Slight QoL change for the new "Save the Best for Last"

Options

Current idea:

You become obsessed with one Survivor.

Earn a token for each succesful hit that is not dealt to the obsession. Each token grants a stackable 5% decreased cooldown on successful attacks. You can earn up to 8 tokens.

Attacking your Obsession will make you lose 2 tokens (tier 3).
You can no longer gain tokens if your obsession is sacrificed or killed.

Mine:

You become obsessed with one Survivor.

Earn a token for each succesful hit that is not dealt to the obsession. Each token grants a stackable 5% decreased cooldown on successful attacks. You can earn up to 8 tokens.

Putting your Obsession in Dying State will make you lose 4 tokens (tier 3).
You can no longer gain tokens if your obsession is sacrificed or killed.

Why this idea?

Their rework "punishes" you for keeping the pressure. You can't hurt your Obsession doing a generator for example, if you don't want to lose tokens. You can't force them to self-heal in a corner for 20 seconds.

My idea keeps the lore of this perk (you literally save the best for last, as much as you can, yet you can play with your food without worry) while allowing more flexibility (you lose your tokens on the 2nd hit, not the first). To compensate this buff, it punishes you from tunneling off the hook since it will make you lose 4 tokens instead of 2 with one hit.

An overall easier to play perk, while being an incentive to not tunnel an unhooked Obsession.