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These are the problems and This is how to fix them

This game has always been buggy, crashes have always been a problem, and there is obviously an issue with match making/pairing the right skill levels of survivors & killers, and Survive with Friends needs to be figured out, and it has always been easier to level up as a survivor than as killer. I am glad that they decided to change, Decisive Strike as it was a little OP, but before the new patch the game used to be fun most of the time. Fun as survivors, and fun as killer.


But this new update sucks:

At the high levels it is practically impossible for a group of survivors to level up because everyone needs to do everything.

Everyone has to do 2.5 gens, everyone needs to do 2.5 safe unhooks, everyone needs to win multiple chases against the killer, everyone needs to cleanse totems, everyone needs to open both escape doors, and everyone needs to take the hatch. That's not how you win. You win by working together, not competing for points. And because even great survivors are having trouble leveling up (I hover at survivor ranks 3-5), they are getting matched against lower skilled killers who then get dominated, unless they choose a broken killer with broken add-ons, and even then they will tunnel and camp out of frustration.

Killers also have it tough, because if they down and hook all of the survivors right away they could still lose a rank point even though they did really well. Killers need to let survivors live and win chases and get unhooks without letting them snowball. Killers have to let the game drag out just so that they can get enough points, but it's a crappy balancing act because they don't want to let the survivors snowball.

So, when I play killer, I end up focusing down 1 survivor until they are hooked 3x and then repeat the process until I have only 2 survivors left and get them so that they have both been hooked 2x and only once I down them both do I hook them for their 3rd time. That is not really fun. Not fun for me. Not fun for them. I also try to play as 'tougher' killers like trapper, huntress, wraith, pig, freddy... because otherwise the chases are no fun.


There are too many Broken killers:

It's still almost impossible to win chases against a decent Legion if they choose to tunnel you. There are Zero outplays you can perform against a good Nurse. The Spirit can silently pick you off of gens with the right add-ons. And now the new killer (The Plague) is crazy broken too and artificially inflates the skill of bad killers.


Plague vs Huntress:

1. You can hear Huntress singing from further away than the Plague.

2. Huntress has a limited #of hatchets and needs to spend time at lockers that are not evenly spread across the map, unlike the Plague who can vomit whenever she wants. 

3. Huntress moves slower while the hatchet is wound up, unlike the Plague who moves at full speed when ready to vomit. 

4. If the Huntress misses with a hatchet that's too bad, but the Plague has a continuous spray helps plp w/ bad aim & even if you miss the survivor entirely, you can still infect objects whenever u want.

5. Anyone can heal from hatchet throws (and gain BP), but there is no healing from the infection's Broken Status Effect, unless you want to alert the killer by going to a Pool of Devotion, which will alert the Plague to your location, and give them the ability to automatically injure and down Survivors from a distance. But if you keep your Broken Status Effect, you cannot gain points from healing, you will infect every interactable object (e.g. gens, totems, pallets, vaults, lockers...), thus spreading the condition and making it super easy for the Plague to follow your trail. And if you're sick, lockers are now useless because they become covered on the outside with neon fing green bubbles.

Plague vs Feddy:

1. If you go down in a chase while infected, then anyone who comes to heal you or take you off the hook gets infected too, but if Freddy hooks you, you wake up from the dream state.

2. If you have adrenaline while infected and all the gens get done, and you will still be sick and suffer the Broken SE, but if you're in Freddy's dream state not only will you be healed 1 state (even if on a hook), but you'll Wake Up.


Stacked perks are also a problem:

For example, god help you if you are a survivor going against a killer that has BBQ, Infectious Fright, and Iron Maiden because you're screwed if you're too close, you're screwed if you're too far away, and you're screwed if you hide in a locker. Also, why does BBQ give the killer up to 100% more in BP? What's the rational for that? You're just taking a really strong perk and then making it almost irresistible with the bonus to points.


The blood webs are dumb:

1. Forced to spend BP on things you don't want.

2. End up with way more item add-ons than you have actual items.

3. It just artificially inflates the cost of the perks, items, and offerings that people actually want.

4. Wastes player time & increases frustration.


Bad game mechanics:

Why force players to spam keys to 'wiggle' & struggle? It's not tough. There's no skill involved. It's not fun. It just causes hands to hurt and it's annoying. It encourages survivors to let themselves die and that hurts the cause of the rest of the team. Leads to more salt.


There is a lot of Salt & Toxic players:

A lot of people just rage quit mid game and it makes it harder for the rest of the survivors who stay. I don't ever rage quit, and I report it every time, but I never find out if it ever results in bans or warnings. They will rage quit against certain killers, and certain perks, and certain addons, and certain maps... Even killers who get steamrolled will rage quit.


Possible Solutions:

1. Add a way for players to automatically view their own and others reputation's (props vs reports), and have a known Rep Number that results in a warning & one that results in a temp ban.

2. If someone does rage quit, do not allow them to talk in post game chat and be salty AF.

3. Delay the time between crouching so that survivors cannot T-bag. Maybe a forced toggle? Maybe a time delay? As it is, it only promotes toxic gameplay.

4. If there was some kind of pre-game perk-draft system then survivors could vote to ban a specific killer and maybe two killer perks, and the killer could ban 4 survivor perks. That way people are less likely to rage quit.

5. Allow people to directly buy anything with blood points, and just adjust the costs of those perks, items, and offerings to be more fair. It would cut down on time wasted in the blood web and be more enjoyable, because it gives the players more choice.

6. Base rankings of survivors almost entirely on their survival and the survival of their teammates. That will promote teamwork. Keep the BP based on the same things they already are, but making rankings based on gens, and altruism, and evasion is not fair because different survivors should focus on different tasks based on their perks and skills and circumstance.

7. Base rankings of killers almost entirely on number of hooks. Not Kills. Keep the BP based on the same things they already are. This means that killers should not camp, which is no fun for anyone. And better killers do get more hooks.

8. More SWF in party? Tougher killer rank!

9. Balance killer abilities:

Freddy: Don't let people wake up when hooked, but don't let them see Freddy either.

Nurse: Increase her floating speed to a normal killer and reduce the distance she can blink to 5 meters. Give her the right-click ability to inject someone with a needle that will give them the broken status effect after some amount of time (20 seconds?), and it will stick with the survivor for some amount of time (80 seconds?).

Spirit: Do whatever it takes to stop the ability to silently pick people off of gens.

Plague: Don't have vile purge cause Broken or injury from infection. Instead it should progressively slow down player progress on everything. And allow adrenaline to cure it.

Legion?? it promotes tunneling idk?

10. Fix the code. I'm a Junior in Software Engineering and there is a lot of sloppy code in this game. I can see that this is a rough engine to build with, but it can be fixed. Shoot me a DM and I'll do some consulting work.