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To People Complaining About DS
Just don't pick up someone after tunneling them lol.
You get just as much pressure from slugging them, just go find someone else.
If you get hit by DS it's completely your fault as a killer.
Comments
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I know, these babykillers have relied on their tunneling for so long now.
Also they can use enduring to counter DS
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Tunneling is like gen rushing except it is punished.
I tunnel rarely and still get dstriked, because thats just what some survivors want me to do.
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Slugging isn't reliable. The current DS is also punishing many killers that aren't tunneling.
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If you can slug the unhooked and then chase the rescuer you're effectively disabling half the survivors from fixing gens. A 3rd has to pick up the slugged one too
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Ds is just like noed it's a free hit...either you got it or you don't.
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Delaying, not killing. Not that relevant. Also, if you don't get that other guy you just cost yourself a lot of time. It's a gamble.
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I’ve never actually had a problem with decisive.
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Why shouldn't Killers tunnel? It's the most effective way to get rid of a Survivor as quickly as possible. Each sacrificed Survivor greatly lowers the efficiency of the remaining Survivors, thus greatly increasing your chances as Killer to win the game.
Sorry not sorry that there's a human being behind the Killer and not an AI that can be programmed to be stupid and always make its life as Killer harder for itself by only going for the healthy Survivors.
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Killers should start complaining even more. Afterall it worked for survivors on Freddy AND DS.
Cant wait for the additional Enduring nerf.
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Because the killer is the main factor whether or not the game is enjoyable for the survivors?
Have you ever played as a survivor and gotten tunneled three games in a row? Playing survivor is unlike playing killer where you just can equip smth clutch and win the next game garanteed to relieve stress.
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@PunL So killer is the role of "fun provider" for survivors? Helplessness against genrush, teabagging, flashlight clicki clicki - everything is fine as long as the survivors have fun?
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So Killers are allowed to be ######### while Survivors are not allowed to be #########?
Really, I play the way that everyone hopefully has as much fun as possible. And I almost never had anyone complaining about my way of playing, regardless on which side they are. In fact, Survivors complaint a lot more about me when I am Survivor than the Killer does or Survivors do when I am playing Killer, lol.
And honestly, trying to play like everyone has fun in this game is nothing that is wrong.
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*watches slugged survivor crawl out of the gates for free*
A whisper is heard...
"Just stop tunneling..."
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I have and still don't ######### about tunnelling. Tunnelling makes sense as the Killer. It's the best way to lower the collective efficiency of Survivors as quickly as possible.
I'm also proud to never have used that cancerous PoS Perk DS in all the time it has existed. If I escape a chase, it's with my own skill and not because I pressed a moderately difficult skill check after screwing up and telling the Killer to go eff himself.
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@Aven_Fallen Killing survivors equals to being an "xxxhole"? A Nurse doesn't have to tunnel, but take a look at the weaker killers. If the killer doesn't play strict + hard, he has no chance in winning. So Leatherface and Doc should just simply accept that everyone is going to escape? The only important thing is that the survivors had a "fun" game?
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Looping infinites also makes sense for survivors. Its total bullshit for the killer, but the most efficient way to play survivor. Any nerf or change to infinites is thus wrong. Nerfing the most efficient way to survive is obviously a bad thing.
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Infinites are exploits of unintended map design. Exploits need to be removed and are not comparable to regular game mechanics and strategies. Period.
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@Weederick The "problem" with good looping spots is that they consume a lot of the killer's time. Too much of the killer's time, at the current state of the game.
Killers wouldn't complain about good looping spots when they would have enough time, maybe because there was a 2nd objective for survivors.
Tunneling is just a tool to save the killer time, not to annoy survivors.
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Who said its an exploit? There is bloodlust and entityblocker to prevent infiniting. Its just a window now and you know it. All it is, is running the same window over and over to gain free time until the killer catches up. Extremely efficient and gamewinning.
Give me a reason not to loop these infinites 24/7.
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You cant touch the same subject with two different standards.
Looping infinites is just a way to gain time, not to annoy killers.
The problem with tunneling is, that it takes away a lot of time from survivors. Too much time, when 1 survivor dies.
We're talking about base game balance here. No double standards for each side.
