Chapter Idea: Assault Fury
The Patient:
Terror radius: 24 meters
Movement speed: 4,4 m/s
Height: medium (as legion, pig, etc.)
Power - Ritual Cut: Every time the patient hits survivors he is about to punish his victims. When he hits survivor, he cuts himself leaving a sign on a shoulder up to maximum of 5 cuts. When your power is fully charged (you hold the weapon with the blade facing down):
- your lunge is slightly increased
- your terror radius is increased to 32 meters instead of 24 meters
- The extra hit causes instadown.
You don't lose power when:
- survivor is injured and/or suffers from the Deep Wound Status Effect
- survivor already suffers from the Exposed Status Effect but also you don't perform any cuts
Killer add-ons:
ULTRA RARE
-Iridescent Syringe:
- Grants the ability to kill healthy and injured Survivors when the power is fully charged
- Requires 2 more cuts to fill the power
- Hitting injured, having Deep Wounds Status Effect or suffering from Exposed Status Effect Survivor causes 4 cuts' loss
- Hitting healthy Survivor causes full loss of cuts, when you power is fully charged
-Leather Handle:
- After successful hitting the Survivor when the power is fully charged, you can perform instadown once again
- does not stack with "Iridescent Blade" add-on.
VERY RARE
-Diamond Blade:
- You start a trial with 3 cuts
- stacks
-Surgical Forceps:
- Considerabely reduces terror radius when power is fully charged
- stacks
-Amputation Plates:
- Reduces 1 required cut
- stacks
-Runner's Heart
- Moderately increases terror radius when power is fully charged
- stacks
RARE
-Iron Blade:
- You start a trial with 2 cuts
- stacks
-Syringe of Rabies:
- Slightly increases lunge
- stacks
-Surgical Nail:
- Moderately reduces terror radius when power is fully charged
- stacks
-Steroids
- Slightly increases terror radius when power is fully charged
- stacks
-Hydrogen Peroxide
- Reduces 1 required cut
- Slightly reduces lunge
- stacks
UNCOMMON
-Rusty Blade:
- You start a trial with 1 cut
- stacks
-Surgical Hook:
- Slightly reduces terror radius when power is fully charged
- stacks
-Needle with Thread:
- Reduces 1 required cut
- Moderately reduces lunge
- stacks
-Book of Anatomy
- Moderately decreases the cooldown of successful and missed attacks
-Anesthetic Syringe
- Slightly increases lunge
- Hitting healthy Survivor gives him additional brief burst to speed, time of Survivor's speed bonus is 0,5 seconds
- stacks
COMMON
-Used Syringe:
- Hitting a Survivor when power is fully charged applies Deep Wounds Status Effect instead of instadown
- Grants 150% more bloodpoints in Brutality Category
-Plaster
- Reduces 1 required cut
- Considerably reduces lunge
- stacks
-Evacuation Map
- Slightly decreases the cooldown of successful and missed attacks
-Stomatologic Mirror
- Slightly increases lunge
- Hitting healthy Survivor gives him additional brief burst to speed, time of Survivor's speed bonus is 1 second
- stacks
Killer Perks:
- Unstoppable - You become obsessed with one Survivor.
Every time you chase your Obsession and let them escape, you receive a Token up to a maximum of 3 Tokens.
Each Token increases your lunge by 3/4/5%.
Each offensive action spends one Token.
Only one Obsession per trial.
- Deadly surprise - When you perform a Damage Generator action, you leave a deadly surprise for Survivors on the generators. Survivors who start repairing damaged generator suffer from the Exposed Status Effect for 20/25/30 seconds and their location is revealed for 4 seconds. (I think Exposed Status Effect should be the same for the perk "Iron maiden")
- Hex: Debuff - One hex totem appears in the map. When the totem is cleansed by the Survivor, all Survivors suffer from the Exhausted, Hindered and Blindness Status Effect for 60 seconds. Also Survivors who are injured, dying or hooked, suffer from the Hemorrhage and Mangled Status Effect for 120 seconds and Broken Status Effect for 60 seconds.
Survivor perks:
- You'll never catch me alive - When you stun the killer, break into a sprint at 150% of your normal running speed for a maximum of 3 seconds.
Causes Exhaustion for 60/50/40 seconds.
You do not recover from Exhaustion while running.
- Not a scratch - If you are obsession, you start with 1/2/4 Tokens. If you are not the obsession, you start with 1/1/2 Tokens.
When you are about to suffer from the Exposed, Mangled, Blindness, Hemorrhage and Hindered Status Effect, each Token protects you from these Status Effects and a Token is consumed. Only one obsession per trial.
- Bold survivor - When you blind or burn the killer, the effect is maintained 1 second longer. For every 60/50/40 seconds being in terror radius but not in chase, you receive a Token up to maximum of 2/3/4 Tokens. For each Token you gain 25 % stackable bonus to Boldness Category Bloodpoint and 5 % stackable bonus to Evader Emblem.
The bonus Bloodpoints are only awarded post-trial.
I hope you guys enjoy my idea and have a good time reading. I accept every criticism.
Comments
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''Extra hit'' do you mean the next hit, like after 5 cuts the next hit on anyone is an insta-down? And then it goes away and you need 5 more cuts. That's like Myers but different, kind of like how Leatherface is different from Hillbilly. This is cool but the only reason we have two chainsaw Killers is because Hillbilly was based on Leatherface and then one day managed to get permission for Leatherface and welp they needed to figure out what to do. I don't know if your Patient is different enough from Myers, Myers is a stealth Killer that can down multiple people, yours can down 1 and has a huge requirement. I think maybe you should focus on what kind of playstyle this Killer has that's different from Myers in order to stand out.
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You are right. It is some kind of myers. And yes, after five cuts the next downs instantly. But think about addons that might be for him. Like less cuts required, you know. As I wrote, still working on it so thanks for the tip.
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I like it. I'm not a huge fan of instadown powers (Never was honestly so I guess I'm biased with that) But my favorite idea from this is "Not a Scratch"
I don't really have much else to say or criticise other than I like the idea.
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@BigBadPiggy Thank you! Remembet that i am still working on it so I will add some add-ons, appearance and mori description. Maybe something else I will add...
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"Unstoppable" seems like a "Play with your food" instead of Increasing speed, it increases lunge... Slightly unoriginal, but I guess it can work.
"Bold Survivor" Buffed ver. of WGLF. I don't mind it, just that it may need slight tweaks so Bloodpoints aren't painfully easy to gain. Maybe an actual effect.
Post edited by Toxicity23 on1 -
Thank you for the suggestion. I'll try to change it.
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The perks I actually like a bit. Balanced in a way that I don't think can be called too overpowered. Except for perhaps Deadly Surprise but the fear factor is very much needed, and will stop gen tapping.
However the killer seems to be a much more complicated Myers to the point if you gave The Patient a stalk power then he'd be a shorter weaker version of Myers.
Overall pretty good.
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Thank you! Patient's power is useless without addons. The same situation has doctor.
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Hi, remember deadly surprise perk? We have dragon's grip 😃
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You'll never catch me alive is identical to smash hit.
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But I made this perk before we had smash hit.
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I didn't know that.
great minds, I guess. :)
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When I saw smash hit, I almost fell from my chair xD
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