Do any of you struggle on Yamaoka Estate as Nurse?
For me personally playing this map as Nurse is absolutely painful. Its like nurse on Lerys but worse. The map is so dark and i cant SEE anything. The bamboo is worse than the corn and there is tons of it. Trying to track players while also attempting to land correct blinks and subsequent hits is an exercise in frustration as it feels like i am swinging blind.
Do any of the nurse mains on here struggle with it aswell?
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Nurse main here, yes, definetely. Map is horrifible to play on. I dont have too much trouble with blinking. The hitboxes of the obstacles are not too big. But tracking is so hard for me. After the fatigue everyone just disappears like a P3 Claudette. However I still prefer it over Lerys or cornmaps, though.
I am also playing on low resolution, because of bad performance, which makes it even worse.
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Its the fatigue that kills me. Once i go into fatigue i lose them in the bamboo and it sucks because nurse cannot conventionally track.
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Personally I struggle more on grim pantry, pale rose (boat is being fixed next patch) more than estate.
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Wait, they actually are gonna fix blinking around the boat? Yes!
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I hate this map as a few Killers tbh, Nurse as well but the shorter Killers can be a pain to play as on here. I also as Killer, get FPS issues sometimes and it really messes with chases (on,console btw)
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p3 Claudettes who are immersed on Yamaoka is hard for any killer.
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My least favorite map.
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I struggle on that map as any killer. The bamboo is super thick and dense, it is very easy to hide in. It is an immersed players dreamworld. I still prefer Yamaoka over most farm maps however.
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That map needs some serious reworks. It has like 8 pallets, impossible to play on as Nurse, and way too easy for Claudette to hide in.
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I do dislike that map but i would take it over Coldwind Farm for certain.
Have you thought about taking Bloodhound? that perk can make tracking survivors alot easier on maps with low visibility.
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I've only tried it once and yes it was hard.
There are grass and rocks everywhere. There are often deadzones too. Some parts are made in such a way that you cant directly blink due ti a deadzone, at which point a survivor can find something to hide behind or in and immediately lose line of sight.
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For immersion its a fantastic map but in terms of looping its a pretty weak map. It has a lot of traditional looping spots but the bamboo and rocks often obstructs vision around corners so if the killer hides there red glow and backtracks you get significant less time to respond. The gens are at least placed in open areas fo the most part.
Its also lacks a nonsense looping building like the boat on pale rose, house on grim pantry and the coal tower house. Which imo makes the tracking dificulty reasonable in my book. Maps that put infuses on tracking over anti loop is fine by me as it is a challenges killers to train there senses.
You can also turn the low visibility against survivours with low tr. I got a freddy game with M&A on the map and the amount of hit and run strikes i got was absurd.
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