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@Weederick Look how you left out the part where I wrote "at the current state of the game".
Currently, the game is heavily unbalanced. Killers are under immense time pressure, survivors aren't. Asking for balance isn't "double standards", it's the complete opposite.
Off-topic: Please use the @ tag. Quotes don't give notifications.
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The current DS lasts 60 seconds, take this scenario the killer does NOT tunnel you but instead gets someone else down in a chase after you got unhooked and hooks them.
You have been away for 50-55 seconds almost a whole minute when he finds you injured no med pack or SC, sloppy etc and hits you down and hit the DS. Did he tunnel you? no he didn't he found you because you didn't hide well enough he might have not even been looking for you you had one whole minute and a chase to get away but is still punished regardless
Or perhaps you took the hit on purpose to waste his time? or went for the unhook on the person he caught and got busted on the way.
Second chance perks are so open to abuse it's unreal.
Another reason i think tunnelling is prevalent at the moments are the freaking MAPS they keep designing massive maps only Nurse and Billy can properly gen pressure on.
Wanna take an easy win on that stupidly huge new map they designed? play immersive. Got caught? run to the temple with Balanced landing, unless they are a Nurse, Billy or running Boozle ( not even sure this is enough). you will never be caught unless you make a mistake.
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@NoShinyPonyThats just your pov and it doesnt justify using tunneling, but not using infinites. I dont find the game heavily favoring survivors, so i wouldnt agree on that anyways. A killer can killrush and close games equally fast if he takes the opportunities.
That would go under "imaginary rulebooks" to tunnel, but to not infinite.
If killers are free to do what they want, then survivors also are. Still i bet, most killers would freak when survivors only hug infinites.
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We will focus on one survivor if we want to. Lets make Endurance the new meta!
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Nope, it is the Killers Job to do that. But, if the Killer is in a chase, just injured a Survivor (pretty quick) and abandones this chase to tunnel the person who just got unhooked, yes, this is not necessary. And yes, some Killers do this with 4 Gens left to go, I am not talking about situations where only 2 gens are missing and one person needs to be removed so that the Killer does not end with 4 Gens left and 4 Survivors alive.
You can be effective AND fair. Same goes for the Survivor Side. If there is that guy trolling and t-bagging, I am the last person blaming the Killer when he tunnels a Survivor who likes to behave like a little child and thinks it is ok to ruin the fun of others.
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Anyone that is stating "Don't tunnel - You won't see it," is simply showcasing their ignorance to the way the perk is being used in the current meta/endgame "EZ Exit" builds. (Adren/DS/BT/Perk of Choice {MoM is currently being 'tested' it seems})
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I think you misunderstand infinites and regular loops.
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I mean looping the barn on fractured cowshed, the window on ironworks, the wretched shop, the asylum, "those windows", however people call them nowadays.
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You're wasting your time.
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@WeederickYou should tunnel and you should loop/genrush since they are both optimal strategy's.
However the Survivor's optimal strategy is stronger than the Killer's optimal strategy (not counting Nurse anyway).
This means that looping is worse for the game than tunneling. Both are considered unfun to the other side. HOWEVER, they should still be used anyways so long as they keep working.
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I agree for the most part, but it doesnt make looping worse than tunneling. I dont even have problems with palletlooping, i originally meant infinitelooping. When survivors eg have sprintburst and run straight to the infinite and keep looping that window until it blocks and repeat it every time. I only mean that type of looping and compare it to tunneling, since it is also the most efficient way to play.
And infinite looping is something a lot more killermains could agree on, that it is bullshit.
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Ye. The point is that no matter how BS it is you should always use the most effective strategy you can and expect others to do the same. In this case infinite looping is the most effective strategy and thus you should always do it as much as possible. The fact that the strategy is BS is a problem but not one that should make you expect the survivor's to do anything else.
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Thats a pretty cold mentality but understandable. The game is pretty ######### though when that playstyle is meta as it used to be. I wouldnt play killer today if people still only looped infinites. Or survivor if every killer tunneled and camped.
Dont you think its a good decision then to have current DS and entityblocker to balance this bullshit?
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@Aven_Fallen Okay, then we can agree on that tunneling depends on the situation. When the killer needs to take a surv out of the game, tunneling is allowed.
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