New Survivor I thought up of. Vanessa Hart
Not too much of the details down but while at work kinds thought of a Survivor that is kinda the opposite of the usual Survivor fare. Like someone the Entity brought in by accident or by pure fascination of them as they themselves have a fascination with death and things Macabre. Perks and numbers such are obviously subject to changes and balances and while I'm not great at finalizing such things, I like the ground work that can be built off what's here.
Wednesday Addams inspired Survivor: Vanessa Hart, Goth Girl.
Perks:
1. Macabre Fascinstion: Token based Perk. Your fascination with the Macabre and the hooking of fellow survivors excites and interests you. Each time a Survivor is hooked and subsequently those remaing hooked for a period of time, gain a token. Stackable up to max 3/4/5 that can be spent to briefly increase your action speed by x%/x%/x% for X seconds
I think token based Perks are fun and this one potentially allowing Survivors to unhook, heal, cleanse totems and work on gens while Survivors are being hooked. The fact they are tokens and tied to Hooks limits them being fully crazy. Maybe have some kind of timer for how often you can earn a token or maybe lose a token when you are hooked.
2. Demented Design: Your affinity for the odd and twisted holds back the Entity longer than others. Slow down Hooked states by Xseconds/XSeconds/ X seconds. Being hooked repeatedly grants bonus Bloodpoints received at the end of the trial.
Simple and plain...a Perk to combat being face camped and tunneled. Whether you admit it or not, there is a huge amount players that immediately face camp and tunnel a single Survivor till they die on Hook and/or get farmed.
3. Wake the Dead: The Dead aren't gone...not really. As fellow Survivors are sacrificed/Killed you feel the urge to be reunited with them sooner. For Each Survivor sacrificed/Killed you are granted a stronger Boon
For 1/2/3 Sacrificed gain the following:
Increased movement speed when you/Open the Exit Gates x% faster/ (not really definite on what you'd get, but throwing out ideas for now)
Was thinking a Survivor's version of Hex: Devour Hope in which you get new effects as the match goes on. Balanced here by the fact that it could never go off if you're sacrificed/Mori'd first and that Disconnecting will not trigger it's effect, while also only getting better as fewer Survivors remain