The second iteration of 2v8 is now LIVE - find out more information here: https://forums.bhvr.com/dead-by-daylight/kb/articles/480-2v8-developer-update

New chapter information (from the stream)

Orion
Orion Member Posts: 21,675
edited March 2019 in General Discussions

This is probably not going to stop the deluge of threads asking about it, but oh well...

Vile Purge is the killer's power. It makes you throw up on objects and survivors. Both become infected. Survivors who are sick make noise and become increasingly sick as they exert themselves (running, vaulting, etc.). When "fully sick", they're damaged and become Broken.

To cleanse themselves of sickness, Survivors then have to interact with "The Pool of Devotion", which are fountains of (holy?) water. They heal survivors, not just cure them.

After survivors heal up, the fountains become power-ups for the killer. And then the power becomes different. It injures survivors.

The Plague moves at regular speed, and the power slows her while charging. However, while the power is actually being used, she moves at regular speed.

First perk, Dark Devotion:

Dark Devotion is an obsession perk. If you hit the obsession, the obsession will take on your terror radius. Meaning, they exude a TR, and you do not. The obsession hears the TR as well, and all TR-related effects trigger off of the obsession instead.

Second perk, Infectious Fright:

WIP name "######### your pants". Put a survivor in the dying state, and all other survivors in your TR will reveal their location.

Third perk, Corrupt Intervention:

The three furthest generators from you when the trial starts will be blocked by the Entity for a few seconds, making them impossible to interact with.

Survivor perks:

Solidarity - Healing a survivor heals you as well. 50% is the percentage they have now.

Poised - After a generator is completed, you leave no scratch marks for 10 seconds.

Head On - After being in a locker for 3 seconds, you stun the killer for 3 seconds if you rush out of the locker while they're nearby. Triggers Exhaustion and cannot be used while Exhausted.

Post edited by Orion on
«1

Comments