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Kill Switch update: We have temporarily Kill Switched the Forgotten Ruins Map due to an issue that causes players to become stuck in place. The Map will remain out of rotation until this is resolved.

http://dbd.game/killswitch

So I heard about the Trapper changes...

AND I CANNOT WAIT! DEV YOU ARE AWESOME!
regains composure
I am very excited for these changes and cannot wait to see how scary I can truly be as my main and your game's OG killer. I am SUPER excited.

Comments

  • Hodderfodder
    Hodderfodder Member Posts: 164

    Same. I've recently gotten into the Trapper, after watching TheEntitysLeftHand on Twitch.

  • ChesterTheMolester
    ChesterTheMolester Member Posts: 2,771
    What are those changes? Stop blue balling me damnit.
  • Tzeentchling9
    Tzeentchling9 Member Posts: 1,796
    Bloody Coil is my new favorite thing. "Haha, found your trap, baby trapper boi! Let me just pop this real quick and t-bag you.... Agh, #########! "
  • Hodderfodder
    Hodderfodder Member Posts: 164
    edited June 2018

    @ChesterTheMolester said:
    What are those changes? Stop blue balling me damnit.

    Trapsetting speed halved.
    Sabo'd traps respawn after 3 mins.
    Disarm and Sabo time increased; disarm is now 2.5 (was 1.5); with addons you can get to 3-4 seconds.
    Addons changed. Too many to note, but here's several I can recall:
    Bloody Coil: If a healthy survivor sabos or disarms a trap, they are injured by the trap. Slight increase in disarm/sabo time. (Not sure if this is pink or purple rarity)
    Diamond Stone is now Iridescent Stone: Every 20 seconds, random disarmed/unset trap becomes set (with noise).
    Honing Stone: If a trapped survivor frees THEMSELVES, they are put in the dying state. (Will be a status symbol to tell them they are screwed like this).

  • ChesterTheMolester
    ChesterTheMolester Member Posts: 2,771
    Great, 3 minutes might be a lot considering how fast gens are done but its still great. Happy Trappy Boy main here.
  • Shadoureon
    Shadoureon Member Posts: 493

    @ChesterTheMolester said:
    What are those changes? Stop blue balling me damnit.

    https://www.youtube.com/watch?v=JmyIbKL3kxg&feature=youtu.be

  • White_Owl
    White_Owl Member Posts: 3,786
    edited June 2018

    Yeah those changes are tasty! Can't wait for them!

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  • Mr_Jay_Stark
    Mr_Jay_Stark Member Posts: 539
    I still think that when an injured survivor gets trapped and escape the trap they should be in dying state and when a survivor with the bleed out timer effect (aka BT) gets trapped they should also go into dying state
  • Might_Oakk
    Might_Oakk Member Posts: 1,243

    Fix his trap indicator for placement to please!

    Slightly turning left all game to place traps gets annoying