Fix Hex:Ruin Broken Implementation

From the description:

'A Hex that affects the Survivors' skills at repairing Generators.

All Survivors are affected by Ruin, which causes the following:

Good Skill Checks result in 3/4/5 % regression on the Generator.

Great Skill Checks grant 0 % bonus progression on the Generator.

The Hex effects persist as long as the related Hex Totem is standing.

"A curse is upon you. It will cause your ruin.""


Hex:Ruin is an interesting perk, because its primary effect has nothing to do with why it's one of the top killer perks.

Hex:Ruin is strong because of its completely unlisted, yet very powerful secondary effect: IT CHANGES GOOD SKILL CHECKS TO SILENT FAILURES.

Why is that important?

Because unlike Autodidact, which simply gives negative progress, the silent failure on Hex:Ruin causes ALL progress to COMPLETELY halt for 3 seconds IN ADDITION to the regression. Which means it causes groups of survivors to have more problems completing a single generator. This effect is COMPLETELY unmentioned on the Hex:Ruin description.

So please make Hex:Ruin Good skill checks ONLY cause negative progression on a generator, and NOT halt generator progress for 3 seconds, for all survivors, and see what happens.

If you have to add more % to the regression, fine, do that.

If you want to make a completely different perk that causes good checks to become silent failures that halt ALL progression, do that.

At the VERY least, mention the COMPLETE effects in the skill description.

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