Simple Leatherface Changes (Discourages Facecamping + Improves Viability)
Summary/TL;DR
Leatherface loses multiple instant downs and gets either unhindered movement speed while revving or faster movement speed while swinging (Test on the PBE)
Introduction
Identifying the Problems
Leatherface is a much-maligned killer who has achieved the meme status through his notorious facecamping, achieved through his capacity to down multiple survivors instantly.
I would posit that this "strength" is very much to his detriment for three reasons. Firstly, it should never work, as if he's facecamping, the savior will see him and can just run back out safely, and if he isn't face camping, both survivors can jump into a locker, and he can only get one.
Secondly, being theoretically capable of multiple instant downs eats up his power budget because the developers balance him around technically being able to pull it off despite being realistically unable to against competent players, relegating him to the role of facecamping to grief survivors.
Thirdly, because of this "role" he is nearly universally hated by survivors who play against him. However, I'm here today to present the case that facecamping for multiple downs is, in fact, NOT his true identity, and I hope you find my arguments compelling.
Identifying the Role
Leatherface has one massive distinction from the Hillbilly, and that is he trades mobility for control; he can move freely while swinging his chainsaw, but he is much slower; slower to rev up, slower movement while revving up, slower while recovering from his stun, and slower while actually using his swings versus Hillbilly's sprint.
Leatherface's key identity is that he is a killer with significant control over his chainsaw, and therefore is supposed to be far deadlier than the Hillbilly at close range. However, as we all know, this is not so.
This is because of Bubba's second key problem, he cannot leverage his superior control because he moves too slowly while swinging, which means he can't chase you around props in close quarters; he'll never catch up. There is never a circumstance that a Hillbilly would be unable to chainsaw you but a Leatherface can because he cannot use his superior control as the developers originally intended.
The Changes
The changes here are designed to be simple, effective solutions to the two core problems of Leatherface, and to solidify his role in the Fog. In my mind, there are two buffs I'd like tested.
Faster Swinging (Option One; Preferred)
1. If Leatherface hits a survivor, he skips to the final swing of his charge (which if you did not know, is harmless), eliminating the "possibility" of multiple instant downs to free up his power budget
2. Leatherface now moves considerably faster while swinging his chainsaw
The increase does not need to be massive and is arbitrary, pending testing on the PBE. These changes will not only eliminate the most frustrating aspect of the killer, it will be a skill-indexed buff that allows for a skilled Leatherface to pursue survivors in tight corridors, provided (s)he can avoid being outplayed and thrown into Tantrum.
This also affords Leatherface more mind gaming at pallets, as he's currently so slow that if he revs up, you can loop him again with impunity, as it's impossible for him to ever catch up to you; his chainsaw revving up is, inexplicably, a relaxing sound to hear.
Faster Rev Movement Speeds (Option Two)
1. If Leatherface hits a survivor, he skips to the final swing of his charge (which if you did not know, is harmless), eliminating the "possibility" of multiple instant downs to free up his power budget
2. While revving up, Leatherface now moves at 115% speed (is no longer slowed down).
This would allow him to mind game pallets and, indirectly, chase survivors around objects, as he would no longer have to make up ground from being profusely slowed.
Conclusion
These changes are intended to be easy to implement as to warrant testing on the PBE, and should address the grievances of survivor mains as well as improve the viability of the killer for Leatherface mains such as myself.
They could be easily tuned through simple number changes to maintain balance, and for these reasons, I advocate for changes like these to be tested on the PBE.
Comments
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Feedback would be greatly appreciated! Thanks to ASpazNamedSteve for helping me narrow ideas down.
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I agree with this, the only thing I would add is that he moves at normal speed whilst revving the saw, so that he doesn't lose any distance on a survivor, and that his tantrum length is shortened because that is a huge hinderence to him.
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@SaltyKiller said:
Pro tip: include a TLDR. No one has time for that #########.Making him move faster when swinging the saw wouldn't do much. It would help but the difference wouldn't be too noticeable.
The BIG QOL change he needs is that he shouldn't be slowed down while revving the saw. That's the big kick to the balls for him. Because of that slowdown he can't bait them to throw down a pallet like Hillbilly. Not to mention that it's harder to catch up to them. If they use Sprint Burst or Lithe or even Dead Hard to get some distance he's screwed unlike Billy. Billy can catch right back up to them so long as they didn't make it to pallet land or window city.
