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The Obsessed-Fan Killer/Survivor

WaffleFalafel
WaffleFalafel Member Posts: 384

Really long. I don't ever expect this to be implemented, but I thought this was fun.

Survivor: Jack Rue

Height: 5'10

Backstory: As one of the first survivors to come into the Entity's realm, Jack was naturally scared. His strong conviction to escape was constantly thwarted by hulking behemoths of monsters and they had used a variety of tools to ensnare him. Eventually, Jack would be able to cope to his change in the world of the Entity. In fact, he would even forget where he came from. The only memories that remained were that of the ones the Entity made through maps.

Many driving factors lead to his insanity. Maybe it was his quiet and independent nature that made others feel detached to him. Or instead, as Jack believed, they hated him and wanted no part in helping him escape. Jack would start to silently criticize every new survivor that would come into this realm. Dwight's cowardice, Meg's overconfident nature, Jake's selfish ambitions, they all stuck within his mind like knives, always criticizing and full of pride of his own ability to escape despite the hypocrisy.

Jack became bitter and skeptical of his allies, every trial becoming more and more weary of his constant battle. He was rage enfuelled at this point and hated every person around him. Eventually, he started to give up hope. The Entity scrambled for answers, making sure he escaped or show him glimpses of happiness, yet to of no avail.

He snapped one day. Full of spite and hatred attacked one of his supposed friends. The Entity, realizing an opportunity, gave him strength and let him express himself through his own new self image. He became the Entity's one and only mistake. This is how The Obsessed came to be.

Perks:

Reclusive Determination-Gain a 10% increase to repair speed while working alone. All survival actions take 20% longer. When within 8 meters of another survivor, this perk is disabled and stays disabled for 15 seconds after leaving their presence.

Don't Die Just Yet-Upon saving a survivor from a hook, both of you receive a 7% haste effect for 60 seconds and scratch marks are hidden for 10 seconds.

Undaunted Perception-Terror radius changes from perks are only half as effective. Destroying a totem reveals all of the killer's Hex perks to you and your team.

Killer: The Obsessed

Name: Jack Rue

Height:6'4

Movement Speed: 115%

Terror Radius: 32 meters

Look: A hollow jack o'lantern rests at the head of a figure dressed in black and wearing a trench coat. The skin of it is no longer resembles anything human and the black gasses swirling around it fall like ashes. The surface of the body may be black, but within the eyes and mouth a distinct white colour is visible.

Power: Grants The Obsessed with the ability to be Obsessed with one survivor. The power weakens if the survivor mentioned is not in the trial.

Stat Change: None

Dwight Obsession: Divide and Conquer. 1.)Through a channeling of power, see a bubble of each survivor's location within 24 meters for 4 seconds. Has a 35 second cool down. If Dwight is not in the trial, it only works within 18 meters. 2.) After being hooked once, that survivor emits a debuff. If any survivors are working on a gen with the debuff survivor, they gain a negative of 40% repair speed. 2 hooks is 80%. If Dwight is not in the trial, then the percents are 25% and 50% 3.) After being hooked once, a survivor becomes inflicted with madness due to Jack's torment. The survivor starts off in tier 2 and if they stay with survivors for 25 seconds They reach tier 3. There are no aura doctors/Jack. If Dwight is not in the trial, then the survivor starts off in tier 1.

Stat Change: Terror radius of 26 meters.

Meg Obssession: End the Chase. 1.) All actions by survivors are 50% louder and normal breathing is 25% louder. If Meg is not in the trial, then actions are only 30% louder and breathing is 15% louder. 2.) If a Exhaustion perk activates or is used to start a chase within the first 15 seconds of finding a survivor, then The Obsessed gets a 15% movement speed buff for 6 seconds. Pauses when vaulting and pallet breaking. Cooldown of 15 seconds after chase has ended for more than 10 seconds. Does not apply to Head On. If Meg is not in the trial, then Jack gets a 15% movement speed boost for 4 seconds. 3.) With each generator completed, the Obsessed gains a token. With each token, The Obsessed can channel his power and preform an instant down. Attacking, hit or miss, uses a token. 5 tokens are available. If Meg is not in the trial, then there may only be 3 tokens at once.

