We have temporarily disabled Baermar Uraz's Ugly Sweater Cosmetic (all queues) due to issues affecting gameplay.

Visit the Kill Switch Master List for more information on this and other current known issues: https://forums.bhvr.com/dead-by-daylight/kb/articles/299-kill-switch-master-list

Killer idea: the harbinger + survivor: Lidya Greene

HEX_NO_SEX
HEX_NO_SEX Member Posts: 8
edited March 2019 in Creations

The image above is not the killer but is closely related to him.

Name: the harbinger

Real name: quaslius (aztec)

Weapon: macuahuitl wich is an acient aztec weapon with obsidian edges (image below)

Speed: 115%

Lunge range: medium

Heigt: tall (like the trapper)

Description: aztec warrior skeleton with feathered headpiece, he has a large gaping hole in his chest (rib cage and certain organs are visible), chants a low continuing song at very close range (sounds a bit like a didgeridoo) not nearly as long as the huntress.

Special ability: alternate sacrifice

It allows him to sacrifice a survivor in the dying state by impaling them with a totem with an aztec-decorated skull mounted on the top.

This starts a sequence similar to hooking them in wich first they get the fase where they can try to get lucky and escape, then they have to start struggling and so on.

Other survivors can save the impaled survivor by pulling the totem out of the survivor and then they go into the injured state.

The killer does recieve notification when the totem is pulled out of the survivor.

When a survivor is sacrificed this way, they aren't sacrificed to the entity but to the quetzalquatlus (pictured at the start of the post) so the killer does not gain bloodpoints from it and it doesn't get you to a higher killer rating at the end of the match (entity displeased, ruthless killer, and so on).

But the killer does gain an advantage gifted to him by the quetzalquatlus.

After the sacrifice all survivors gain the exposed effect until one is put into the dying state.

After being hooked they go directly into the struggle fase, it also takes twice as long to unhook this survivor.

After this the buff fades. But the harbinger still gains 5% extra movement speed and 15% added lunge range for the rest of the trial.

Only one survivor can be alternate sacrificed.

Perks

Crippling swing: after hitting a survivor with your main weapon they have a decreased movement speed by: 2/4/6% for 30 seconds

Hunger for more: when a survivor is on the hook: gain a boost in movement speed for 20/30/40 seconds of 4/6/8 %

Hex: sjamaan's chants: all over the map there will be areas that when a survivor steps into them they will hear the hartbeat as if the killer is nearby and if the killer is either the harbinger or the huntress their chants will also be heard in these areas they collectively cover 20/30/40 %of the whole map untill the totem is cleansed.

Background: Back in aztec and mayan times, Quaslius was an aztec sjamaan wich ment that he performed the ritual sacrifices wich his people believed was needed to keep the gods satisfied to keep them from destroying the earth.

Every month or so, warriors of the tribe came home from the wars they fought and they generously supplied him with people to sacrifice to their gods.

But one day when the Spanish invaded and burned down his home country, he began to worry because he couldn't keep up his daily sacrifices so as his city was burning, he grabbed a totem from his temple to perform an improvised version of the sacrificial ritual with.

But since his people didn't supply him with sacrifices anymore, he was forced to start using Spanish soldiers he found on his travels as he also fought in the rebellion against the Spanish where he learned to fight with his deadly macuahuitl.

As he became a better fighter over time he also became more infamous amongst the Spanish soldiers because time and time again he could go up against 10 well armed, well trained soldiers and win the battle with ease. He also set up major ambushes by himself or with other resistance soldiers to further retaliate against the Spanish.

But one day, as he was about to die on the battelfield having took a shot from a cannon directly to the chest, time stood still. Everything became darker and a voice resonated across the battlefield, promising him that he would live beyond this faithfull day, promising that he could continue to do his work in another world, the world of the entity. And then the sky split open and the entity's spider-like arms lifted him up and carried him into the sky to where he now hunts survivors in a neverending cycle of sacrifice.

Everytime he sacrifices to his own god the entity still becomes punishes him because the sacrifice isn't going towards it but towards the aztec god wich is why he's never rewarded with bloodpoints for such a sacrifice.

Add- ons

Common:

Beating hart: slightly increases totem sacrifice speed (stacks)

Quetzalquatlus' feather: increases speed buff gained by alt-sacrifice by 2 % (stacks)

Quetzalquatlus' tooth: increases lunge buff gained by alt-sacrifice by 5 % (stacks)

Uncommon:

Sacrificial dagger: when a survivor is rescued from the totem, the bleeding effect is applied to them (borrowed time) so they will have to mend to not go into the dying state.

Steel tipped totem: moderatly decrease the time it takes to impale a survivor with a totem (stacks)

Quetzalquatlus' tail feather: increases speed buff gained by alt-sacrifice by 3 % (stacks)

Quetzalquatlus' small claw: increases lunge buff gained by alt-sacrifice by 6 % (stacks)

Rare:

Bone plated mask: have a 10 % chance of breaking a pallet when hit with it, the killer will still be stunned.

