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New perks!
Hey, everyone! Finished watching the stream, and I’m here to tell you about the new perks!
Killer:
Dark Devotion: Whenever you hit your obsession, your terror radius is locked onto them for a certain amount of time. (Basically, the obsession has a terror radius and you don’t for a short awhile!)
Infectious Fright: Any survivor nearby the survivor you just currently downed will scream in fear! Aka, as the devs called it, it’s basically the ‘Shi- your pants perk.’
Corrupt Intervention: At the start of the match, 3 gens are blocked off from being worked on by the entity! AKA, say goodbye to gen rush! Say hello to Ruin 2.0!
Survivor:
Solidarity: Whenever you heal another survivor, you gain some healing as well from it! Basically, We’ll Make It and Empathy are god-tier with this one!
Poised: Whenever you finish a gen, you leave no scratch marks for 10 seconds!! Gen Rush stealthing? Probably!
Head On: Dwight becomes a higher being than Shaggy Rogers and once you jump out of a locker, while hiding in it for 3 seconds and NOT exhausted, causes the Killer to be stunned and you are exhausted! DWIGHT MAINS, ATTACK!!?!!
Comments
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While I'm most interested in Corrupt Intervention and Dark Devotion I can't help but wonder what nightmares Infectious Fright will create with a T3 Myers, or maybe just Legion?
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Corrupt intervention + hex ruin, will be a great combo.
And I like how there is a perk to counters killers coming to the locker, instead of just snatching you out of it.
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If her perk for blocking gens is only one use, than I will be sad. I like infectious fright though.
Solidarity might be a good meta perk. Goodbye self-care.
Poised - not really good, but will be helpful for stealth build.
Head on - That's interesting, I think it's supposed to help you get out of the basement.
Oh and Dark Devotion seems dope.
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The 2nd killer perk will really counter those that are trying to get a flashlight save, the only way i think will counter this is probably Calm Spirit, and i don't know about Head on, mainly because it leaves you exhausted, so therefore when you're injured, you won't be able to use Dead Hard or any of your exhaustion perks.
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She's either gonna be great or a pain in the ass judging from the fountain mechanic.
The killer looks great and the temple is nice but I feel squeezing it into red forest was a missed opportunity. A babylon map would have been SOOOOO damn cool.
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I am interested in the corrupt intervention, I hope its number don't suck.
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I'd love if Intervention worked like this: 3 furthest Gens are blocked by the Entity, each successful Gen completed frees up a blocked Gen. Not sure if that be OP but unless it blocks them for a hefty amount of time, it'll be a bit weak
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There is no way they are going to make Corrupt Intervention long enough to be relevant, let along worth playing a perk down the rest of the match.
######### your pants might be cool on instadown killers, but I don't know if it's worth a perk slot.
The TR transer perk relies heavily on how long it lasts. Wether or not the killer will have time to make use of no TR(see: Tinkerer).
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The killer perks already sound better then the last chapter...
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I love all of the perks so far. For both survivor and killer.
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Damn that sounds really like ruin 2.0, how long does this perk work?
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I hope they are rewokring some perks for this update too. It's it's not just a new chapter.
There's perks that need updated and buffed.
The more perks that are strong to use, the more variety that people can use. I still only see 10-15 perks being used from the survivor point of view.
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Solidarity is going to be broken as hell and a staple for SWF groups of it stays at 50%. When you can heal all four members in the time it would normally take to heal two, why wouldn’t you?
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Everybody talks about healing perks but they are too situational. Just think about it, you need to be in the injured state to use the perk. In some matches, I can't even heal somebody.
Even now I can see two solidarity users trying to heal each other and waste 1 minute lol
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Big frustrating we only have 4 perk slots to joy them
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Yuh either way I’m ready to get down with the sickness ahh waaa ahh ahh ahh
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The killer perks are rly interesting.
But i hope that the numbers are good.
Example:
Corrupt Intervention.
When the game starts, 3 Gens are locked for 60 seconds.
This perk is interesting, but trash with this numbers.
I dont waste a perk slot for 60 seconds.
I mean, "We'll Make It" has 90 seconds for 100% healing speed.
After every unhook.
Thats just rly strong.
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Yeah but imagine killers like the hag.
You will be able to put your traps around 4 closest generators and you don't even need to worry about the furthest ones. It has such a huge potential honestly.
It might be a meta perk, we'll see. I hope the numbers don't suck.
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Dark Devotion will be good depending on how long it lasts, if it's less than 30 seconds (in Tier 3 of course) then it is trash IMO. A minute in Tier 3 would be nice.
Infectious Fright will be good if the survivors scream in your terror radius, can have a good combo with Distressing, if it works tied to a fixed amount of metres then I don't like it, unless the amount of metres is 30 or more in Tier 3.
Corrupt Intervention, again, it will be good depending on how long it lasts. If it lasts for only 2 minutes (tier 3) the it don't worth the slot and won't stop any genrush, 5 minutes would be nice.
Solidarity: trash for solo survivors, can be good for SWF, specially 4 players SWFs.
Poised: bad perk, can be only a bit good in closed maps likes Lery's or The Game.
Head On: Situational in most cases.
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I think that all of the killer perks seem really good and in certain build can be really powerful, but I wasn't that impressed with survivor perk. the healing one would be completely situational you have to be injured and have to find another injured survivor. I guess would work really well with empathy but still. The gen one is ok dont see it getting ran often, and the locker one 3 seconds is a long time considering it gives exhaustion. I could understand 1 or 2 seconds, but when in a pinch 3 seconds is a make or break. I would prefer maybe a timer on it like dance with me. can only be used once every 30-60 seconds with the 3 second time. Or maybe instantly with exhaustion would probably make it a better perk. I could be wrong about it all. they might be all extremely good perks but for the most part to me they seem too situational.
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Two minutes is more than enough time to find a survivor. Especially for a perk that will block 3 generators. Five minutes is too much.
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Two minutes is enough to find a survivor but not enough for finding chasing downing and hooking, with two minutes you only avoid the genrush a bit, after the first hook the genrush will start.
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Imagine playing Doctor with Dark Devotion. Ramp up a Survivor’s madness to 3 then smack them and let them carry your madness to their friends while they look for healing.
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