Proposition for changing NOED

Hello,

Before going further, i will just explain a few things. I play both side and i am fine with actual version of noed as it encourage survivors to do a second objective in order to not be punish later and it can be easily outpass. I make this proposition more like an idea if at some point the perk get unbalance in regard of the gamecore or to give maybe an idea for another perk.


Change : The perk now turn all remaining dull totem as hex perk and the perk receive a token for each totem light. The perk now block all exit gate (effect similar to blood warden but it didn’t reveal survivor aura) until all the hex totem get destroy.

Buff associated :

ð The speed boost get increase to 5 % (similar to the first version of NOED)

ð The perk get back his 8% for cooldown for miss and succesfull attack.

ð If there is no totem available as the last gen is done, you exit gate still get block for 40/50/60s.

 

Nerf :

ð Remove the exposed state.

 

New description of the perk : Once the exit gates are powered, all available dull totem get turn in hex totem and give one token to the perk. As not all the hex totem didn’t get destroy , all exit gate get block, the killer beneficiate of a speed bonus of 5% and a bonus of 8% for miss and successful attack.

If no dull totem are available as the last gen get powered, the exit door get block for 40/50/60s.

Comments