Stat Change: Terror radius of 36 meters, slightly longer lunge

Claudette Obsession: Bleeding Passion. 1.) After attacking a survivor, the injured survivor emits a 45 second aura range where any survivor within 16 meters are revealed for 6 seconds. The injured suvivor and healthy survivor are both revealed. Effect goes away after time limit passes or aura is revealed. If Claudette is not in the trial, then the aura range is reduced to 10 meters and time to 25 seconds. 2.) Injured survivors are given mangled (does not stack) and perks meant to heal others are given a debuff of 50%. If Claudette is not in the trial, then the healing perk debuff is only 20%. 3.) When hooking a survivor or a generator has been completed, healthy survivors have bubbles to show their position if they are beyond 40 meters. If Claudette is not in the trial, the range required to see healthy survivors is increased to 48 meters.

Stat Change: 119% movement speed

Jake Obsession: Calm Rebuke. 1.) After a injured survivor leaves The Obsessed's terror radius for 15 seconds madness starts to be accumlated, starting at tier 2. After 30 seconds, the survivor reaches tier 3. No doctor auras. Process repeats until healed. Madness stops accumulating while being healed by another survivor. Includes survivors saved from hooks, though not while on the hook. If Jake is not in the trial, then the timer is increased to 45 seconds. 2.) After disturbing wildlife 3 times, the survivor(s) are given crows circling above their head until they move again (like normal recovery from crows). Different colour notification from AFK crows. If Jake is not in the trial, then wildlife must be disturbed 4 times. 3.) Sabotage damages the survivor and reveals their location via aura for 4 seconds. Looted toolboxes give a notification of the survivor's location via bubble after it hits 10%. No notification is given to the survivor. If Jake is not in the trial, then the aura is not applied.

Stat Change: Terror radius of 26 meters

Nea Obsession: Scrutinization. 1.) The Entity throws internal balance off. Stuns on falls can not be negated. Speed boost comes after stun animation has completed and exhaustion is extended by 15 seconds. If Nea is not in the trial, then stuns can be negated up to 30%. 2.) Crouching leaves white scratch marks for 4 seconds. Only applicable within 14 meters. If Nea is not in the trial, then scratch marks are only left for 3 seconds and only applies within 9 meters. 3.) Survivors hooked once burn through their items 50% more quickly, then on the second hook 100%. If Nea is not in the trial, then the consumption rate is 35% and 70%.

Stat Change: Slightly longer lunge

Laurie Obsession: No Empathy. 1.) As survivors die off, the obsession is brought into fear that they're friends will die and the though quickly spreads among their friends. When one survivor dies, all aura perks of all survivors to find other people are disabled. When the second survivor dies, the obsession cannot be healed by other people and all perks to show their location (e.g. Wake Up) are also disabled. When 3 people die, the obsession gains the madness effect, starting in tier 1, and grows a tier every 60 seconds. No doctor auras are made. If the obsession dies at one point, the status is placed on another survivor. If Laurie is not in the trial, madness is not given to the obsession. 2.) After a warning, if any survivor uses any aura detection perks that reveal the Obsessed and is looked at by the survivor for 2 seconds or the survivor completes a generator, they are thrown into tier 3 madness. Object of Obsession is canceled while in tier 3. If Laurie is not in the trial, then madness goes away after snapping out of it. 3.) 7 seconds are always added to the wiggle timer and stuns based on light don't work if it is a survivor's first hook. However, every stun induced by the obsession lasts 25% longer. If Laurie is not in the trial, then the Obsessed can be stunned by light objects.

Stat Change: 119% movement speed

Ace Obsession: Curiosity Kills. 1.) Any survivor on the hook cannot unhook themselves at all. Upon a hook save, the survivor whom saved is given the hindered status for 5 seconds. If Ace is not in the trial, then perks that gurantee an escape off of the hook or multiple tries can be used. 2.) Upon searching a chest, there is trap placed within that injures the survivor, though never downs. If Ace is not in the trial, then there is only a 50% chance of there being a trap. 3.) After a survivor is hooked, they no longer recieve buffs from other survivors. If Ace is not in the trial, then all buffs are halved.