A lot of people have different ideas on how to buff him. Some ideas are:
Making him way better at breaking pallets (assuming the first QOL change goes through). This can be achieved by having him recover much faster than Billy when breaking pallets AND when he swing his saw and they throw down a pallet he will either (A) always break it or (B) is not slowed down while breaking it so he could Juggernaut right through the pallet drop.
One of my ideas is that you lower his terror radius to about 24 like Hag is currently. This way you make more of a stealthy Billy when you put Monitor and Abuse on him. And it would be nice to have at least 3 Killers who would really benefit from Monitor and Abuse.
Now, my TLDR:
Give him normal movement speed when revving the saw like Billy.
And either make him better at breaking pallets or give him a lower terror radius.
I also suggested making him able to break pallets more easily, but people thought that it was OP which I disagree with
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I think the chainsaw should still continue the flurry after hitting a survivor. Leatherface has a huge bonus that's set apart from other killers in that he's the only one who can actively down multiple survivors at once. I don't think this advantage should be taken away. It adds so much risk to the rescue process in ways that not even Make Your Choice comes close to. Removing it isn't going to stop camping by any means, it's just going to take one of Leatherface's strengths away. And in the end, it makes the chainsaw movement speed bonus simply not enough to make him viable.
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@SaltyKiller Exactly. He's a defensive character first and foremost. Good offense would be nice, but not at the cost of his primary existing strong suit. Without it he's kinda just Hillbilly with no map pressure.
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Why not just play Hillbilly at that point? Leatherface's special thing is that he can down multiple people at once, take that away and you just have a handicapped Hillbilly
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@SaltyKiller said:
Pro tip: include a TLDR. No one has time for that #########.Making him move faster when swinging the saw wouldn't do much. It would help but the difference wouldn't be too noticeable.
The BIG QOL change he needs is that he shouldn't be slowed down while revving the saw. That's the big kick to the balls for him. Because of that slowdown he can't bait them to throw down a pallet like Hillbilly. Not to mention that it's harder to catch up to them. If they use Sprint Burst or Lithe or even Dead Hard to get some distance he's screwed unlike Billy. Billy can catch right back up to them so long as they didn't make it to pallet land or window city.
A lot of people have different ideas on how to buff him. Some ideas are:
Making him way better at breaking pallets (assuming the first QOL change goes through). This can be achieved by having him recover much faster than Billy when breaking pallets AND when he swing his saw and they throw down a pallet he will either (A) always break it or (B) is not slowed down while breaking it so he could Juggernaut right through the pallet drop.
One of my ideas is that you lower his terror radius to about 24 like Hag is currently. This way you make more of a stealthy Billy when you put Monitor and Abuse on him. And it would be nice to have at least 3 Killers who would really benefit from Monitor and Abuse.
Now, my TLDR:
Give him normal movement speed when revving the saw like Billy.
And either make him better at breaking pallets or give him a lower terror radius.
Bubba is supposed to be slower than Billy, that's the whole trade-off. He's slower but supposed to be EXTREMELY dangerous once he's close to you.
The Tl;Dr is just reading my changes.
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Basicly made him into even more of a hillbilly rip-off
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@Dragonredking said:
Basicly made him into even more of a hillbilly rip-offHe's already a weaker Hillbilly, except right now he has LITERALLY no advantage over him. With my changes, he will be better at close range.
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@salty_jim said:
Why not just play Hillbilly at that point? Leatherface's special thing is that he can down multiple people at once, take that away and you just have a handicapped HillbillyBecause that strength literally NEVER, EVER does anything against competent players at R1. I'm suggesting we replace that "strength" over the Hillbilly with one that actually matters and takes skill to use.
Besides, if you go ahead and facecamp as Leatherface, you're just de-pipping yourself to grief survivors.
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@Leatherbilly said:
@Dragonredking said:
Basicly made him into even more of a hillbilly rip-offHe's already a weaker Hillbilly, except right now he has LITERALLY no advantage over him. With my changes, he will be better at close range.
No with your change you take away the only thing that make him different than the hillbilly.
His defensive capability and his power to punish extremely hard survivor missplacement and over altruism.With your change you might aswell delete him entirely and make him a hillbily skin.
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@EclipseDarkstar said:
@SaltyKiller Exactly. He's a defensive character first and foremost. Good offense would be nice, but not at the cost of his primary existing strong suit. Without it he's kinda just Hillbilly with no map pressure.I'll be as concise as possible here, Leatherface has a single solitary strength above the Hillbilly, and that is his facecamping is easier to pull off. If you abuse that ONE strength he has over Billy, you're guaranteed to de-pip.