Quetzalquatlus' head large back feather: increases speed buff gained by alt-sacrifice by 4 % (stacks)

Quetzalquatlus' large front tooth: increases lunge buff gained by alt-sacrifice by 8 % (stacks)

Barbed totem: the survivor who rescues the impaled survivor as well as the impaled survivor will be afflicted by the hemmorage status effect

Very rare:

Bladed totem: the survivor who rescues the impaled survivor will suffer from the bleeding status effect

Seemings: the survivor who is impaled by the totem will not have an aura unless the other survivor enters a 35 meter radius

Inscripted totem: the impaled survivor will have a 30 meter terror radius.

Ultra rare:

Iridescent headed totem: the impaled survivor will have a 40 meter terror radius and the killers terror radius will be reduced to 0 meters

Iridescent mask: after having 2 pallets dropped while in the chase, the next one will immediatly break

Iridescent feather: increase the granted buffs when a survivor is alt-sacrificed by 7,5 % for speed and 22,5 % for lunge (does not stack)

Iridescent sacrificial dagger: survivors rescued from the totem are put into the dying state, when rescued all survivirs in a 10 meter radius will have their auras revealed for 7,5 seconds

Iridescent tipped totem: impaled survivors will go directly into the struggle-fase

Survivor

Name: Lidya Greene

Ethnicity: American/vietnamese

Gender: female

Perks:

Dead quiet: when pressing the ability-button (dead hard) you make no more sound for 10 seconds (breathing, injured moans and sprinting) applies the exhausted effect for 40/30/25 seconds

Perceptive: the red stain is 25/30/35 % larger making it easier to see and evade the killer

Misled: you begin the game with 1/2/3 tokens 2/3/4 when you're the obsession, everytime an aura read ability is activated on you, consume a token and prevent being seen

Backstory:

Lidya was born during the Vietnam war.

Her father was a US soldier and her mother was Vietnamese.

Eventhough there was a war, her father visited her and her mother a lot.

But when the vietnamese got word of this they abducted her and her mother because they thought they might have some important information they could use to their advantage.

The mother then gave her daughter a window to escape by throwing herself onto one of the soldiers who were taking them away.

As they were distracted, lidya escaped, but as she was running she heard gunshots but she kept running. Eventually after she got to a safe distance she saw that her mother was hit by one of the shots and fell down before her.

Her mother then told her to keep running and not look back.

She kept on running and running untkll she got away.

She then learned to survive in the wild, in the forest relying on her stealth and perception to stay out of enemy hands.

Untill one day when she woke up early in the morning and she saw a spot of darkness stood up against the wall. There was no direct reason why there would be shadow there but it was more then shadow, it was as if she could see movement in the shadow. She then noticed how her house was being surrounded by soldiers making it impossible to escape. As they slowly approched the hous the darkness started whispering to her offering her a way out.

She was desperate and eventually took a blind leap into the shadow never to be found again.

Post edited by HEX_NO_SEX on

Comments

  • RakNieborakYT
    RakNieborakYT Member Posts: 308

    At first: not rly bad idea, pretty similar to pig I think. But this description was so badly written that I didn't understand much (I mean the font of description)

    Second: this killer customization is not bad but I'd like to see him as high as trapper Cuz of going through rooms for example in lery's memorial. So he might be to high to fit. Better as high as trapper as I mentioned before.

    Third: change the first perk for not reduced speed for 2/4/6% for 30 seconds but mangled status effect for 15/30/45 seconds. My tip xd.

    Fourth: this second perk I could say exists cuz it is hex: devour dope. Also there is a lot of seconds. Maybe shorten a little bit and instead of hooking maybe after repair generator.

    Fifth: you need to remember that if you write about the perk called in the beginning "hex" there must be a totem in the map.

    Finally? Just rework this font of the description of the power. I like it.

  • HEX_NO_SEX
    HEX_NO_SEX Member Posts: 8

    Thanks for the answer, i tried to adjust my writing i hope it's clearer now

  • HatCreature
    HatCreature Member Posts: 3,298

    Oof this is one powerful Killer, I love it. But I think after downing someone who has been Exposed the whole no struggling, no DS, or flashlight save thing has got to go. I get that the whole point is to use the part of his ability to put them into phase 2 but there is no counterplay and we don't need another Legion. Keep the phase 2 aspect of the power but take out the other stuff, this way Survivors will know you have this ability to basically slaughter this next person but they can try to defend him. If Survivors feel that there is no chance of escaping then they won't even play the game, they'll DC like they do with Legion.

    Other than that this is amazing, the power is a one time use but the benefits from it is huge! I love this idea of manually sacrificing the Survivor with your power, most players will want to use this power in the beginning of the match but his power but will be much more useful in the end game when the Gens are done or when there's only 3 Survivors left.

  • HEX_NO_SEX
    HEX_NO_SEX Member Posts: 8

    Ok i can see how this would be very annoying and make you want to dc so as you suggested i took it out.

    Thanks for the answer