Inventory Cleanup Quality of Life Suggestions

I'd like to see some kind of Item 'Fusion'.

For the purpose of this discussion, 'Items' would refer to addons, tools, offerings, etc.

2 Brown Items would fuse to 1 Yellow Item, 2 Yellow Items would fuse to 1 Green Item, etc

For Example, assuming you started with 80 Brown Items, they would convert to the following:

80 Browns -> 40 Yellows -> 20 Greens -> 10 Purples -> 5 Pinks

You don't have to convert all the way to Pink, you may want to stop if you roll a Green item you want to use.

I'd also recommend a 'reroll' option, that would randomize the item within its tier if fused with an item of the tier below it.

For example. Brown Item + Yellow Item -> Different Yellow Item

Lastly, combine the inventories of Prestige 3 characters.

For example, Survivors and Killers would share the pool of General Offerings, such as Map or Fog offerings. Survivors would share tool, addon and survivor specific offerings. Killers would share killer specific offerings.

Non-prestige characters would still have their 'locked' inventories, which get purged after each prestige. Shared inventory would simply be a additional incentive for prestiging, and ultimately assist in easing inventory management.

As far as Balance concerns go:

1) The points have already been spent. Anyone who's played for a decent length of time has a LOT of items they can't or don't want to use. For example, I literally have Hundreds of key addons across characters that I couldn't use even if I wanted to. Wasted points, wasting inventory space. Each fusion costs one of the items; Fusing 2 Brown Items into 1 Yellow item means that final Yellow item cost you 3000x2 or 6000 points in total, versus just finding it in the web for 4000. The loss increases the higher you go, so adding a price to the act of fusion itself seems unnecessary.

2) I prefer fusion over 'selling' items, as at least lorewise, it makes more sense. Although if you think about it 'buying' things from the fog makes about as much sense as selling. It also bypass concerns over 'having too many points' that seem to get raised. The resulting item would still be random, so there's no guarantee of getting the specific thing you want, but something is better than nothing.

3) Due to balance issues, items may not be allowed to fuse to Pink, or at least, have a limited amount per day. I wouldn't consider it a huge issue as plenty of players are probably sitting on stacks of pink items that they could use one after another if they so chose. If fusions to pink were allowed, there would obviously be a burst of usage as players cleared inventory, and then numbers would drop back to a normalized range.