith from within. Whenever you save someone from the hook, receive a token up to a maximum of 1/2/3 tokens.
1 token: Increase your sacrifice timer by 30 seconds for each phase.
2 tokens: There's now a 50% chance that good skill checks are now considered great skill checks.
3 tokens: Receive a 5% haste effect for the reminder of the trial.
Dire Wonders: Being close to death increases your potential. Depending on your next hook phase, your strength grows in power.
Struggling Phase: Scratch marks disappear 2/3/4 seconds faster than normal.
Sacrifice Phase: Scratch marks are completely hidden from the killer and visual noise notifications are now hidden to the killer as well as the noises caused by them.
Comments
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Change log:
Decreased the exhaustion timer as it was a bit much, especially when the survivor had an item in hand.
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