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Who has some fun ideas for Hillbilly ultra rare addon effects?

Might_Oakk
Might_Oakk Member Posts: 1,243

How about 1 where Billy also gains the ability to throw his chainsaw. Would be a 1 shot but he has to pick it up after.

Comments

  • Broccoli_Jaeger
    Broccoli_Jaeger Member Posts: 252
    I would like to see one that increases the charging speed and the turning
  • Weederick
    Weederick Member Posts: 1,080

    Speed unlimiter: Hitting pallets and survivors doesn't stop the chainsaw. Chainsaw speed and directional sound is increased and can be heard over the whole map. VRUM VRUM!

    Iridescent chainsaw: Play billy with oversteer controls and flick

    Space program: Bumping into objects lets billy take off into space

    Arrow keys: It stacks again :P

  • PigNRun
    PigNRun Member Posts: 2,428
    Sturdy Rope: A rope that has resisted the pass of time, just as tight as its first day. The chainsaw is tied to a rope, making the attacks an area of effect of 8m around the killer. Hitting objects does not reset the chainsaw attack.

    (like a lasso and a chainsaw together!)

    Physics Degree: Billy spent his years in the basement working on his education of real life physics. Chainsaw is now infinitely running. Chainsaw attacks will go through and destroy palettes, hay, corn, medical beds, log piles.
  • This content has been removed.
  • olibob06
    olibob06 Member Posts: 26
    Heart Monitor: An old heart monitor found in the woods. Considerably decreases terror radius. Moderately increases chainsaw noise. 
    Slightly increases turning speed
    Moderately decreases charge time


    this is probably broken lol
  • Mercury
    Mercury Member Posts: 326

    Iridescent chains:
    The chains of your chainsaw seem to lift with the life of the entity itself. Revving up the chainsaw, but not going for the chainsaw charge, results in a 'whiplash' attack. This destroys objects like pallets, damages generators in its way and can hit over pallets and windows. This attack does not put into the dying state.

  • Wicked_Django
    Wicked_Django Member Posts: 128
    Iridescent Chain: When a survivor is hit by your saw, reveal all other survivor auras for 8 seconds.
  • LRGamer
    LRGamer Member Posts: 160

    When he hits them with his chainsaw they die. Charge Time is moderately increased

  • Boss
    Boss Member Posts: 13,616

    FUEL TANK

    • Once the Chainsaw is fully charged, instead of doing the Chainsaw sprint, the Chainsaw replaces your main weapon, becoming a main weapon in every way while also putting Survivors into the dying state automatically.
    • Your fuel tank can be refilled to 100% at any time by searching a locker for a gas can.
    • Your fuel tank is tiny, the Chainsaw can only run passively for 30 seconds and every swing you make with it drains it by 10 seconds.
    • Turning the Chainsaw off takes just as long as turning it on, wasting some fuel.

    IRIDESCENT CHAINS

    • Unlocks the ability to kill Injured Survivors with the Chainsaw.
    • You have to land a Chainsaw-sprint hit to start the Mori.
    • Tremendously increases the Chainsaw charge time.
  • Runiver
    Runiver Member Posts: 2,095

    @PigNRun said:
    Sturdy Rope: A rope that has resisted the pass of time, just as tight as its first day. The chainsaw is tied to a rope, making the attacks an area of effect of 8m around the killer. Hitting objects does not reset the chainsaw attack.

    https://www.youtube.com/watch?v=dyWzk31p3lk
    Sorry, had to.

  • GT_Legend2
    GT_Legend2 Member Posts: 845
    One that simply removes your terror radius while sprinting. This keeps a skill factor but allows for some nice sneak ups
  • Sarief
    Sarief Member Posts: 543

    1) High octane fuel - turns crazed sprint into madness sprint - hitting survivor or a pallet with a chainsaw does not stop crazed sprint
    2) Blood fuel - reveal survivor auras while sprinting
    3) High-wired engine - survivors hit by chainsaw suffer from hindered state
    4) Engine instructions - allows chainsaw to degenarate engines with 10% per second. (remove something for balance purposes or down it to 7%)
    5) Thompson's carburetor - survivors always here chainsaw, regardless of distance. Distrups ability to pinpoint direction of chainsaw sound.
    6) Thompson's Gas Tank - revving the chainsaw an oil trace for 30 seconds. Survivors walking on the oil trace are considerably slowed down.
    7) Thompson's Sharpening Stone - survivors hit by chainsaw bleed out 7% faster and hook progression is increased by 5%
    8) Thompson bloody sag - start with one blood trap. Every time you hit survivor with a chainsaw, gain one bloody trap. Press m1 during charge up to drop bloody trap. survivors caught by bloody trap are injured and have to perform series of skillchecks to get out (4 seconds)
    ps: traps can be disarmed or flashlighted, then they disapear.
    9) Cursed Oil - survivors hit by chainsaw will be revealed withing 10 meters during charge up. moderately decreases speed during charge up.
    10) Deformed Chains - when hit, removes survivors ability to heal other
    11) Deformed Chains (alternative) - when hit, removes survivors ability to use items (they remain in survivor's possesion)
    12) Corn Oil - survivors hit by chainsaw attract animals more easily. Decrease time for crows to appear, scare crows from further distance.
    13) Father's chainsaw - while near pallet, press m2 to instantly break it.

    they are OP, but they are Iridescent. Of course actual balance/numbers have to be seen with gameplay-testing