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Chainsaw Killer's change idea!
Since Billy can permanently run around with his Chainsaw and insta down people and not even get a slowdown when charging up the Chainsaw unlike Leatherface I found a good solution to at least make Billy a bit more fun to verse and with this new mechanic I would also buff Leatherface's power.
Billy:
- 90% movement speed while charging up the Chainsaw instead of 100 % (Survivor's running speed)
- Chainsaw sprint lasts for 5 seconds.
Leatherface:
- 90% movement speed while charging the Chainsaw instead of 87,5 %
- Reaches maximum Chainsaw dash range (~ 15 metres) in 2.3 seconds instead of 3 seconds.
NEW CHAINSAW MECHANIC:
- Chainsaw's now start with 5 (tokens)
- Every sprint (Billy) [regardless how long, miss or hit] and Chainsaw dash (Leatherface) [regardless if hit or miss] will consume 1 token.
- If all 5 tokens are consumed the Killer has to recharge his Chainsaw with oil (benzine)
- If the Killer runs out of his 5 tokens of benzine he sees the Aura of 5 canisters random on the map which he can recharge his Chainsaw with again and gain 5 tokens again (like Huntress on lockers)
- Aura of canisters will be shown when all 5 tokens are consumed but can be recharged regardless how many tokens are left.
- Recharging the Chainsaw takes 4 seconds. (Can be altered with new addons)
- You can also increase your available tokens with new addons which will do that.
That's was an idea of how to make the Chainsaw mechanic a bit more realistic and fun, and also make Billy not such a pain in the a**, and buff Leatherface a little bit more.
Feel free to share your thoughts on this as well.
Comments
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I dunno, the oil mechanic seems unnecessary for Leatherface, since he's already struggling.
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That's why he got some buffs. It's a suggestion. They can still be more buffs, but somebody here find it a good idea to make him 115 % while charging the Chainsaw bruh...
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It seems like it could be a fun, different way to play! Worth a try, I think
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