The second iteration of 2v8 is now LIVE - find out more information here: https://forums.bhvr.com/dead-by-daylight/kb/articles/480-2v8-developer-update

I don't get why some people want all killers to be equal in viability across all ranks

Kurisataru
Kurisataru Member Posts: 460
edited April 2019 in General Discussions

Edit:

I respect every answer here but the question is:

Despite the fact that people prefer to see/use variety of killers in higher ranks

Why can't some people just accept that some killers have their limit, and what's your opinion on implementing a bonus for lower tier killers achieving in higher rank matches as a way to reward the diversity and skill of the killer player and encourage killer diversity?


--------

Original:

Why can't some killers just be great against the best swf and anything else and why can't some killers just not be okay against the best swf or survivor teams in general? Why do they need to be equal in power, skill required for use, and what sort of builds they can equip? I understand wanting to fix Freddy so he's actually a playable character and doesn't need to run noed to get 1 kill without tunneling and camping most of the time but other than that. Why do killers have to have their most fun/mains be equal with other killers? Why do angsty teenagers, an emotionally unstable idiot who thinks she can't be out-witted by survivors or her master (when she can), and a finger fetishist have to have power equal to an 8 foot tall primal minded killing machine and killers with supernatural abilities? I don't have a problem with it happening, but I don't see how that kind of alternative balance can reward skilled killers. I think if anything, people should get bonuses for winning with lower tier killers on higher ranks.

Post edited by Kurisataru on

Best Answers

  • CornChip
    CornChip Member Posts: 540
    Answer ✓

    I just see the different killers as being different difficulty settings in the game :D

  • Unknown
    Answer ✓
    This content has been removed.
  • Poweas
    Poweas Member Posts: 5,873
    Answer ✓

    It's boring, and all you see at high ranks are just Spirits, Nurses, Billys and Hags. There's no variation.

  • MegMain98
    MegMain98 Member Posts: 2,918
    Answer ✓

    I wish I saw something besides LEGION. That seems to be the only killer I go against. Legion, Billy, a couple of Spirits, and the off chance of a Leatherface or Myers. There is rarely Nurse players on PS4...not that I can say I blame anybody, she is super hard to control on console.

    I’m super bored of Legion and Billy. I find both of them to be the most boring snoozefest killers

  • Bongbingbing
    Bongbingbing Member Posts: 1,423
    Answer ✓

    It's always something i really questioned about the Devs, It's a decision that hurts the game and they wont change their stance on it.

    The Devs spend all this time creating these unique powers and amazingly designed Killers just to chose to make them weaker knowing full well they wont be used as much as the stronger killers, It's a complete waste.

    Variety is Desperately needed in a game like this, Facing the same few killers over and over because their the only viable ones while also doing the same objective of generators over and over makes the game go stale very quickly. It gets boring.

    There's also the fact that a lot of people who would play the game longer don't because they don't enjoy the very few viable killers on the list and enjoy the playstyle and powers of weaker ones but just can't put up the same fight.


    The Game would be so much better if all killers were viable for everybody.

  • NuclearBurrito
    NuclearBurrito Member Posts: 6,807
    Answer ✓

    Killers in general should (they currently don't) fall into 1 of 3 catagory's

    1: Strong - this should be the majority of Killers and they simply exist to be played with no ulterior motive. They need to be viable at mid-high level play in order to work

    2: Easy - Killers that can be picked up easily and work as a baseline when you are getting into the game. Legion is a good example.

    3: Teaching - Killers that look really good but have a deliberate fatal flaw which can be identified and then generalized to other killers when played. For example the trapper takes too long to set up his traps and can be wrecked by survivors due to his lack of fast pressure. This teaches players the importance of time management for ALL Killers and improves the learning curve. Those who want the same niche but as a strong Killer will instead play hag who wouldn't be accessible to a noob due to the pay wall.

Answers

  • Kurisataru
    Kurisataru Member Posts: 460

    Edited.

  • Kurisataru
    Kurisataru Member Posts: 460
    edited April 2019

    @PeepingPeacock More like "Why should we get rid of killer tiers?" instead of just asking them to make more high rank killers and give bonuses to lower tier killers who perform well at higher ranks in the meanwhile.

    @ItsYourBoyGuzmaI don't know what you mean by an actual moba but the mobas I know of do have tier lists too.

    @Bongbingbing I like how you worded that, especially saying "people get tired of putting up with the same fight". I felt like I understood the struggle on a personal level.

    Yeah I don't get why they continue to make weaker killers either. I guess plague isn't so bad, should get a minor buff imo but Legion without his add ons is....idddkkk, I've seen some good ones on video but never in game. If the devs do decide to keep a hierarchy they need to add more high tier killers seriously.

  • Divinitye9
    Divinitye9 Member Posts: 392

    Variety is the spice of life, or in this case death.

    Playing as or against the same killer over and over results in redundant and boring gameplay. The same strats, the same chases, everything. A blinking nurse or a charging billy is what you will see.

    Not all killers need to pack the power of these two, but many need some sort of boost to make them VIABLE to use. The skill ceiling is only so high with some killers just because they lack map pressure and/or good chase powers. You can be the best trapper in the world and still get stomped by average survivors. This when it becomes a problem.