Stat Change: None

Feng Obsession: Heightened Senses. 1.) The Obsessed can vault windows 35% (by jumping) and gains a 3 second speed boost of 15%. There is a cooldown of 40 seconds after the chase has ended. If the same survivor gets in a chase within that cooldown, the timer restarts. If Feng is not in the trial, then the jump speed is only 15%. 2.) The Obsessed becomes increasingly agitated with the survivor's progress. With every two hooks or one generator completed, drop a generator's progress down by 15%. 2 hooks and 1 generator completed stack. If a generator wouldn't be able to take the full extent of damage, then what's left is preserved for the next generator. If Feng is not in the trial, then 3 hooks must be made and only a 10% progress depletion is added. 3.) Breaking totems and hooks reveal a survivor's location by aura for 5 seconds and are given the exposed status for 40 seconds. Also applies to failed skill checks. If Feng is not in the trial, the timer is reduced to 30 seconds and doesn't apply to failed skill checks.

Stat Change: None

David Obsession: No Second Chances. 1.) Survivors saved from the hook are given the broken status and a 20% debuff to repair speed for 45 seconds on the first hook and broken status for 90 seconds and 30% repair speed debuff on the second hook. If David is not in the trial, then the repair speed debuff is 10% and 20%. 2.) If a survivor uses an exhaustion perk past the 25 second mark of a chase, the Obsessed gains a 5% to movement speed and 30% of the weapon wipe animation. Stays until survivor is hit or chase ends for 10 seconds. Can stack 1 time after being stunned via pallet. If David is not in the trial, then the weapon wipe animation only decreases by 15%. 3.) If a survivor saves another survivor, they are given the hindered status for 15 seconds and exhaustion for 30 seconds. Struggle phase time is reduced by 20 seconds. If David is not in the trial, then the struggle phase time debuff is removed.

Stat Change: Terror radius of 24 meters

Quentin Obsession: End Game. 1.) Exit gates do not spawn until the last generator is completed. Once that happens, 1 exit gate will spawn close to The Obsessed and the other randomly. 5 seconds are added to the exit gate time. 2.) Searching chests and survivors healing/injured are 8 meters louder. Chests searched have a 50% chance of holding half it's original charges and a 25% chance of there being no item. If Quentin is not in the trial, then there will always be a guaranteed item and a 25% chance of having half of the charges. 3.) After 2 hits, give a survivor two random status effects upon the third hit(except hindered). Effect goes away after being healed to full from the dying state or unhooked. Survivors in the broken status must be unhooked for the effect to go away. Does not have to be the same survivor. If Quentin is not in the trial, then the hits required goes to 3.

Stat Change: 119% movement speed

Tapp Obsession: Hidden Objective. 1.) Once the trial starts, all survivors have blindness. Every generator completed removes blindness, while every hook resets blindness. If Tapp is not in the trial, then two hooks resets blindness. 2.) Survivor's within The Obsessed's terror radius build up madness. Survivors with madness can be set to tier 3 through a channel of the Obsessed's power. It has a cooldown of 80 seconds. If Tapp is not in the trial, then the cooldown is 95 seconds. 3.) After standing still for 1 second, all generators are shown in varying colours. If a gen is white, then it is off. It will become increasingly red as it gains progress. If Tapp is not in the trial, then the gen will only become red in quarters of progression.

Stat Change: None

Kate Obsession: Adept Endurance. 1.) After destroying one pallet in a Chase, the next time The Obsessed would be stunned he hits the pallet to the wall and attacks the survivor. The pallet may be used later on in the trial. Can destroy pallet with Spirit Fury. No stun. Cooldown of 40 seconds outside of chase. If Kate is not in the trial, then The Obsessed suffers a 35% stun and does not get a guranteed hit. 2.) Hooks cannot be sabotaged while the Obsessed has a survivor on their shoulder. Allows full lunge and normal movement speed while holding a survivor. If Kate is not in the trial, then the movement speed buff is removed. 3.) Two vaults call for the Entity to block off windows. The second vault gives the survivor the hindered condition for 3 seconds. If Kate is not in the trial, then the hindered status is removed.

