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the ds change

artist
artist Member Posts: 1,519

at least the stun isn't laughable anymore. still super easy to counter by any killer that learns how to play around it, which I'm completely fine with. thank you for not leaving the perk as useless as it was before :)

Comments

  • mcNuggets
    mcNuggets Member Posts: 767

    Decisive should be at 4 seconds without Enduring effecting it.

    This would be a good change.

    Enduring is already an pathetic excuse for the incredible strength of looping.

  • artist
    artist Member Posts: 1,519

    personally wouldn't mind enduring not affecting ds because I'll never get hit with it, but I can tell u a lot of other players would disagree. you should always pair enduring with spirit fury if you're on a killer that deals with loops, it's probably your best option

  • Aven_Fallen
    Aven_Fallen Member Posts: 16,471

    Yeah, but punishing for not bringing Enduring is also not optimal. Before the Buff I also said that it should not be affected by Enduring, and I would stick with it. Rather that instead of increasing the Stun Time.

    But well, lets see how this DS-Version will perform. The new DS was quite weak, compared to other Perks. And I did not use the old DS before.

  • TWiXT
    TWiXT Member Posts: 2,063

    Just had a Clown match where I full countered a new DS. I knew he had DS, no one comes charging at you right off the hook unless they have BT, DH, or DS. Since he didn't DH and no BT triggered logically it had to be DS, so I threw a bottle at my feet, and picked him up. Enduring took away 2.28 seconds from the DS, and the gas slowed them to a crawl with the hindered add-on. They got about 10 m away before I downed em again. Honestly, even if i wasn't using Clown, Enduring is still a significant counter, but just not as broken as it briefly was after the initial change to DS.

    Without Enduring though, I can see how that 5 seconds of stun time will be annoying as hell, and with Flip-Flop and Mettle Of Man out now, the combo's will ensure you can't just slug them, and downing them will be more difficult. Which IMO is going to make Enduring a "MUST HAVE" perk for most killer builds, but this is just my initial impression of the DS change, so It could go either way.

  • Master
    Master Member Posts: 10,200

    Yeah enduring is still a hard coutner sadly, also you need to be tunneling for it to activate.

    But why is the survivor only able to move after 1 second? Take that away and DS is in a good place

  • ColgateAdvancedWhite
    ColgateAdvancedWhite Member Posts: 616

    Are you crazy?

    The old numbers where the survivor only had 0.78 seconds to run if the killer had enduring was op enough. They should reduce it to 1 second window to run without enduring, and let the killer recover faster than the survivor if he had enduring.

    Don't stray from your killer roots