I'm trying to replace that with a strength over the Hillbilly you CAN abuse against competent players and still pip with.
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@Dragonredking said:
@Leatherbilly said:
@Dragonredking said:
Basicly made him into even more of a hillbilly rip-offHe's already a weaker Hillbilly, except right now he has LITERALLY no advantage over him. With my changes, he will be better at close range.
No with your change you take away the only thing that make him different than the hillbilly.
His defensive capability and his power to punish extremely hard survivor missplacement and over altruism.With your change you might aswell delete him entirely and make him a hillbily skin.
No, I'm REPLACING his only advantage over the Hillbilly with something that he can actually abuse without automatically de-pipping. He could still punish altruism, and he could punish mis-positioning even harder than he currently does.
Right now there's no reason to ever choose Bubba over Billy except to grief survivors with a face-camp.
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@SaltyKiller said:
@Leatherbilly said:
@SaltyKiller said:
Pro tip: include a TLDR. No one has time for that #########.Making him move faster when swinging the saw wouldn't do much. It would help but the difference wouldn't be too noticeable.
The BIG QOL change he needs is that he shouldn't be slowed down while revving the saw. That's the big kick to the balls for him. Because of that slowdown he can't bait them to throw down a pallet like Hillbilly. Not to mention that it's harder to catch up to them. If they use Sprint Burst or Lithe or even Dead Hard to get some distance he's screwed unlike Billy. Billy can catch right back up to them so long as they didn't make it to pallet land or window city.
A lot of people have different ideas on how to buff him. Some ideas are:
Making him way better at breaking pallets (assuming the first QOL change goes through). This can be achieved by having him recover much faster than Billy when breaking pallets AND when he swing his saw and they throw down a pallet he will either (A) always break it or (B) is not slowed down while breaking it so he could Juggernaut right through the pallet drop.
One of my ideas is that you lower his terror radius to about 24 like Hag is currently. This way you make more of a stealthy Billy when you put Monitor and Abuse on him. And it would be nice to have at least 3 Killers who would really benefit from Monitor and Abuse.
Now, my TLDR:
Give him normal movement speed when revving the saw like Billy.
And either make him better at breaking pallets or give him a lower terror radius.
Bubba is supposed to be slower than Billy, that's the whole trade-off. He's slower but supposed to be EXTREMELY dangerous once he's close to you.
The Tl;Dr is just reading my changes.
Sir, there is an edit button. Hit quote, copy/paste and then edit your post. I don't know why people on this forum have such difficulty using the edit button.
That said, Leatherface would still be slower than Billy for obvious reasons. He still can't sprint across the map. But, to repeat myself, the slow down when he's revving the saw is what destroys him when it comes to pallet looping.
To break it down so you understand:
When they're looping Billy by a pallet, he can bring out the saw and not get slowed down while revving. Which means that he can bait them to throw the pallet down much quicker than usual. And if they wait by the pallet you can mind game them and bring out your saw for a second, let them think you're revving it, and just melee them.
Leatherface can't do that because when he takes out his saw he is noticeably slowed down which just means that the instant they get to a pallet and he's on their ass and brings out his saw they can just keep running and loop again.
Removing the slow down when revving the saw would immensely help Leatherface. And everything else is just ideas to further differentiate him from Hillbilly.
Having no slow-down while revving is another change we discussed and I'd love to test. Both of these should be tested on the PBE, because Leatherface needs love.
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Having no slow-down while revving is another change we discussed and I'd love to test. Both of these should be tested on the PBE, because Leatherface needs love.
Yeah I mean that is why im a little annoyed about how balancing in this game is right now, if it was simply that they had to release patches into the live server without the PTB then I understand a bit more. But they HAVE the PTB so I dont know why they can't try some big LF buffs or Freddy buffs or Wraith buffs, because then at least if it did prove to be too powerful they can just adjust it without fear of it being in the live servers.
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Added a summary for those who just want the idea but not the explanations or justification.
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IronWolf115 said:
Yeah I mean that is why im a little annoyed about how balancing in this game is right now, if it was simply that they had to release patches into the live server without the PTB then I understand a bit more. But they HAVE the PTB so I dont know why they can't try some big LF buffs or Freddy buffs or Wraith buffs, because then at least if it did prove to be too powerful they can just adjust it without fear of it being in the live servers.
