Allow the community to create map and stuff on the workshop

Many games have it so that the community can make mods and maps and things like that via the workshop on steam i belive DBD should do that to and ad a workshop so that the community can ad like custom maps that they can use with kill your friends and maybi the devs and decide to actuelly use those maps in the official game.
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I already asked for a community related event and Not_Queen said they were looking into content like this for future updates. :)
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For the ranked / official game i think there shouldnt be community custom maps, they might be designed poorly or biased.
The devs should rather look for assets and objects in the workshop, be it skins, new objects, buildings or prototype killers or just well written concepts/mechanism.
Of course the KYF-option for the custom maps is possible, but gaining rank/bp should only be done on maps made by devs.
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It whould be for private games BUT if the devs think the map is good they chould consider making it on the official servers ya know
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keep dreaming boy
devs just copy/paste maps and add minor modifications
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Plague's map is a perfect example of this. Perfect chance to add a desert/arid themed realm to the game, slaps a large ass ruin in the middle of the Red Forest realm instead.
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Every new realm means a new offering in the blood web for that realm. I, too, am frustrated by reused realms, but I understand the motivation behind it. Autoheaven, McMillan, Coldwind, etc are all realms with multiple maps, so it wouldn't make sense to continue creating new realms for each DLC that will only have one map to them. It's a waste of bloodweb space.
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@Chaotic_Riddle Yes we are looking to include the Community. However not specifically though Steam Workshop. I know it's been mentioned in the past but that's not what we are working on at the moment.
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Ah, alrighty, apologies for the Steam Workshop part, I thought the post was just referring to community content in general. Please don’t throw me into the entity’s realm. 😢
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@Chaotic_Riddle I won't, don't worry. It was just to clarify and not get the expectations up for Steam Workshop.
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