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Chainsaw Killer's change idea!

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Member Posts: 4,082

Since Billy can permanently run around with his Chainsaw and insta down people and not even get a slowdown when charging up the Chainsaw unlike Leatherface I found a good solution to at least make Billy a bit more fun to verse and with this new mechanic I would also buff Leatherface's power.


Billy:

- 90% movement speed while charging up the Chainsaw instead of 100 % (Survivor's running speed)

- Chainsaw sprint lasts for 5 seconds.


Leatherface:

- 90% movement speed while charging the Chainsaw instead of 87,5 %

- Reaches maximum Chainsaw dash range (~ 15 metres) in 2.3 seconds instead of 3 seconds.


NEW CHAINSAW MECHANIC:

- Chainsaw's now start with 5 (tokens)

- Every sprint (Billy) [regardless how long, miss or hit] and Chainsaw dash (Leatherface) [regardless if hit or miss] will consume 1 token.

- If all 5 tokens are consumed the Killer has to recharge his Chainsaw with oil (benzine)

- If the Killer runs out of his 5 tokens of benzine he sees the Aura of 5 canisters random on the map which he can recharge his Chainsaw with again and gain 5 tokens again (like Huntress on lockers)

- Aura of canisters will be shown when all 5 tokens are consumed but can be recharged regardless how many tokens are left.

- Recharging the Chainsaw takes 4 seconds. (Can be altered with new addons)

- You can also increase your available tokens with new addons which will do that.


That's was an idea of how to make the Chainsaw mechanic a bit more realistic and fun, and also make Billy not such a pain in the a**, and buff Leatherface a little bit more.


Feel free to share your thoughts on this as well.

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