Stat Change: 119% movement speed

Adam Obsession: Karma is a gimmick. 1.) After healing one health state, whether it may be a different survivor or yourself, skill check chance is increased and no skill check sound is given. Failed skill checks reveal location via bubble for 4 seconds. If Adam is not in the trial, then the skill check chance is set back to normal. 2.) Attempting to save a survivor who at one point has saved you gives you a 60 second exposed timer. Timer starts upon the saving animation. If Adam is not in the trial, then the timer is reduced to 40 seconds. 3.) Misinformation is often given to a survivor's team. Bubbles of hooked survivors and their auras may be given to random hooks across the map. After being hooked once, survivors might get music that sounds like The Obsessed is coming right after them. Pallets that are dropped and certain vaults may become blocked off for 30 seconds if a survivor stays near it for long enough like working on a generator (will always leave at least 2 ways of escape). If Adam is not in the trial, then the pallet break time is decreased to 15 seconds.

Stat Change: Terror radius of 36 meters, normal lunge slightly increased

Jeff Obsession: Hidden Malice. 1.) The Obsessed can channel his power and for 12 seconds move at 135% movement speed with no terror radius. The Obsessed can grab survivors off of objects, though he cannot attack or lunge at all. Exiting gives the Obsessed a terror radius of 42 meters and heavy breathing for 12 seconds. Lunge is slightly reduced for 6 seconds (because he stopped his heart and is catching his breath). Cooldown of 30 seconds. If Jeff is not in the trial, then the lunge decrease is made to last 9 seconds and cooldown to 40 seconds. 2.) Survivors saved from the hook for 60 seconds can have their location switched with the Obsessed by teleporting if the Obsessed is within 40 meters and channels their power. If Jeff is not in the trial, then only two people may have this condition at once and the range is reduced to 30 meters. 3.) After hooking a survivor, all survivors within 24 meters of the hook are revealed via aura for 4 seconds. Cooldown of 60 seconds. If Jeff is not in the trial, then the timer gets increased to 80 seconds.

Stat Change: 119% movement speed

Jane Obsession: Abusing Weakness. 1.) Healing a survivor after being hooked once in the trial puts the survivor healing into the broken state. If the survivor is already injured, then they are put into the deep wound status with hindered. Hindered dissapates after a chase is initiated or mended. Hindered stays gone after the chase ends. If a survivor is already in the broken status and heals another survivor, they go into the dying state but can heal back to injured by themselves or with the help of another. If Jane is not in the trial, then the deep wound timer and hindered status do not get applied. 2.) Generators that are beyond 60% completion are regressed by triple the normal speed. Generator's broken cannot be interacted with for 20 seconds. Cooldown of 35 seconds. Normal generator regression if a generator is kicked while in cooldown. If Jane is not in the trial, timer on cooldown gets increased to 50 seconds. 3.) After destroying a pallet, the Obsessed gains access to a lunge that can reach over the pallet to hit the survivor while they are sliding over. Can only be used once during chase. Cooldown of 25 seconds. If Jane is not in the trial, then the cooldown gets increased to 35 seconds.

All of the obsession benefits are based off each survivor's personal perks. Add-ons allow for multiple benefits from different obsessions to be used at once to a maximum of 6.

Perks:

Analytic Empathy-After hooking a survivor, you can choose to view their perks. Can only be used twice per match.

Trade Off-After a survivor has been saved from a hook 32 meters away from you, gain a bubble of every survivor in your terror radius.

No Remorse-Survivors in the dying state cannot escape through the exit gate. However, they can recover to injured by themselves.

If you're reading this, thanks for sticking through. I didn't include Bill because of console and a lot of this could be stupid, but I ended up with a bunch of ideas. Thoughts?