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@Nickenzie said:
IronWolf115 said:Yeah I mean that is why im a little annoyed about how balancing in this game is right now, if it was simply that they had to release patches into the live server without the PTB then I understand a bit more. But they HAVE the PTB so I dont know why they can't try some big LF buffs or Freddy buffs or Wraith buffs, because then at least if it did prove to be too powerful they can just adjust it without fear of it being in the live servers.
@IronWolf115 I always wonder why they can't just try these changes on the PTB, however I'm just happy that there's one person who is thinking like me. Developers, go for it
Vote up, completely agree
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@Nickenzie said:
IronWolf115 said:Yeah I mean that is why im a little annoyed about how balancing in this game is right now, if it was simply that they had to release patches into the live server without the PTB then I understand a bit more. But they HAVE the PTB so I dont know why they can't try some big LF buffs or Freddy buffs or Wraith buffs, because then at least if it did prove to be too powerful they can just adjust it without fear of it being in the live servers.
@IronWolf115 I always wonder why they can't just try these changes on the PTB, however I'm just happy that there's one person who is thinking like me. Developers, go for it
Nothing to lose, it's a test site for a reason. It literally exists to test changes and prevent catastrophic imbalances/bugs reaching the live build.
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@Leatherbilly said:
@Nickenzie said:
IronWolf115 said:Yeah I mean that is why im a little annoyed about how balancing in this game is right now, if it was simply that they had to release patches into the live server without the PTB then I understand a bit more. But they HAVE the PTB so I dont know why they can't try some big LF buffs or Freddy buffs or Wraith buffs, because then at least if it did prove to be too powerful they can just adjust it without fear of it being in the live servers.
@IronWolf115 I always wonder why they can't just try these changes on the PTB, however I'm just happy that there's one person who is thinking like me. Developers, go for it
Nothing to lose, it's a test site for a reason. It literally exists to test changes and prevent catastrophic imbalances/bugs reaching the live build.
Exactly, I honestly would just go crazy on the PTB and try all different things and then take it from there
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@IronWolf115 said:
@Leatherbilly said:
@Nickenzie said:
IronWolf115 said:Yeah I mean that is why im a little annoyed about how balancing in this game is right now, if it was simply that they had to release patches into the live server without the PTB then I understand a bit more. But they HAVE the PTB so I dont know why they can't try some big LF buffs or Freddy buffs or Wraith buffs, because then at least if it did prove to be too powerful they can just adjust it without fear of it being in the live servers.
@IronWolf115 I always wonder why they can't just try these changes on the PTB, however I'm just happy that there's one person who is thinking like me. Developers, go for it
Nothing to lose, it's a test site for a reason. It literally exists to test changes and prevent catastrophic imbalances/bugs reaching the live build.
Exactly, I honestly would just go crazy on the PTB and try all different things and then take it from there
Though honestly these changes aren't exactly crazy nor difficult to implement.
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I wish BHVR would at least tell us if they plan to help him.
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I think giving leatherface the choice to stop his chainsaw swings at will, though I'm not sure how much this could help if at all.
Tell me what you leatherface mains think.2 -
dbd900bach said:I think giving leatherface the choice to stop his chainsaw swings at will, though I'm not sure how much this could help if at all.
Tell me what you leatherface mains think.0 -
@Leatherbilly said:
I wish BHVR would at least tell us if they plan to help him.I keep putting stuff on the forums about him, and I always try and ask in their streams and Q&A's but I have never heard anything. The only thing I have heard recently is that they plan to give him an ultra rare.
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@dbd900bach said:
I think giving leatherface the choice to stop his chainsaw swings at will, though I'm not sure how much this could help if at all.
Tell me what you leatherface mains think.Good idea, combine that with other buffs that we have mentioned and that would be really cool
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@IronWolf115 said:
@Leatherbilly said:
I wish BHVR would at least tell us if they plan to help him.I keep putting stuff on the forums about him, and I always try and ask in their streams and Q&A's but I have never heard anything. The only thing I have heard recently is that they plan to give him an ultra rare.
Not mentioning Leatherface is an unspoken rule of the Q&As.
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Survivors just need to stop feeding campers. That's how you nerf camping.
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Don't know if it was said or not I'm too lazy to look be he shouldn't move at the same speed while revving because then he would just constantly be revving and only release on a survivors back0
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@Orion said:
Survivors just need to stop feeding campers. That's how you nerf camping.It'd still be a waste of his power budget, precisely because competent survivors already don't feed campers, thus entirely negating his purported "capacity to instant down multiple survivors."
