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So I heard about the Trapper changes...
AND I CANNOT WAIT! DEV YOU ARE AWESOME!
regains composure
I am very excited for these changes and cannot wait to see how scary I can truly be as my main and your game's OG killer. I am SUPER excited.
Comments
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Same. I've recently gotten into the Trapper, after watching TheEntitysLeftHand on Twitch.
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What are those changes? Stop blue balling me damnit.0
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Bloody Coil is my new favorite thing. "Haha, found your trap, baby trapper boi! Let me just pop this real quick and t-bag you.... Agh, #########! "0
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@ChesterTheMolester said:
What are those changes? Stop blue balling me damnit.Trapsetting speed halved.
Sabo'd traps respawn after 3 mins.
Disarm and Sabo time increased; disarm is now 2.5 (was 1.5); with addons you can get to 3-4 seconds.
Addons changed. Too many to note, but here's several I can recall:
Bloody Coil: If a healthy survivor sabos or disarms a trap, they are injured by the trap. Slight increase in disarm/sabo time. (Not sure if this is pink or purple rarity)
Diamond Stone is now Iridescent Stone: Every 20 seconds, random disarmed/unset trap becomes set (with noise).
Honing Stone: If a trapped survivor frees THEMSELVES, they are put in the dying state. (Will be a status symbol to tell them they are screwed like this).2 -
Great, 3 minutes might be a lot considering how fast gens are done but its still great. Happy Trappy Boy main here.1
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@ChesterTheMolester said:
What are those changes? Stop blue balling me damnit.https://www.youtube.com/watch?v=JmyIbKL3kxg&feature=youtu.be
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Yeah those changes are tasty! Can't wait for them!
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I still think that when an injured survivor gets trapped and escape the trap they should be in dying state and when a survivor with the bleed out timer effect (aka BT) gets trapped they should also go into dying state0
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Fix his trap indicator for placement to please!
Slightly turning left all game to place traps gets annoying
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