Killer Idea - The Shadow

The Shadow

MS: 110-120

TR: 16-40

Height: Tall

Power: Black Mist - You give of a black mist that consumes 50% of your terror radius (8 meters by default) in a shroud of darkness. You can see through it however survivors cannot from the outside. Using your power slows you down but expands your terror radius by up to 24 meters at a rate of 6 meters per second. When you stop using your power your speed increases depending on how long you held the power for a speed up to 120%. The terror radius decreases every second by 4 meters a second over 6 seconds, your speed decreases proportionally over that time. Survivor's who are in the black mist don't leave scratch marks (scratch marks made outside the mist will be visible inside it however), however their vision is heavily obscured and they can't hear your heartbeat or see your red stain. The mist lingers for 3 seconds when outside the inner 50% of your TR.

Note: The shadow model itself is such that he easily blends into the mist.

Addons (WIP, from common to rare, taking suggestions on the details):

  • Increase the speed at which you build up the dark mist
  • Decrease the speed at which your TR drops
  • Mist blinds survivors inside of it
  • Make the mist last longer
  • Increase the portion of the TR covered by the mist
  • The Mist make survivors scream when exiting it
  • Survivor's leave scratch marks in the mist
  • Survivors are Hindered when leaving the mist for a few seconds

Perks:

  • Ravenous Craving - You gain bloodlust 25%/50%/75% faster and move 2% per tier of bloodlust
  • Bloodbath at Twilight - Start the trial with 2 tokens. The when you hit a new survivor for the first time consume the token to down them instantly. You recover from attacks 20%/10%/0% slower
  • Creeping Shadows - When a survivor enters your terror radius they have a 50%/75%/100% chance to immediately get a skill check. Cannot give a skill check to the same survivor twice within 10 seconds.


Survivor perks

  • Gather your wits - Your scratchmarks last 1 second less up to a max of 5/6/7 seconds for every 2 seconds you remain in a chase. This effect refreshes after 5 seconds of not being in a chase
  • Keen Ears - The inner 25%/50%/75% of the Killers terror radius is directional
  • Shear Panic - You move at 150% movement speed after being injured (starting after the initial boost from being hit) for 3 seconds. Grants exhaustion for 60/50/40 seconds. Killers who hit you have 20% more cooldown from their attack.

I have no idea's for the lore

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