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Current Killer tier list

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Comments

  • FrenziedRoach
    FrenziedRoach Member Posts: 2,600
    edited July 2018

    My own tier list hasn't changed a whole lot.

    S Tier - Nurse, Hillbilly, Huntress
    A Tier - Clown, Doctor
    B Tier - Pig, Hag, Leatherface, Myers, Trapper
    C Tier - Wraith, Freddy

    One thing you have to ask yourself, does the killer's power help in the chase? That's the biggest determining factor for the killer.

    For S Tier - Nurse and Huntress are excellent in the chase, especially if you are on-point with your skill. While Billy's chase isn't quite as good, he still has the 1 hit down potential and his mobility is incredible which helps him keep the pressure on. ADDENDUM - S Tier killers in addition to their excellent powers come with either mobility or a power that let's them wound at distances most killers can only dream about.

    For A Tier - Clown and Doc both have powers that help in the chase. Doc is helped by his potentially good map presence and ability to slow things down. Clown can mitigate loops and has a few add-ins that screw with survivor's strongest perks.

    For B Tier - These are all good killers, but their power spikes and wanes too much to be consistant. Pig is great at slowing down the game, but not to the same effect that the Doctor can. Hag is a monster on defense (especially with Make Your Choice) and can stop some loops with a little preparation. Like the Hag, Leatherface is also a defensive monster. His 1 hit potential keeps him from being relegated to the weakest position in the game. And Myers, we know what a beast he is in EW3 and how easy it is for him to gain power.

    For C Tier - I think Wraith will be fine if they ever fix the chase in the game. Freddy is just hurting too much defensively to be viable past the newbie ranks.

    Post edited by FrenziedRoach on
  • Cypraz
    Cypraz Member Posts: 136

    Myers is top 3 especially at high rank. Some delusional list you have there.

  • The_Manlet
    The_Manlet Member Posts: 474

    @Cypraz said:
    Myers is top 3 especially at high rank. Some delusional list you have there.

    He gets looped easily, starts off incredibly weak and relies on survivors to feed him in order for him to become a powerless killer and his EW3 is only likely to down one person each time if that. He can punish altruism and survivor mistakes heavily at specific times but he isn't powerful.

    @FrenziedRoach said:
    My own tier list hasn't changed a whole lot.

    S Tier - Nurse, Hillbilly, Huntress
    A Tier - Clown, Doctor
    B Tier - Pig, Hag, Leatherface, Myers, Trapper
    C Tier - Wraith, Freddy

    One thing you have to ask yourself, does the killer's power help in the chase? That's the biggest determining factor for the killer.

    For S Tier - Nurse and Huntress are excellent in the chase, especially if you are on-point with your skill. While Billy's chase isn't quite as good, he still has the 1 hit down potential and his mobility is incredible which helps him keep the pressure on.

    For A Tier - Clown and Doc both have powers that help in the chase. Doc is helped by his potentially good map presence and ability to slow things down. Clown can mitigate loops and has a few add-ins that screw with survivor's strongest perks.

    For B Tier - These are all good killers, but their power spikes and wanes too much to be consistant. Pig is great at slowing down the game, but not to the same effect that the Doctor can. Hag is a monster on defense (especially with Make Your Choice) and can stop some loops with a little preparation. Like the Hag, Leatherface is also a defensive monster. His 1 hit potential keeps him from being relegated to the weakest position in the game. And Myers, we know what a beast he is in EW3 and how easy it is for him to gain power.

    For C Tier - I think Wraith will be fine if they ever fix the chase in the game. Freddy is just hurting too much defensively to be viable past the newbie ranks.

    I actually think that the most important aspect of a killer is not whether their power helps in a chase per say, but rather how quickly they can down people and thus exert dominance. If you have one guy downed and 3 people with flashlights nearby, then Nurse, Hillbilly, Huntress can all damage them quickly. Two of them effectively have ranged attacks. Killers like Leatherface and Myers who are also higher up on the list also have potential one-hit down. Someone like Clown is actually better than Huntress or Hillbilly in a chase, better at getting a single hit in, but is weaker because the survivors can gang up and bully him in ways they can't the strong killers, because once he hits you you speedboost away.

    In short, I suppose you could say that most killers are weak because they are weak. They cannot impose a threat even in the open.

  • Mrrgle_the_Mediocre
    Mrrgle_the_Mediocre Member Posts: 346

    "Doc has an ability that helps in a chase"
    no

  • FrenziedRoach
    FrenziedRoach Member Posts: 2,600
    edited July 2018

    @Mrrgle_the_Mediocre said:
    "Doc has an ability that helps in a chase"
    no

    His shock stops vaults and pallet drops for 2 seconds, so technically, it does help in a chase. It's just too situational to be consistent like Nurse and Huntress (thus he's A Tier instead of S Tier)

    He's my boi, I know what he can and cannot do

  • FrenziedRoach
    FrenziedRoach Member Posts: 2,600

    @The_Manlet said:
    I actually think that the most important aspect of a killer is not whether their power helps in a chase per say, but rather how quickly they can down people and thus exert dominance. If you have one guy downed and 3 people with flashlights nearby, then Nurse, Hillbilly, Huntress can all damage them quickly. Two of them effectively have ranged attacks. Killers like Leatherface and Myers who are also higher up on the list also have potential one-hit down. Someone like Clown is actually better than Huntress or Hillbilly in a chase, better at getting a single hit in, but is weaker because the survivors can gang up and bully him in ways they can't the strong killers, because once he hits you you speedboost away.

    We're actually on the same page, we just call it different things. To me Chase = how fast you can bring somebody down.

  • The_Manlet
    The_Manlet Member Posts: 474

    @FrenziedRoach said:

    @The_Manlet said:
    I actually think that the most important aspect of a killer is not whether their power helps in a chase per say, but rather how quickly they can down people and thus exert dominance. If you have one guy downed and 3 people with flashlights nearby, then Nurse, Hillbilly, Huntress can all damage them quickly. Two of them effectively have ranged attacks. Killers like Leatherface and Myers who are also higher up on the list also have potential one-hit down. Someone like Clown is actually better than Huntress or Hillbilly in a chase, better at getting a single hit in, but is weaker because the survivors can gang up and bully him in ways they can't the strong killers, because once he hits you you speedboost away.

    We're actually on the same page, we just call it different things. To me Chase = how fast you can bring somebody down.

    Thing is, in a proper chase the Clown can down someone faster than the Hillbilly. You aren't chainsawing someone in the middle of a chase unless they really, really screw up. The chainsaw is more a tool to force pallet drops and saw through them quickly in that event. The chainsaw is more for downing someone before a chase can even begin. I think the lethality of a killer and their chasing ability are correlated but aren't the same thing.

  • FrenziedRoach
    FrenziedRoach Member Posts: 2,600

    @The_Manlet said:
    Thing is, in a proper chase the Clown can down someone faster than the Hillbilly. You aren't chainsawing someone in the middle of a chase unless they really, really screw up. The chainsaw is more a tool to force pallet drops and saw through them quickly in that event. The chainsaw is more for downing someone before a chase can even begin. I think the lethality of a killer and their chasing ability are correlated but aren't the same thing.

    True - what I should of pointed out regarding the S tier (and I will likely update my post to reflect this) is that the S tier killers have mobility and lethal reach in addition to their already excellent chase power.