Loud Noise Notifications should indicate what triggered the actual notification
I'd like for Loud Noise Notifications to be reworked to work like Spies, where it shows the icon of what caused the notification in the noise bubble.
Answers
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If they get the icons to be not too obnoxious, i dont see why not.
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How would that work with Diversion?
I like the idea, but I think it should apply only to perk-based notifications.
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Diversion would get a simple change which should make things more interesting for it. If you were to throw a pebble 2/5/10 meters near a window ect generator it would trigger a noise bubble of the noise notification it was near with scratchmarks.
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@ThirdSealOPplzNerf This makes perfect sense. Just make the pebble scan the area where it lands around and copy the noise indication of the closest interaction available.
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I would love this for Thrill of the Hunt.
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Here's how I view it:
Keep the original Notification but in the middle of that notification put the symbol of what caused the notification. I would think it would be easy. Plus, this would help the killers know (Especially Piggy) if it was a generator, a bird, the Jigsaw Box, etc.
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This or more unique sounds would be stellar.
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