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@xxaggieboyxx said:
Don't know if it was said or not I'm too lazy to look be he shouldn't move at the same speed while revving because then he would just constantly be revving and only release on a survivors backThat would broadcast his presence to every survivor on the map, to be fair.
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By my experience at playing LF and facing him as survivor. I think what he needs its a buff to his addons specially with the nerf that is coming to tinkerer. Because as i said in another LF thread you can easily chainsaw survivors with the right addons: for example Carburator tuning guide ( rare decreased charge speed) and The Beast's Marks (rare chainsaw movement speed increase)
The problem is that without those addons he's useless and can't catch up survivors. So in my opinion he needs a slight increase to his base chainsaw movement speed. And a buff to his addons due to the incoming nerf to tinkerer.
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@Hillbilly420 said:
@IronWolf115 said:
@Leatherbilly said:
I wish BHVR would at least tell us if they plan to help him.I keep putting stuff on the forums about him, and I always try and ask in their streams and Q&A's but I have never heard anything. The only thing I have heard recently is that they plan to give him an ultra rare.
They tend to neglect the licensed Killers the most.
Yeah I know, but given Freddy's getting some attention, I was hoping the Cannibal would get some, too.
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@xxaggieboyxx said:
Don't know if it was said or not I'm too lazy to look be he shouldn't move at the same speed while revving because then he would just constantly be revving and only release on a survivors backTo balance that then IF it does become an issue, make it so that if after 10-15 seconds he has been revving the chainsaw and he doesn't release it in some way, he becomes fatigued ( similar to nurse ) for 2-3 seconds
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@Irisora said:
By my experience at playing LF and facing him as survivor. I think what he needs its a buff to his addons specially with the nerf that is coming to tinkerer. Because as i said in another LF thread you can easily chainsaw survivors with the right addons: for example Carburator tuning guide ( rare decreased charge speed) and The Beast's Marks (rare chainsaw movement speed increase)The problem is that without those addons he's useless and can't catch up survivors. So in my opinion he needs a slight increase to his base chainsaw movement speed. And a buff to his addons due to the incoming nerf to tinkerer.
The issue there though is that he would still RELY on the add-ons to be useful, and a small buff to his movement speed DURING his chainsaw sprint wouldn't solve any issues. LF map presence is almost non-existant which would be fine if he was far more punishing at close range which he isn't right now. The ideal buffs would be that he can move at normal speed whilst revving the saw, acceleration is buffed to make him go much faster ( thus also buffing his chilli add-ons in the process ) and an add-on rework to give him more unique add-ons rather than just all of the Billy's add-ons.
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@IronWolf115 said:
@Irisora said:
By my experience at playing LF and facing him as survivor. I think what he needs its a buff to his addons specially with the nerf that is coming to tinkerer. Because as i said in another LF thread you can easily chainsaw survivors with the right addons: for example Carburator tuning guide ( rare decreased charge speed) and The Beast's Marks (rare chainsaw movement speed increase)The problem is that without those addons he's useless and can't catch up survivors. So in my opinion he needs a slight increase to his base chainsaw movement speed. And a buff to his addons due to the incoming nerf to tinkerer.
The issue there though is that he would still RELY on the add-ons to be useful, and a small buff to his movement speed DURING his chainsaw sprint wouldn't solve any issues. LF map presence is almost non-existant which would be fine if he was far more punishing at close range which he isn't right now. The ideal buffs would be that he can move at normal speed whilst revving the saw, acceleration is buffed to make him go much faster ( thus also buffing his chilli add-ons in the process ) and an add-on rework to give him more unique add-ons rather than just all of the Billy's add-ons.
Yes i can agree with that, LF relies heavily on his addons and without the correct ones he's a weak killer. So maybe instead of buffing the addons, his power could be buffed and the addons nerfed a bit or changed to compensate.Chilli addons needs to be fixed too.
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@Irisora said:
@IronWolf115 said:
@Irisora said:
By my experience at playing LF and facing him as survivor. I think what he needs its a buff to his addons specially with the nerf that is coming to tinkerer. Because as i said in another LF thread you can easily chainsaw survivors with the right addons: for example Carburator tuning guide ( rare decreased charge speed) and The Beast's Marks (rare chainsaw movement speed increase)The problem is that without those addons he's useless and can't catch up survivors. So in my opinion he needs a slight increase to his base chainsaw movement speed. And a buff to his addons due to the incoming nerf to tinkerer.
