Survival Instinct - Fanmade Chapter Idea

Magnus13
Magnus13 Member Posts: 74

Survivor - Alexander Herondale

A character who has been defined by pain. He learned that people sometimes do bad things. He knows that, and was taught that lesson when he was taken by a guy outside of an airport. His life was ended there, by his own hands. And he learned that when people fight you… you need to fight back.

PERSONAL PERKS - Alexander’s perks are about surviving when the Going gets tough.

1st) Fight Back - There is no particular reason to go forth, except to do something for others. You gain the ability to lunge, gaining a 20% movement speed for 2 seconds. You are stunned for 1 second after this time. If you hit the Killer, they will be stunned for 3 seconds. Causes exhaustion for 40/35/30 seconds.

2nd) Connections - There is a Bond between you and I. When you and another player are the last survivors remaining, you will see eachother for the rest of the trial. When one of you sees the killer directly, the killers aura will be revealed for 1/1.5/2 seconds. This effect lasts as long as the killer is in sight.

3rd) Desperation - Sometimes, you cannot win. This perk can be activated once per game. The Hatch will open and be revealed to other players. However, the Hatch becomes inaccessible to you, and your aura is shown to the killer for 20/15/10 seconds. This ability can only be used once the Hatch appears.

Killer - PathFinder

A character skilled at tracking his prey. He can reverse time briefly to discover the future.

POWER) He can use his power Time Warp to slowly reverse time. During this time his eyes glow blue and survivors are invisible to him. For this time his terror radius, while remaining the same size, changes its tune. When using Time Warp, for every second he uses it, a second into the past he travels, allowing him to see past events. He can still see tracks from actual survivors. If he stops using Time Warp, he will instantly revert to normal vision. If he damages a Fake Survivor, the real survivor will immediately take damage, but he will be unable to use his power for several seconds.

PERSONAL PERKS - His Perks are designed to make survivors feel alone and hunted.

1st) HEX PERK - DISTORTED MEMORY - When a survivor is working on a Generator, they will not hear the Terror Radius or see the Red Stain. In addition they will hear the Injured Music. This effect lasts for 15 seconds after leaving the Generator. If this totem is broken, all Survivors, excluding the one who broke the Totem, will scream.

2nd) Sharp Blade - When two survivors are directly interacting with each other (eg; unhooking, healing, repairing generators together) they will become masked to eachother. While within 20/10/7 meters of eachother, nothing happens. However, once they pass out of each other’s range, they can no longer interact with things at the same time. This effect lasts until the Killer injures one of them.

3rd) Path to Righteousness - Genocide must be employed to save the rest. You become obsessed with one survivor. When the obsession succeeds a skill check, you see the auras of other survivors for 5/6/7 and they become exposed for 2/4/6 seconds. The other survivors repair generators 7%/6%/5% and trigger skill checks 20%/0%/-20% less.

WILL DO ADDONS SOON.