Camping Changes

Moving this from the old ptb forum to here. it's a good idea.


Throwing my opinion out there, and hoping many many others have expressed the same.

This larger area and scaling penalty is a bad idea. And it's not exactly a new reason why. You've taken the problem with the old system, and exasperated it. So I'm going to point that out, and offer a possible solution.

As a Killer, you can't be sure that there isn't a survivor nearby. On top of that, if you see a survivor that's outside the range, the thing that makes the most sense to do is put yourself between them and their goal. This can put you easily within the range, and the survivor outside of it. These problems have persisted since you added this anti-camping into the game.

Now from what I understand, and this is coming from my experience and talking to people I play with, is that survivors don't mind if a killer patrols the area or looks around the immediate area for a rescuer. But everyone universally hates the face camper.

So here's my idea.

Anytime a killer stops moving, an invisible and intangible tether attaches to the killer that is 10m long.(size should be worked out in tests) If this tether isn't broken in (X) seconds the killer is labled as camping and the game checks to see if he is within the current range (on the ptb) of a hooked survivor. If yes, then it institutes this scaling penalty of yours.

This will work because it prevents the face camper. The killer wouldn't be able to stand there, motionless, and wait for the survivor to die. The tether makes sure the killer is moving enough distance at a time to give the survivors a chance at a rescue, while not punishing killers who are doing what makes sense, checking the area for rescuers before leaving.

Grey areas:

Tiny Wiggles a.k.a. the shakes: Something can be worked out for this easily enough, such as defining what "stopped" means.

Distance to be moved: Without having an actual layout reference where i can see exactly how far 10m in the game is, it's just an educated guess, there is a sweet spot to be found.

Comments

  • Saint_Ukraine
    Saint_Ukraine Member Posts: 942

    Seems like an interesting idea, but could you give more description as too what it is that this invisible tether does?

  • SmokePotion
    SmokePotion Member Posts: 1,089
    edited March 2019

    It's exactly what it sounds like. An invisible rope that attaches to the point where the killer stopped moving. It just exists to measure distance, and insure the killer isn't facecamping.


    edit: Here's an example.

    Im a hag main. i hook a survivor, move to the middle of the jungle gym, and place a trap. This 2 second stop places a tether on me. i then have (X) Amount of seconds (where x will be a tested number not one i make up) to move away from that spot where i just stopped. Probably to set up another trap

  • HazeHound
    HazeHound Member Posts: 814

    This tether is interesting concept and might work on many cases, but apllying pressure is just too complex to determine pip or depip on such a simple concept.

    @survivor mains you guys do realize that every penalty to camping is basically against you? It can be easly exploited to play normally entire match and then camp one dude to stay at current rank or even depip. This way killers that play a lot can stay on low ranks. Even killers that would naturally come back to r1 after a week can stay on low ranks for eternity.

    Lets be honest here, most of players are not regurarly r1 just because of time, we all have our lives and this is just a game. If you push all campers or even people that can barerly be clasified as campers to low ranks guess who its going to hurt? New players and those who play from time to time.

    Above all of this - survivors are the ones that make camping work. If you didnt complete at least 3 gens and spread them nicely during this time guess whos fault it is...

    Also if killer hooks someone and sees at least 2 people going back and forth not doing gens for as long as he stays near hook he is going to exploit this. It is really bad strategy but it works wonders on every rank. And its not killers fault that survivors refuse to complete the only objective they have in game.

    Ps: I already can see a lot of people attacking me personally just for saying its their fault why most killers camp, how about you adress issues i pointed out instead?

  • RoKrueger
    RoKrueger Member Posts: 1,371

    But what about the killers that use insidious? You have to think about their feelings too

  • SmokePotion
    SmokePotion Member Posts: 1,089

    keeping this up there.

  • Milo
    Milo Member Posts: 7,383

    ... Couldn't you basically move in circles?

    (although it makes insidious kinda useless)

  • SmokePotion
    SmokePotion Member Posts: 1,089
    edited March 2019

    How would moving in circles help? The tether has to be broken to remove the camping penalty. They could move back and forth just far enough to break the tether, but this action, in itself, gives the survivors all the chance they need to save.

    This method of camping detection isnt meant to stop them from staying in the general area. There's killers that need to stay within the area to set up, like Hag. The current system is very unfair to them. Hags don't have the time they need to set up traps on the opposite side of escapes. And normal killers don't have the time they need to flush the area of survivors.


    This method of camping detection is useful to stop face camping, pushing face campers to patrol the area, rather then stare as you die.

  • BastardKing
    BastardKing Member Posts: 784

    Overall seems like a better idea than what we have now. The devs forgot the ######### requirements of some killers. Like if I hook you and need to break pallets nearby, or set traps as trapper/hag, or vomit on you as Plague. Some actions are legit and needed, and penalizing people for standing around breaking some pallets is BS.