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Spies From the Shadows Nerf
Devs, come on, really?
- Spies From The Shadows: Added a 5 second cooldown when the perk triggers.
Now, as far as I understand, it is not going to trigger every time a crow flies, rather, there is going to be 5 seconds cooldown to trigger the perk once again.
The perk is not used that much right now, why nerf it?
Comments
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Mayby in case if survs run in few places and scare crows at that same time.That can be confusion.
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I see this as a QoL change, since you could very easily get multiple explosions that would leave you disoriented.
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I think it's more so your eardrums aren't destroyed when a Survivor runs past a group of two or three birds.
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This is for sure a QoL change, not sure you ever had spies equipped while in a chase, it's not fun for the killers eyes or ears, this is far from a nerf.
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Yeah guys I kinda understand it but if another survivor alerts crows, I won't be able to hear them.
I was using this on my spirit and it really gave me good amount of information and allowed me to know nearby survivors. The survivor I am chasing will alert the crows and put the perk in a constant timer, not giving me a chance to know whether there are other survivors nearby.
I guess I won't be able to use it now if the change is as bad as I expect it to be.
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you're damned if you do, damned if you dont. If the range of Spies was 128 meters, you'd literally have too much information to deal with...its just not a good perk man
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Fair enough, but I do think it's supposed to be a QoL change. Maybe provide feedback from the PTB if you feel that is too long. Maybe the devs could drop it to a 3 second cooldown.
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I hate this change. As spirit I often take advantage of having multiple crows in order to get a feel for where a survivor is running rather than just where they are at that moment
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Not really a nerf imo... it's mainly a QoL change... rather then having crows going off like crazy during a chase
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If they’re gunna nerf spies then they better nerf calm spirit too. Those two directly correlate with each other.
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