General Discussions

General Discussions

Flashlights

Member Posts: 612
edited March 2019 in General Discussions

Why can killers be blinded by flashlights during the pick up animation and drop the survivor when there's absolutely nothing that can be done by the killer to avoid this happening, if the survivor times it right? I should be able to turn, move my head, etc, during the survivor pick up animation, or the blind DURING the animation shouldn't count. I get "look at a wall" but what if there are no walls? It's super broken that there's a way a survivor can be saved with absolutely ZERO counter play.

Edit : Same goes at pallets. The killer is looking down at the pallet when they break it, not up into the flashlight. Why does that even blind the killer?

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Comments

  • Member Posts: 612

    It's only mildly annoying. I just want a quarter second chance to look away when i pick someone up. I can jerk my mouse all over the place and still get blinded and drop the survivor. It's stupid. I just don't understand the mechanics behind it. Why it's the way it is. It's not that big a problem, as if someone brings in a flashlight i usually look at walls to pick people up. But that's hard to do on some maps.

  • Member Posts: 58

    They're rare and hard to pull off. You can use one of Plague's new perks to spot survivors nearby the survivor you downed.

  • Member Posts: 197

    You have enough ways to counter it. What do you not understand?

    I just explained it: Picking up animation and pallet breaking animation is the only time flashlights can fully blind a killer.

  • Member Posts: 612

    But there is absolutely no way to counter being blinded in the pick up animation without wasting a perk slot. What do YOU not understand? I'm not talking about in general, I'm specifically talking about those instances.

  • Member Posts: 316

    There are so many counters to this and it isnt that easy to hit. I can do them but I need a yellow flashlight.

    You are playing vs good players. Kill them first or look before you lift.

  • Member Posts: 612
    edited March 2019

    Nobody asked you. >.>

    Edit - i have a friend that uses the same name. turns out you arent them.

  • Member Posts: 7,068
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    Nobody asked you if they could respond 1st, this forum belongs to BHVR and is thus subject to their rules not yours.


    If when given solid advice this is how you react then you'll never improve.

  • Member Posts: 460

    I would like to say that it's not true that there is 0 counter play to flashlights, if you cannot avoid it by picking up a survivor facing a wall or something, then just spam to drop the survivor on the floor as soon as you notice someone trying to blind you. Even if they succeed at blinding you the person you dropped is floored so you can get them up again.

    Git Gud and quit being rude to people while you're asking for help.

  • Member Posts: 612

    I see you were WAY too lazy to read the edit on my post. Good job. Impressive.

  • Member Posts: 612
    edited March 2019
  • Member Posts: 673
    edited March 2019

    Oh boy, here we go again........

    Stop complaning and...

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  • Member Posts: 750

    Nowadays you pick survivors up much faster and if you, while picking up a survivor, see someone running towards you with a flashlight just spam 'R'. Usually works to not get blinded instantly.

  • Member Posts: 612

    thank you. this is actually useful information, instead of a bunch of people making themselves look like idiots trying to insult people on the internet. much appreciated.

  • Member Posts: 14,110
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    Flashlights are fine.

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    Nothing needs changed about the pick up animation.

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    Learn from your mistakes you likely made some.

  • Member Posts: 14,110
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    People are idiots for telling you something has a counter?

  • Member Posts: 1,737

    Bad game design. That's why.

  • Member Posts: 250

    So in other words, if survivors couldn't abuse/exploit the framelock killers have when picking up a survivor... the item would be useless...

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  • Member Posts: 612

    No. People make themselves look like idiots when they say "git gud".

  • Member Posts: 105

    I guess this thread will go on fire, but before it burns, here's my opinion:

    Flashlight saves are Ok. It's a fun mechanic. It super hard to pull off so if u succeed you are rewarded with the save, the killer can't do nothing. I get your point, "I would like to be able to counter it". If they would do that, the counter would be mega hard to pull off and the flashlight would be slightly easy to do so it's bettere at the current state. Or, the counter is not a difficult thing and the save remain pretty much the same to perform, the result being less saves, and I believe that the number of flashlight saves in game is extremely low. I like that mechanic even from a killer perspective, it brings new elements into a game that often has similar rounds one after another, it's something different.

    (edit::, I am good at the game and I rarely can do a saves, it's an extremely good feeling if u can do that. It's meant to be like that. Like, if a guy can do it 90% of the times he's just extraordinary, like a survivor who can loop with 100% efficiency and lose the killer all the time or a killer who can always mindgame you and kill you. Those things just not happens frequently, they are the hard part and most of the players can't do them all the time.)