  • MegaWaffle
    MegaWaffle Member Posts: 4,172

    I know DBD doesn't have the player base to support a casual/rank split but the "fun" aspect of the game is lost for some when you are constantly being forced to stare at a ranking/performance review after every single match you play. I'm not competitive in this game so it isn't a huge bother but I can easily see how this could bring out a more competitive nature (thus wanting everything to be viable) in some players.

  • DemonDaddy
    DemonDaddy Member Posts: 4,167

    Unlike survivors where they are all interchangeable and can perform without perks or items, killers are more limited. Choice of killer alone can determine how dependant on addons you are and whether certain perks will even work. Killers want long term viability cause putting in the effort of learning/leveling a character only to be replaced later is an annoyance. Survivor choice is purely cosmetic, killer determines the basis for your tactics and carries limitations regardless of skill.

  • ReikoMori
    ReikoMori Member Posts: 3,333

    Not all killers are ever going to be high tier, but we have killers who are actually borderline useless for some of the strangest reasons. Also being told by devs that some killers aren't meant to be viable, but just for fun is plain aggravating. At that point I feel like we need to sit down and just sort out what kind of game DbD is. Is this meant to be a game purely for fun's sake or is it meant to be a competitive game with all the trappings that entails.

    If it is just a fun game then fine. The killers can stay however you want them to be. If the game is meant to be a competition game then at no point can you leave a sizable portion of the killer roster in a place where they are not viable.

  • GrootDude
    GrootDude Member Posts: 14,110

    We definitely need steppingstone killers but most should be good killers that take time to learn.

  • QwrtyMan213
    QwrtyMan213 Member Posts: 243

    Because I want to enjoy my killer I bought with hard-earned cash at any rank above 14?

    -Freddy

  • MystiKasT
    MystiKasT Member Posts: 289

    Every killer should be as good as every other killer, in their own unique way.

  • vampire_toothy
    vampire_toothy Member Posts: 381

    The reason is simple, this game is built on the idea that every match is supposed to be different where 4 survivors end up on a random map against a random killer with random perks/addons so that there is always a different experience, ideally this is what we should end up with.

    Problem is, we aren't in that ideal circumstance where every killer is equally as good and because of that people often complain about only getting hillbilly, spirit & nurse. The complaint however generally isn't that they're strong (with the exception of specific addons) but rather that you don't see other killers getting used. If you look at killers like Clown, Doctor, Leatherface, Trapper & Pig they get curb-stomped by competent survivors especially on a bad map like let's say disturbed ward or the coldwind farm maps.

    For me, I like to play as many killers as I can but where I dump most of my bloodpoints into Spirit, Wraith & Legion I often just simply cannot afford to keep getting addons on my other killers as many of them are addon dependent. Having a lack of variety means that both sides are going to end up getting bored faster because the gameplay will generally be the same. Viability should be kept in mind for both killers and perks while fun should be kept in mind for actual base-game features (and to an extent, both killers and perks should be fun to deal with).

  • se05239
    se05239 Member Posts: 3,919

    When you design killers to be "fun", as Behavior does, then their performance suffers.

  • Spectro
    Spectro Member Posts: 42

    You simply can't balance killers/survivors across all ranks with a single change. Making a killer viable at rank 1 will completely destroy lower rank play. It's like ruin means nothing at rank 1 but can be a complete game changer at rank 15.

    Or even worse, a good nurse vs a good rank 1 swf = somewhat balanced. A good nurse vs lower rank survivors = complete destruction and matches that end within a single minute.

    Don't get me wrong some killers DO need buffs but you can't just buff them and hope that it works for both low and high ranks.

  • Raptorrotas
    Raptorrotas Member Posts: 3,249

    @Spectro

    But you can and should balance for the top ranks. Thats what every other damn multiplayer game is doing.

    New players will not feel the need to get better if the game keeps handholding them, regardless of teams.

    If the damn matchmaking was working correctly, the oh so dreaded rank1nurse wouldnt be able to be matched with noobs.... Or more likely noobs wouldnt be able to use swf to get to be matched with such nurses.


    Unrelated i love the notion in all similiar comments that its only highrank killers stomping noobs of the other team, interesting, isnt it.

  • Peasant
    Peasant Member Posts: 4,104

    I'm with @Raptorrotas on this one. To paraphrase Uncle Dane: ", . . . balance (in Dead by Daylight) and most high skill ceiling video games for that matter should be balanced around the highest level of play first. In other words we should always be looking at a (killer) like this, if it is balanced for the highest level of play then it will be balanced for everything else beneath it."

    Also, from Greg Street: ", It's worth pointing out that the more skilled players, and especially professionals . . . are the best at breaking your game; as they'll be better at exploiting balancing problems.


  • edgarpoop
    edgarpoop Member Posts: 8,368

    Because balance is more fun for everyone. Survivors want to see a variety of killers. And killers like myself want to be able to pick any killer and not be punished for it. Unless I check steam profiles, I don't know if I'm facing a SWF, and I don't have fun when I get my *** handed to me. I really like Freddy and Clown, but they're garbage against non-potatoes at high rank. Spirit is my SWF killer by necessity.

  • NuclearBurrito
    NuclearBurrito Member Posts: 6,807

    @Spectro why limit yourself to 1 change? No one makes one change and stops (if they are competent) at most they make one change at a time to monitor the effects in isolation to get data for follow up changes