So I heard about the Trapper changes...

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AND I CANNOT WAIT! DEV YOU ARE AWESOME!
regains composure
I am very excited for these changes and cannot wait to see how scary I can truly be as my main and your game's OG killer. I am SUPER excited.

Comments

  • Hodderfodder
    Hodderfodder Member Posts: 164
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    Same. I've recently gotten into the Trapper, after watching TheEntitysLeftHand on Twitch.

  • ChesterTheMolester
    ChesterTheMolester Member Posts: 2,771
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    What are those changes? Stop blue balling me damnit.
  • Tzeentchling9
    Tzeentchling9 Member Posts: 1,796
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    Bloody Coil is my new favorite thing. "Haha, found your trap, baby trapper boi! Let me just pop this real quick and t-bag you.... Agh, #########! "
  • Hodderfodder
    Hodderfodder Member Posts: 164
    edited June 2018
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    @ChesterTheMolester said:
    What are those changes? Stop blue balling me damnit.

    Trapsetting speed halved.
    Sabo'd traps respawn after 3 mins.
    Disarm and Sabo time increased; disarm is now 2.5 (was 1.5); with addons you can get to 3-4 seconds.
    Addons changed. Too many to note, but here's several I can recall:
    Bloody Coil: If a healthy survivor sabos or disarms a trap, they are injured by the trap. Slight increase in disarm/sabo time. (Not sure if this is pink or purple rarity)
    Diamond Stone is now Iridescent Stone: Every 20 seconds, random disarmed/unset trap becomes set (with noise).
    Honing Stone: If a trapped survivor frees THEMSELVES, they are put in the dying state. (Will be a status symbol to tell them they are screwed like this).

  • ChesterTheMolester
    ChesterTheMolester Member Posts: 2,771
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    Great, 3 minutes might be a lot considering how fast gens are done but its still great. Happy Trappy Boy main here.
  • Shadoureon
    Shadoureon Member Posts: 493
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    @ChesterTheMolester said:
    What are those changes? Stop blue balling me damnit.

    https://www.youtube.com/watch?v=JmyIbKL3kxg&feature=youtu.be

  • White_Owl
    White_Owl Member Posts: 3,786
    edited June 2018
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    Yeah those changes are tasty! Can't wait for them!

  • Mr_Jay_Stark
    Mr_Jay_Stark Member Posts: 539
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    I still think that when an injured survivor gets trapped and escape the trap they should be in dying state and when a survivor with the bleed out timer effect (aka BT) gets trapped they should also go into dying state
  • Might_Oakk
    Might_Oakk Member Posts: 1,243
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    Fix his trap indicator for placement to please!

    Slightly turning left all game to place traps gets annoying