Balance Skill Check Frequency

Nos37
Nos37 Member Posts: 4,142

If the killer has Ruin, I get a skill check every 3 or 4 seconds.

If I have stacks of Stakeout, I get a skill check every 12 or 15 seconds.

https://xboxclips.com/Nos37/be2001ea-f5cc-4243-b22e-d2077984bffc

Comments

  • tt_ivi_99
    tt_ivi_99 Member Posts: 1,463

    Sometimes skill checks dont even pop so... yh, there should be a minimum number of skill checks

  • ekto
    ekto Member Posts: 103

    this reminds me of a perk idea i had a while ago, it went something like this

    Jitters

    Skill Check frequency on all actions is increased by 10%/20%/30%

    All Skill Check success zones are decreased by 20%/15%/10%

    it's been a while since we got a jen jockey perk, hasn't it? plus it would bring great synergy to some underused (or frankly, underpowered) perks

    regardless, even if it is a cool perk idea, i still think skill checks should be changed fundamentally. like, no matter what, one happens every X to X seconds. i think the game does this currently, but instead it does it at a chance, and the "X to X" period is quite long. it couldn't hurt to factor out some RNG.

  • powerbats
    powerbats Member Posts: 7,068

    Yeah I've been getting that as well, Ruin get no skill check the entire gen progression, just the notification Ruin is in effect. While other time with and without Ruin I can get non stop spam skill checks.

  • tt_ivi_99
    tt_ivi_99 Member Posts: 1,463
  • Nos37
    Nos37 Member Posts: 4,142

    I also like how the game knows when I'm taking a second to itch my face. It's annoying and hilarious.

  • DocOctober
    DocOctober Member Posts: 2,230

    RNG, look it up.