The issue there though is that he would still RELY on the add-ons to be useful, and a small buff to his movement speed DURING his chainsaw sprint wouldn't solve any issues. LF map presence is almost non-existant which would be fine if he was far more punishing at close range which he isn't right now. The ideal buffs would be that he can move at normal speed whilst revving the saw, acceleration is buffed to make him go much faster ( thus also buffing his chilli add-ons in the process ) and an add-on rework to give him more unique add-ons rather than just all of the Billy's add-ons.
Yes i can agree with that, LF relies heavily on his addons and without the correct ones he's a weak killer. So maybe instead of buffing the addons, his power could be buffed and the addons nerfed a bit or changed to compensate.Chilli addons needs to be fixed too.
Yeah exactly. I'm sure I speak for most LF mains when I say that we don't want LF to be the new Nurse or anything like that. We just want him to live up to that close range punisher role that he is meant to be.
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@IronWolf115 said:
@Irisora said:
@IronWolf115 said:
@Irisora said:
By my experience at playing LF and facing him as survivor. I think what he needs its a buff to his addons specially with the nerf that is coming to tinkerer. Because as i said in another LF thread you can easily chainsaw survivors with the right addons: for example Carburator tuning guide ( rare decreased charge speed) and The Beast's Marks (rare chainsaw movement speed increase)The problem is that without those addons he's useless and can't catch up survivors. So in my opinion he needs a slight increase to his base chainsaw movement speed. And a buff to his addons due to the incoming nerf to tinkerer.
The issue there though is that he would still RELY on the add-ons to be useful, and a small buff to his movement speed DURING his chainsaw sprint wouldn't solve any issues. LF map presence is almost non-existant which would be fine if he was far more punishing at close range which he isn't right now. The ideal buffs would be that he can move at normal speed whilst revving the saw, acceleration is buffed to make him go much faster ( thus also buffing his chilli add-ons in the process ) and an add-on rework to give him more unique add-ons rather than just all of the Billy's add-ons.
Yes i can agree with that, LF relies heavily on his addons and without the correct ones he's a weak killer. So maybe instead of buffing the addons, his power could be buffed and the addons nerfed a bit or changed to compensate.Chilli addons needs to be fixed too.
Yeah exactly. I'm sure I speak for most LF mains when I say that we don't want LF to be the new Nurse or anything like that. We just want him to live up to that close range punisher role that he is meant to be.
This.
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@Irisora said:
@IronWolf115 said:
@Irisora said:
By my experience at playing LF and facing him as survivor. I think what he needs its a buff to his addons specially with the nerf that is coming to tinkerer. Because as i said in another LF thread you can easily chainsaw survivors with the right addons: for example Carburator tuning guide ( rare decreased charge speed) and The Beast's Marks (rare chainsaw movement speed increase)The problem is that without those addons he's useless and can't catch up survivors. So in my opinion he needs a slight increase to his base chainsaw movement speed. And a buff to his addons due to the incoming nerf to tinkerer.
The issue there though is that he would still RELY on the add-ons to be useful, and a small buff to his movement speed DURING his chainsaw sprint wouldn't solve any issues. LF map presence is almost non-existant which would be fine if he was far more punishing at close range which he isn't right now. The ideal buffs would be that he can move at normal speed whilst revving the saw, acceleration is buffed to make him go much faster ( thus also buffing his chilli add-ons in the process ) and an add-on rework to give him more unique add-ons rather than just all of the Billy's add-ons.
Yes i can agree with that, LF relies heavily on his addons and without the correct ones he's a weak killer. So maybe instead of buffing the addons, his power could be buffed and the addons nerfed a bit or changed to compensate.Chilli addons needs to be fixed too.
That's definitely true, and the devs have said that generally speaking they want to address over-reliance on add-ons. That said, my goal was to give him a net buff as well.
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@Hillbilly420 said:
@Leatherbilly said:
@Hillbilly420 said:
@IronWolf115 said:
@Leatherbilly said:
I wish BHVR would at least tell us if they plan to help him.I keep putting stuff on the forums about him, and I always try and ask in their streams and Q&A's but I have never heard anything. The only thing I have heard recently is that they plan to give him an ultra rare.
They tend to neglect the licensed Killers the most.
Yeah I know, but given Freddy's getting some attention, I was hoping the Cannibal would get some, too.
Maybe eventually? I wouldn't expect any kind of adjustments until maybe next year.
I know they said they'd adjust killers for the Tinkerer rework but hopefully he gets more than that.
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