Tweaks for the Plague's Power

I have noticed that on higher ranks people tend not to use the fountains when playing against the Plague. Therefore she can't use her power to her full potencial once everybody is fully infected.


My idea:

Give the sickness a 3rd state. When a survivor is already in the Broken Status, and he continues to do things (running, repairing, healing etc.) the infection will become worse over time (you have the same "timer" like when you get infected the 1st time) until you are in the Dying State.

This would let the Survivors think twice if they want to stay injured or would rather give the killer a stronger power.

The timer should be 40-60 seconds and the killer has to get a notification if somebody went down.

Comments

  • tehshadowman33
    tehshadowman33 Member Posts: 939
    edited March 2019

    After some playtesting, I think of two buffs that come to mind.

    No movement penalty or cooldown if you cancel a vomit charge, you immediately go back to 4.6 m/s.

    NOTE: This only applies to vile purge, NOT corrupt purge.

    She's got so many slows baked into her kit, this is only fair... Plus you can mindgame someone into thinking you're going to vomit, and then hit them.


    Whenever a survivor heals using a fountain, that fountain highlights in yellow for five seconds.

    Survivors are way, way too keen on using fountains while in your terror radius. I've had instances where I lost a survivor through grass, then found them healing at a fountain. By the time I came up to hit them, they had already healed up.

  • Mcfred
    Mcfred Member Posts: 152

    Don't they vomit when doing gens and healing cancelling them out? I would rather have it so puked on gens reduce the amount of repairing by 25%. I had a game where they were all sick it ended pretty quick (Rank 11).