    Here's the thing. It's counterable with mindgames, example faking a pickup and instantly moving and then faking it again, but picking the guy up after a 180 rotation, so that the other guy has to run around you to blind you. If you know he's in the right position and he could run and do the save regardless of your mindgames just go and smack him. I would not go in depth about every possible scenario, but that's what I think i guess.

  • Member Posts: 942

    Well from the killer's POV, they look down when they pick up a survivor, and then they look up and suddenly they're being blinded. At least, that's how I imagine it's supposed to be like. At least survivors have to time it properly. They can't blind early, because you'll just avoid the stun. Now does that make sense? Lightborn basically makes flashlight saves impossible, unless you have a god flashlight, so run that if you're having trouble.

  • Member Posts: 1,165

    Equip FD or Lightborn if you're that scared.

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  • Member Posts: 105

    Well his point was mainly "why can't I directly counter it" and not " how to avoid it" I think. In fact as I said i think it's a good mechanic: super hard to pull off, nearly impossibile to directly counter unless you mindgame / look at a wall / waste a perk slot

  • Member Posts: 7,383

    Look Up, Smack the flashlight person, Run the new Plague's Perk, look at walls, turn away from flashlight person after scaring them away.

  • Member Posts: 126

    Jesus, another flashlight complaint thread? Dude, the item would be literally USELESS if any of these suggestions you made happen to make it into the game. Flashlights have been nerfed SOO many times and killers still complain about the item. I've only been flashlight saved twice as killer ever since they buffed the killer pick up time.

    Here are all the counters you can make against flashlights.

    • Look Up/Down
    • Run Lightborn (literally makes it useless)
    • Run Franklins
    • If you think someone might be going for a flashlight save, bait the pickup by standing on top of the downed survivor
    • Look at a wall
    • Chase the flashlight person and immediately turn around and pick up the downed survivor.
    • Hit the survivor trying to blind you while carrying a survivor, remember to look up or down (these survivors are braindead)

    Flashlight saves are fine where they are and don't need to be changed.

  • Member Posts: 612


    Did you even read the thread? I'm complaining about being able to be blinded when locked in an animation when you CANNOT LOOK AWAY. You can't always look at a wall. I wanted a counter without wasting a perk slot. Even if it's hard to do. The question has been answered.

  • Member Posts: 126

    Once again, you're making the item useless with that change. It's your fault for being put in a spot like that. You have a few options to avoid this scenario: Bait the pickup, look at a wall, or chase the survivor and immediately turn around and pick up the downed survivor. That's it, killers shouldn't be able to freely move around when picking up a survivor, as it makes flashlight saves basically impossible.

  • Member Posts: 1,113

    Flashlight blinds are like the survivors nurse, easy to use at lower ranks, harder to use at higher ranks, very rewarding when you learn how to use them

  • Member Posts: 767

    It's a networking bug.

    It shouldnt be working, but it is, because of poor coding.

  • Member Posts: 612

    So it makes the flashlight save useless to have a hard to pull off counter to it...? Even though everything else in the game has a counter..? NOED has a SUPER EASY counter, and everyone still complains about that, and I've never heard anyone call it useless.

  • Member Posts: 3,732

    It's been a long time since I've ever been flashlighted. Wanna know why?

    I either equip Lightborn when I see more then one flash light, or I make sure that there is either a wall next to me, or I take steps to ensure I don't get flashlighted.

    This is a no brain solution and honestly I'm embarrassed to have a killer who complains about flashlights.

    This is no place for cowards.

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  • Member Posts: 1,519

    2019 and people are still complaining about the worst item in the game.

  • Member Posts: 3,732

    @artist Not the worst item in the game. But certainly close. I personally think the worn out tools or the firecrackers are the worst.

    Personally I don't care about flashlights. Neither should anyone else.

  • Member Posts: 1,519

    my mindset is a decent killer won't let a flashlight save happen, and if they're blinded at a pallet, they'll use their ears to follow u. theres nothing they can do to make your toolboxes or medkits completely useless.

    also yeah firecrackers suck but they're pretty :)

  • Member Posts: 1,148


    How come there s a zero counterplay? You should feel when survivors with flashlights are close it comes naturally with experience then just look for them in the nearby area to scare them away then all you need to do is pick up survivor NOT very predictable. Isnt animation fast enough or was the old animation brought back recently? I never been blinded since october 2018.

  • Member Posts: 3,732

    Mmm. True, with that logic then yeah, pretty weak.

    I got pretty good headphones so Flashlights are mostly a slight inconvenience at worst.

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