Fix WGLF
Instead of just unhooking, which allows you to farm your allies and is limited, make it so that WGLF has four separate triggers that everyone can get, similar to how a killer has to hook each survivor once.
We're Gonna Live Forever: Gain one token for each of these goals you accomplish to help your team survive, up to 2/3/4. Each token gets you +25% BP.
Complete a Generator (Only one that works more than once)
Unhook a survivor.
Take a hit for a survivor.
Destroy a hex totem. (Will NOT trigger if you break Haunted Grounds)
Stun the killer twice. (Half fills each time)
Open an Exit Gate.
Comments
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Just like BBQ is only based on sacrifices, WGLF is only based on altruism. I do agree WGLF could use more ways to get tokens, but they need to be altruistic actions, not objectives.
I would prefer:
- All current ways (taking a hit for someone, flashlight/pallet save, etc)
- Safe unhooks only.
- Full-health state heal (or make it work like daily rituals) = 1 token
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The problem is, the current ways don't work. My last game, I got farmed and sand bagged by a David with WGLF. He stood in front of the pallet and let the Billy kill me so he could get another unhook. Something permanent, farmable, and damaging to your fellow survivors cannot be something rewarded. You can still be farmed with 'safe' unhooks with BT. More than new ways, I want the unhooking to be removed or limited, to prevent farming allies.
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Just change WGLF by making it so if the killer's terror radius is still up you don't get stacks when unhooking.
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2nd game in a row, the person unhooked me next to the killer, blocked my escape, and let him down me again. David with WGLF. So shocked.
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Blood points > Helping the team escape.
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There are legit reasons to. BT last second saves near gates. Getting past a face camper. Just make it so unhooking ISN'T a point, so people won't do it stupidly to farm allies. That isn't hard or extreme. Farming allies is a prominent problem in DbD.
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Which is why I said, four times so far, that rewarding bad behavior encourages bad behavior and shouldn't be done.
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The design of this perk is awful right now
- problem to get 4 stacks in good matches by contrast to BBQ
- farming people to get stacks is wrong
- tanking hits without gaining any token
Easily the worst perk from a design point of view
Tokens related to healing is an interesting idea +1
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