Killers, general and specific.

Let's start with the newest killer, The Plague. Her vomit is one of the worst powers. The range and charge up time/cooldown are ridulous and the fact it can spread is even worse. Several times have I seen killers camp with her enough distance away to bait a survivor save another and she vomits on them like 15 ft away. A solution to this would be that her vomit has a cooldown or a longer charge up that also slows her movement. That would force killers to make a decision and use it at the right time instead of just spamming it while gaining on you. It's hard to go against the killer that's gaining on you while constantly vomiting on you 10 ft. away. Secondly, The Pig's masks are way too OP. Not the masks in general but the fact that you must go to a station, pass 4 or more quick skill checks only to be forced to go to another. I had to go to every station the other day and was hooked twice trying to just get the thing off. That burns so much time and I've seen several survivors DC just because the mask was put on them. Solution...maybe you could make it one mask per survivor per round? Or one station per mask. Not to mention her crouch takes away her terror radius. Next, Freddy isn't that OP but if you're going to have an aura reading ability in the dream world it should be further than his terror radius and if that's not something you'll change, consider nerfing the 50% penalty to survivors. That is waaaayyyy too much. Lastly, the Legion. I suppose since you haven't nerfed this killer by now you probably aren't going to so I'm just wasting my breath. I'm not sure why killers are being made so powerful, while getting the most bloodpoints. If they have the biggest advantage, why do they reap more rewards? I'm not talking about a level 20 killer. Either. Let's just say a level 10 vs level 10 survivors. Ruin, Thanophobia, BBQ & Chili, No One Escapes Death, etc. etc. Several killers have one shot abilities and/or aura reading abilities that only a "survive with friends" crew can handle. It seems SWF is what the developers base for the killers' buffs and nerfs and noob killer mains are the reason for nerfs and buffs on survivors. Killers are a more appealing option. I've started playing with them more just because it's so much easier.