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Since survivors are getting buffs...

mcNuggets
mcNuggets Member Posts: 767
edited April 2019 in General Discussions

How about we add a few new killer perks?


Defensive Strike

When getting stunned and dropping a survivor, the next hit is automatically putting survivors into the dying state.

(Mettle of Man like worthy perk)


Bloodlust 4

You are so angry at survivors being the power role in nearly all scenarios, that you can enter the blood lust 4 state and fly like a pigeon towards the survivors instantly putting them into dying state.

(Sprint burst worthy perk)


Protect the hook

When a survivor successfully unhooked another survivor, all hooks respawn and the survivors aura is revealed for 60 seconds.

(Decisive Strike worthy perk)


No matter the distance

When a gen is done, it undoes itself, when a gen is done within the next 60 seconds.

(Self care worthy perk)


This is how strong survivor perks are.

Post edited by mcNuggets on

Comments

  • PunL
    PunL Member Posts: 136

    I got some too!

    Gatewarden:

    when you hook someone after the exit gates are open, they become blocked by the Entity for like 60s


    Kill the other one:

    When someone gets unhooked and you are not in camping distance, the person doing the unhook can be oneshot straight to dying state


    I just want to say: there are really strong perks out there, which are for some reason totally underrated and most killers stick to things like ruin and ratgher complain about strong killer perks.

    I do not want to say that there is a 'slight' inbalance in higher ranks, but you always need to consider, that there are not only the red ranks and not only SWF groups.

  • mcNuggets
    mcNuggets Member Posts: 767

    I know your post is sarcasm, but the perks are by no means strong.

    They can't be compared to sprint burst, self care etc.


    You have to stay away from a hook a certain distance and when someone unhooks another, they can be one shotted for 60 seconds IF THE survivor is found.

    Decisive strike is like "get unhooked and hit" and you escape for free.

    Dead hard is like "press a button" and dodge a hit for free.

    Balanced landing is like "jump down somewhere and get to a safe area + whenever you jump down somewhere you can immediatly move without being freezed" which is again extremely powerful.


    These two perks aren't benefitting.

    In red ranks YOU first have to down someone.

    There is no real perk, which helps you with downing survivors in a reasonable manner.



    And of course there arent only red ranks and swf groups but even yellow ranks have all perks unlocked and are able to totally dominate you, even if you play a hundred times better than they do.

  • JAWS_BDSM
    JAWS_BDSM Member Posts: 328

    That kind of posts is useless.

    People are still going to cry about noed being TOO OP

    and defend sprint burst or selfcare/(mettleofman) because they are nothing without their crutches.

  • Incurable_BOFA
    Incurable_BOFA Member Posts: 105

    Except it’s not?

    I don’t know why you’re so upset over sprint burst, hardly a decent perk compared to the other exhaustion perks, without self care solos are screwed and dead hard requires some form of set up for it to pay off, dead harding into a wall hardly pays off

    You just managed to call out people for something you did simultaneously in the same post

  • Bithard
    Bithard Member Posts: 406

    Can't we just get rid of most perks? Like MOM is just a free escape when the killer hitting them once, not counting anything other than a basic attack or if they are at full health and the exposed affect is applied by an number of perks..... Or insta down add ons.


    Also self care, its just another free escape if they can actually escape and the only counter is to catch them.


    Remove small game as well please, it is unfair that NOED only activates if they don't destroy the totems.


    Borrowed time as well, why should I have to hit a survivor twice when I was clearly securing the kill by the hook.


    All exhaustion perks as well, unless you can make it so they are actually exhausted and have to sit down for 2 minutes.


    Also can you make it so no mither makes you permanently hooked, I am sick of people getting up for a free escape.


    And also pharmacy, survivors should not have complete control over the chests which is just self care in disguise.

    Sick of giving survivors an actual chance, the game isn't broke for both sides, just the killers.

  • GrootDude
    GrootDude Member Posts: 14,110

    @Incurable_BOFA I don’t run sc and I’m mostly a solo player, I do run DH just Incase I need it.

  • PunL
    PunL Member Posts: 136

    @mcNuggets

    I guess its just a very hard game to balance out considering all skill groups and considering the difference that SWF introduces.


    But i guess defensive strike would be ok if you put like a 60 sec timer to it :P

  • prayer_survivor
    prayer_survivor Member Posts: 626

    you can't balance a game with good survs/killers, potatoes, swf and solos. The only solution is to separate these game modes. If you op killers, more and more bad survs will disconnect. When you are a potato surv a killer with no perks is op vs 10 survs with 100 perks

  • Tru3Lemon
    Tru3Lemon Member Posts: 1,358

    no escape: you can block 1 door gate for the rest of the trial

  • Incirion
    Incirion Member Posts: 612

    The problem is that the community has four times~ more survivors than killers. So they listen to the survivor whining way too often. Yes, survivors have a ton of OP perks. But most of them have also been balanced. You used to be able to use Sprint Burst multiple times in the same chase. That was super broken. Now they get a speed boost for 3 seconds, and they're still relatively easy to catch up to after, and only one time per chase. It's easy to wait out Dead Hard and just hit them after. It only works once per game. After that, you know they have it, so you wait it out. Simple. The new DS is only powerful if you tunnel as a killer. I've never been hit with DS since the change. So I can't say how annoying it is. MoM is the ONLY perk that survivors have that could be considered OP. You get hit 3 times and then you ignore a hit. Except you still get the speed boost for being hit. This is a free escape, and has no counter aside from playing a killer with an insta-down. I main Spirit. If someone has MoM it can really ######### up my game. The perk needs a major nerf, and should have been tested before going live.

  • MauXD24
    MauXD24 Member Posts: 75

    I hate when survivors complains about crutch killer perks and that they are garbage when they bring the same trash everytime Adrenaline. Exhaustion Perk. Self care. MoM. It's stupid as hell when they say that and it's so frustrating when u get demolished by them crutch perks. Im just gonna stop playing killer at all.