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End game objectives
After coming up with an idea in another discussion I'd like to talk about optional end game objectives.
My idea is a new set if perks that would work something like the last event we had with the lanterns. These perks could be either double sided for both killer and survivor or a status effect on the survivor/s. If a killer decides to apply one of these perks to their build a “lantern” would spawn randomly in the map, but can be stolen by a survivor. If stolen some kind if visual affect is applied to them. The perk can only be gotten back if the survivor is hooked. Survivors can only hold one “lantern” at a time, and can not get rid of it unless hooked. The perks would be stronger than normal perks but weaker than hex.
Some ideas for perks could be: A perk that's like a personal ruin that only affects the survivor with the lantern. A double sided speed buff that if still hanging give the killer X% speed buff and if stolen gives the survivor x% speed buff. A double sided action speed perk that works similar to the one above. Another could be something like haunted grounds that when taken applies exposed to all survivor for 20 seconds but can be prompted every time a survivor grabs it. I know that the devs could come up with better perk ideas but these are just examples. Also the perk hex thrill of the hunt could work with these to let the killer know when or if one of the “lanterns” are stolen.
The reason survivors would want to take these “lanterns” and killers guard them would be either a set amount of blood points or a % added to their totals at the end of the game. I know that if killers are facing against really good survivors they could just either survive all game with them or just grab them at the end of the game on their way to the exit. But in theory if the killer could guard it while on their normal route guarding the gens it could work. Either the killer forcing the survivors out of the game and the killer getting a large chunk of points post game or the survivor risking it all for a chunk themselves. Also in my opinion it could also combat campers because if a killer finally gets that survivor that was running them around all game they are faced with an option either camp and lose the perk and all the blood points that goes with it, or go guard the perk. It would be completely optional. The killer doesn't have to run the perk and the survivors don't have to go for it if they don't want to conseeding all the extra points to the killer. Either way in my eyes it's a win win. Games can last longer if the killer does their job and survivors risk it or the survivors just leave giving points to the killer. And if the killer waxes the floor with the survivors the killer still get the points anyways. So why not run it as the optional fourth perk?
I'm open for constructive criticism and feedback. Also do anyone else have any ideas on end game objectives, or optional objectives in general leave them below.
If you like or agree the up vote would be greatly appreciated
Comments
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TL;DR below
Ok several things were going through my mind while reading, first was it could be an offering to create 1 lantern and you could destroy for points like the event.
Then you said it could be a perk and it could deactivate when the lantern gets picked up but turned back on when you hook them. This could be harmful or rewarding depending on what exactly the lantern can do. If it's not powerful enough then you could distract yourself from the main goal with trying to turn your power back on and lose the match because you got run around. Just like Dying Light does to me on occasion.
So some things to tweak would be it needs to be just as powerful as a totem or almost. The lantern could have several different posts around the map and it randomly switches to one after you hook the lantern holder so SWF don't just camp the lantern lol. Also I think taking and keeping the lantern should give points but the lantern has to give some negative effect to the Survivor for choosing to hold onto it, king of like the One Ring from LOTR, make it a risky but beneficial task.
TL;DR I would enjoy this, yeah it would hurt some times when Survivors take my lantern but it's better than being destroyed like a damn totem.
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Ok several things were going through my mind while reading, first was it could be an offering to create 1 lantern and you could destroy for points like the event.
Then you said it could be a perk and it could deactivate when the lantern gets picked up but turned back on when you hook them. This could be harmful or rewarding depending on what exactly the lantern can do. If it's not powerful enough then you could distract yourself from the main goal with trying to turn your power back on and lose the match because you got run around. Just like Dying Light does to me on occasion.
So some things to tweak would be it needs to be just as powerful as a totem or almost. The lantern could have several different posts around the map and it randomly switches to one after you hook the lantern holder so SWF don't just camp the lantern lol. Also I think taking and keeping the lantern should give points but the lantern has to give some negative effect to the Survivor for choosing to hold onto it, king of like the One Ring from LOTR, make it a risky but beneficial task.
I would enjoy this, yeah it would hurt some times when Survivors take my lantern but it's better than being destroyed like a damn totem.
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Ok several things were going through my mind while reading, first was it could be an offering to create 1 lantern and you could destroy for points like the event.
Then you said it could be a perk and it could deactivate when the lantern gets picked up but turned back on when you hook them. This could be harmful or rewarding depending on what exactly the lantern can do. If it's not powerful enough then you could distract yourself from the main goal with trying to turn your power back on and lose the match because you got run around. Just like Dying Light does to me on occasion.
So some things to tweak would be it needs to be just as powerful as a totem or almost. The lantern could have several different posts around the map and it randomly switches to one after you hook the lantern holder so SWF don't just camp the lantern lol. Also I think taking and keeping the lantern should give points but the lantern has to give some negative effect to the Survivor for choosing to hold onto it, king of like the One Ring from LOTR, make it a risky but beneficial task.
I would enjoy this, yeah it would hurt some times when Survivors take my lantern but it's better than being destroyed like a damn totem.
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