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Enough with the Yo-Yo Matchmaking Reverts

Kilmeran
Kilmeran Member Posts: 3,142
edited March 2019 in General Discussions

This is getting ridiculous now, and is effectively coming off as amateur-hour. First you implement the new matchmaker, which causes a slew of issues across the board. Some of us got faster lobbies, others were waiting in Lobby Simulator.

Then you revert to the old one. Now some of us are back in Lobby Simulator, others returned to fast lobbies.

Then you reverted yet again to the new one. Third verse, same as the first.

Now, today, yet again we're back to the old matchmaker. So, I'm back in Lobby Simulator on PC while others on consoles get quick lobbies again.

I have never, in my 20 years of playing online games since the launch of EQ1, seen a worse fiasco from a studio running an online-only game. I'd say this is now looking amateur, but that would honestly be an insult to amateurs everywhere.

Does Behavior even have the slimmest clue as to what they're doing with this matchmaker? Because at this point, the yo-yo back and forth with what version on the Live Servers is a complete joke.

I'm done until . . . or rather a huge if . . . you one can miraculously manage to figure this out. I'm done playing Lobby Simulator one day, then being able to play matches the next, only to 24-36 hours later have you change your mind again and I'm back to Lobby Simulator. I've never written a review for DbD before, but at this stage writing a negative review and warning folks away is well-deserved.

I'll be moving on to something else, and not spending money on the Ash DLC or any subsequent offerings, until such time as you guys actually figure out which version and direction you're going to head in with the matchmaker.

And that doesn't even touch upon the DC epidemic, infinite loading screens, and the host of other bugs and issues you've yet to even talk about addressing.

Comments

  • PhantomMask20763
    PhantomMask20763 Member Posts: 5,176

    Well this is sad to hear. They're trying something new which is alright, but I think they just should've stuck to it. Matchmaking has been fine for me so I can't relate to the problems you're having but many other people here are having the same thing happening to them. Unfortunately all I'm getting is DC after DC after DC. Every survivor game I've played today has had 1 DC. 3/4 of every killer game I've played today has had 1 DC. I'm sad to hear you are leaving but it is what it is I guess. Good luck and maybe one day you can come back when the devs decide on which matchmaking they want to use

  • Dr_Smith_
    Dr_Smith_ Member Posts: 112

    New matchmaking was terrible. I couldn't play more then 2 matches per hour because I got infinite loading screens, killers dc from lobbies, long queues.

    Now I can find a killer like instantly without any issues.

    Devs should test new stuff on the test servers, they shouldn't use real players who paid the money as genie pigs since this is realised game, not beta.

  • Kilmeran
    Kilmeran Member Posts: 3,142

    Indeed. It isn't like I will never check back on the game, but right now this is an exercise in frustration. It's like they have dissociative identity disorder when it comes to their matchmaking decisions.

    The sad thing is that I'm not uneducated in game design. I've never seen a developer handle a matchmaker like this before. You put the new system out, see where the issues are (since there are bound to be some), make the coding fixes on the back-end non-live copy, patch it into live, watch the results, rinse and repeat until you get it where it needs to be.

    What you don't do is what they're doing, and keep going back-and-forth between old and new every day or other day. This is making me wonder if they even have a workable back-end copy in the first place, or if someone was questionable enough to not maintain one and just sent things live.

  • Boss
    Boss Member Posts: 13,614

    I'm guessing they can't apply a separate matchmaking to the PTB.

    If they can, that should've been the idea from the get-go...

  • Kilmeran
    Kilmeran Member Posts: 3,142
    edited March 2019

    @Boss They don't even necessarily need to use PTB. And if there aren't enough people logging into the test server anyway, it wouldn't yield the needed data.

    What they should have done is what I stated in the post right above your reply.

  • Boss
    Boss Member Posts: 13,614

    They could just bring in an incentive on the PTB.

    Since nothing gets added and the only thing changing is the matchmaking, they could make it so your save DOES cross over when you exit the PTB (just this one time), while also applying a x2 BP.

    I see enough people begging for that on here anyway...

  • Kilmeran
    Kilmeran Member Posts: 3,142

    @Boss Well, it's certainly an idea. And they need to do something, because this back-and-forth has given many of us both whiplash and exhaustion.

  • Boss
    Boss Member Posts: 13,614
  • Kilmeran
    Kilmeran Member Posts: 3,142
    edited March 2019


    Yeah, but see, I'm a gray rank Killer. And this "old" matchmaking has always resulted in playing Lobby Simulator at my rank. That's why I'm gray rank. I bought DbD and all the DLCs last summer, tried to play (I don't play every night, and can go a week or more playing one of my other games), got infinite lobby queues and averaged one or two matches an hour.

    Now, since I was new and learning, we can safely guess that I wouldn't pip most matches yet. So, with queue times so damned long, on top of the Pip and BP grind while learning, I walked away from the game shortly after Spirit came out.

    Fast-forward and the new MM comes in. I decide to give the game another shot. Hey! I'm getting matches even as late as 1:30am or 2:30am within a couple of minutes. Sure, my survivors are Green rank, but I handle it just fine. Win some, lose some.

    Then back to old matchmaker and Lobby Simulator. Nope, back to new MM. Nah, just kidding, back to Lobby Simulator.

    This is so unprofessional, I don't have words to truly describe the fiasco.

    Maybe . . . maybe I could get matches as a survivor, but to be honest, I don't enjoy survivor and am not going to be forced to play that side damned near exclusively to actually get queues under this "old" system just because Behavior is unable to make up their minds and get their crap together.

    Them being at PAX to market DbD is a joke. Them releasing the Ash DLC is a joke. The game is in a sorry state right now, and they can't even be consistent with a matchmaker version on top of that. If anything, people need to be warned away from DbD and from giving Behavior a penny at this stage.

    I looked up Cote, and noticed that he once worked for EA before coming to Behavior. At this point, it's starting to show in the leadership. It's like Behavior is using the EA model of fixing the game being completely secondary to just milking the player base and getting them to open their wallets in the cash shop.

    And sorry, Behavior, but if I'm in the market for an "EA game," there is Apex Legends, which actually works.

  • TheAntiSanta
    TheAntiSanta Member Posts: 128

    Yea, you're right. They should wait longer before they try to change things that are obviously broken. And once you've backed down from the obviously broken thing, don't bother to try to find another solution until at least a couple months have past. It's just Unprofessional to try to do anything in a timely manner.

  • Kilmeran
    Kilmeran Member Posts: 3,142

    Close, but no cigar. So what I'll do is cut-and-paste what I said several posts above:

    The sad thing is that I'm not uneducated in game design. I've never seen a developer handle a matchmaker like this before. You put the new system out, see where the issues are (since there are bound to be some), make the coding fixes on the back-end non-live copy, patch it into live, watch the results, rinse and repeat until you get it where it needs to be.

    What you don't do is what they're doing, and keep going back-and-forth between old and new every day or other day. This is making me wonder if they even have a workable back-end copy in the first place, or if someone was questionable enough to not maintain one and just sent things live.