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New chapter information (from the stream)

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Comments

  • TAG
    TAG Member Posts: 12,871
    edited March 2019

    I don't follow. Mending is not affected by healing perks because it doesn't actually heal from a gameplay standpoint, but drinking from the fountain actually heals, but it supposedly wouldn't count because the character is cleansing with water as opposed to physically healing their wounds. That sounds like applying two different standards to why each one would not be affected by healing perks.

  • Orion
    Orion Member Posts: 21,675

    Think of it like this: the fountains don't "heal", they cure you of a status effect. Curing you of the status effect also happens to heal you if you're injured, but the interaction's primary purpose is to cure you of the status effect.

  • Wolf74
    Wolf74 Member Posts: 2,959

    No matter how we twist this.

    Mending, Snap Out, Fountain drinking… all of that should be considered "healing".

    Anything else is just trying spoon feeding survivor and find a reason for killer perks not to trigger.

  • Orion
    Orion Member Posts: 21,675
    edited March 2019

    They should, but they aren't. The devs have defined healing as actions that directly increase your health state, and everything else is just curing status effects.

  • Wolf74
    Wolf74 Member Posts: 2,959

    You cure/treat DEEP WOUNDS and it is not considered "healing"... yea, perfectly logic.

    :P

  • Orion
    Orion Member Posts: 21,675

    Have you ever played an RPG? Would you say defrosting someone is the same as increasing their HP? Same logic.

  • TAG
    TAG Member Posts: 12,871

    I guess what throws me off is the idea that because it does something else in addition to healing (even if that other thing is the intended/primary purpose), the fact that it recovers health states is no longer relevant in the eyes of healing perks. When "Snap Out Of It" was no longer considered a Healing Action, it made some level of sense because it wasn't an action that recovered any health states; it simply lowered Madness states and removed some status conditions. Same goes for Mending: it just removes a condition/penalty and does not recover a Health State. But then we have this fountain that DOES heal a Health State (in addition to curing one of the sickness); it seems like if anything would demonstrate what is properly considered a Healing action and thus a candidate to be affected by Perks that care about Healing, it's this.